mirror of
https://github.com/darlinghq/darling-WebCore.git
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147 lines
6.4 KiB
C++
147 lines
6.4 KiB
C++
/*
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* Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGAnimatedAngle.h"
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#include "SVGAnimateElementBase.h"
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#include "SVGMarkerElement.h"
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namespace WebCore {
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SVGAnimatedAngleAnimator::SVGAnimatedAngleAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
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: SVGAnimatedTypeAnimator(AnimatedAngle, animationElement, contextElement)
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{
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedAngleAnimator::constructFromString(const String& string)
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{
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auto animatedType = SVGAnimatedType::createAngleAndEnumeration(std::make_unique<std::pair<SVGAngleValue, unsigned>>());
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auto& animatedPair = animatedType->angleAndEnumeration();
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SVGAngleValue angle;
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SVGMarkerOrientType orientType = SVGPropertyTraits<SVGMarkerOrientType>::fromString(string, angle);
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if (orientType > 0)
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animatedPair.second = orientType;
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if (orientType == SVGMarkerOrientAngle)
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animatedPair.first = angle;
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return animatedType;
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedAngleAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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return SVGAnimatedType::createAngleAndEnumeration(constructFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes));
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}
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void SVGAnimatedAngleAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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stopAnimValAnimationForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes);
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}
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void SVGAnimatedAngleAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
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{
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resetFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes, type, &SVGAnimatedType::angleAndEnumeration);
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}
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void SVGAnimatedAngleAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValWillChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes);
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}
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void SVGAnimatedAngleAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValDidChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes);
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}
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void SVGAnimatedAngleAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
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{
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ASSERT(from->type() == AnimatedAngle);
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ASSERT(from->type() == to->type());
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const auto& fromAngleAndEnumeration = from->angleAndEnumeration();
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auto& toAngleAndEnumeration = to->angleAndEnumeration();
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// Only respect by animations, if from and by are both specified in angles (and not eg. 'auto').
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if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second || fromAngleAndEnumeration.second != SVGMarkerOrientAngle)
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return;
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const auto& fromAngle = fromAngleAndEnumeration.first;
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auto& toAngle = toAngleAndEnumeration.first;
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toAngle.setValue(toAngle.value() + fromAngle.value());
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}
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void SVGAnimatedAngleAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
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{
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ASSERT(m_animationElement);
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ASSERT(m_contextElement);
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const auto& fromAngleAndEnumeration = m_animationElement->animationMode() == ToAnimation ? animated->angleAndEnumeration() : from->angleAndEnumeration();
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auto& toAngleAndEnumeration = to->angleAndEnumeration();
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auto& toAtEndOfDurationAngleAndEnumeration = toAtEndOfDuration->angleAndEnumeration();
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auto& animatedAngleAndEnumeration = animated->angleAndEnumeration();
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if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second) {
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// Discrete animation - no linear interpolation possible between values (e.g. auto to angle).
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if (percentage < 0.5f) {
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animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second;
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if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle)
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animatedAngleAndEnumeration.first = fromAngleAndEnumeration.first;
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else
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animatedAngleAndEnumeration.first.setValue(0);
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return;
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}
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animatedAngleAndEnumeration.second = toAngleAndEnumeration.second;
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if (toAngleAndEnumeration.second == SVGMarkerOrientAngle)
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animatedAngleAndEnumeration.first = toAngleAndEnumeration.first;
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else
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animatedAngleAndEnumeration.first.setValue(0);
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return;
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}
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if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) {
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// Regular from angle to angle animation, with support for smooth interpolation, and additive and accumulated animation.
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animatedAngleAndEnumeration.second = SVGMarkerOrientAngle;
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auto& animatedSVGAngle = animatedAngleAndEnumeration.first;
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const auto& toAtEndOfDurationSVGAngle = toAtEndOfDurationAngleAndEnumeration.first;
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float animatedAngle = animatedSVGAngle.value();
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m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngleAndEnumeration.first.value(), toAngleAndEnumeration.first.value(), toAtEndOfDurationSVGAngle.value(), animatedAngle);
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animatedSVGAngle.setValue(animatedAngle);
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return;
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}
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// auto, auto-start-reverse, or unknown.
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animatedAngleAndEnumeration.first.setValue(0);
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if (fromAngleAndEnumeration.second == SVGMarkerOrientAuto || fromAngleAndEnumeration.second == SVGMarkerOrientAutoStartReverse)
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animatedAngleAndEnumeration.second = fromAngleAndEnumeration.second;
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else
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animatedAngleAndEnumeration.second = SVGMarkerOrientUnknown;
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}
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float SVGAnimatedAngleAnimator::calculateDistance(const String& fromString, const String& toString)
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{
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auto from = SVGAngleValue();
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from.setValueAsString(fromString);
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auto to = SVGAngleValue();
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to.setValueAsString(toString);
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return fabsf(to.value() - from.value());
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}
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}
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