mirror of
https://github.com/darlinghq/darling-WebCore.git
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96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "FloatPoint.h"
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#include "SVGPathSeg.h"
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namespace WebCore {
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class SVGPathSource {
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WTF_MAKE_NONCOPYABLE(SVGPathSource); WTF_MAKE_FAST_ALLOCATED;
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public:
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SVGPathSource() = default;
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virtual ~SVGPathSource() = default;
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virtual bool hasMoreData() const = 0;
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virtual bool moveToNextToken() = 0;
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virtual SVGPathSegType nextCommand(SVGPathSegType previousCommand) = 0;
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virtual Optional<SVGPathSegType> parseSVGSegmentType() = 0;
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struct MoveToSegment {
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FloatPoint targetPoint;
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};
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virtual Optional<MoveToSegment> parseMoveToSegment() = 0;
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struct LineToSegment {
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FloatPoint targetPoint;
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};
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virtual Optional<LineToSegment> parseLineToSegment() = 0;
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struct LineToHorizontalSegment {
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float x = 0;
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};
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virtual Optional<LineToHorizontalSegment> parseLineToHorizontalSegment() = 0;
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struct LineToVerticalSegment {
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float y = 0;
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};
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virtual Optional<LineToVerticalSegment> parseLineToVerticalSegment() = 0;
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struct CurveToCubicSegment {
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FloatPoint point1;
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FloatPoint point2;
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FloatPoint targetPoint;
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};
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virtual Optional<CurveToCubicSegment> parseCurveToCubicSegment() = 0;
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struct CurveToCubicSmoothSegment {
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FloatPoint point2;
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FloatPoint targetPoint;
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};
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virtual Optional<CurveToCubicSmoothSegment> parseCurveToCubicSmoothSegment() = 0;
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struct CurveToQuadraticSegment {
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FloatPoint point1;
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FloatPoint targetPoint;
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};
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virtual Optional<CurveToQuadraticSegment> parseCurveToQuadraticSegment() = 0;
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struct CurveToQuadraticSmoothSegment {
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FloatPoint targetPoint;
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};
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virtual Optional<CurveToQuadraticSmoothSegment> parseCurveToQuadraticSmoothSegment() = 0;
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struct ArcToSegment {
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float rx = 0;
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float ry = 0;
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float angle = 0;
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bool largeArc = false;
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bool sweep = false;
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FloatPoint targetPoint;
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};
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virtual Optional<ArcToSegment> parseArcToSegment() = 0;
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};
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} // namespace WebCore
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