mirror of
https://github.com/darlinghq/darling-WebCore.git
synced 2024-11-23 04:19:40 +00:00
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/*
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* Copyright (C) 2011 Leo Yang <leoyang@webkit.org>
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* Copyright (C) 2018 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGGlyphRefElement.h"
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#include "SVGGlyphElement.h"
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#include "SVGNames.h"
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#include "SVGParserUtilities.h"
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#include "XLinkNames.h"
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#include <wtf/IsoMallocInlines.h>
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#include <wtf/text/AtomString.h>
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namespace WebCore {
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WTF_MAKE_ISO_ALLOCATED_IMPL(SVGGlyphRefElement);
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inline SVGGlyphRefElement::SVGGlyphRefElement(const QualifiedName& tagName, Document& document)
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: SVGElement(tagName, document)
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, SVGURIReference(this)
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{
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ASSERT(hasTagName(SVGNames::glyphRefTag));
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}
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Ref<SVGGlyphRefElement> SVGGlyphRefElement::create(const QualifiedName& tagName, Document& document)
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{
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return adoptRef(*new SVGGlyphRefElement(tagName, document));
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}
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bool SVGGlyphRefElement::hasValidGlyphElement(String& glyphName) const
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{
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// FIXME: We only support xlink:href so far.
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// https://bugs.webkit.org/show_bug.cgi?id=64787
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// No need to support glyphRef referencing another node inside a shadow tree.
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auto target = targetElementFromIRIString(getAttribute(SVGNames::hrefAttr, XLinkNames::hrefAttr), document());
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glyphName = target.identifier;
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return is<SVGGlyphElement>(target.element);
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}
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static float parseFloat(const AtomString& value)
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{
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return parseNumber(value).valueOr(0);
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}
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void SVGGlyphRefElement::parseAttribute(const QualifiedName& name, const AtomString& value)
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{
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// FIXME: Is the error handling in parseFloat correct for these attributes?
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if (name == SVGNames::xAttr)
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m_x = parseFloat(value);
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else if (name == SVGNames::yAttr)
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m_y = parseFloat(value);
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else if (name == SVGNames::dxAttr)
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m_dx = parseFloat(value);
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else if (name == SVGNames::dyAttr)
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m_dy = parseFloat(value);
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else {
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SVGURIReference::parseAttribute(name, value);
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SVGElement::parseAttribute(name, value);
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}
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}
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void SVGGlyphRefElement::setX(float x)
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{
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setAttribute(SVGNames::xAttr, AtomString::number(x));
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}
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void SVGGlyphRefElement::setY(float y)
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{
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setAttribute(SVGNames::yAttr, AtomString::number(y));
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}
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void SVGGlyphRefElement::setDx(float dx)
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{
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setAttribute(SVGNames::dxAttr, AtomString::number(dx));
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}
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void SVGGlyphRefElement::setDy(float dy)
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{
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setAttribute(SVGNames::dyAttr, AtomString::number(dy));
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}
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}
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