mirror of
https://github.com/darlinghq/darling-WebCore.git
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110 lines
4.5 KiB
C++
110 lines
4.5 KiB
C++
/*
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* Copyright (C) Research In Motion Limited 2011. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGAnimatedNumberList.h"
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#include "SVGAnimateElementBase.h"
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#include "SVGAnimatedNumber.h"
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namespace WebCore {
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SVGAnimatedNumberListAnimator::SVGAnimatedNumberListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
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: SVGAnimatedTypeAnimator(AnimatedNumberList, animationElement, contextElement)
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{
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberListAnimator::constructFromString(const String& string)
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{
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auto animatedType = SVGAnimatedType::createNumberList(std::make_unique<SVGNumberListValues>());
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animatedType->numberList().parse(string);
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return animatedType;
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberListAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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return SVGAnimatedType::createNumberList(constructFromBaseValue<SVGAnimatedNumberList>(animatedTypes));
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}
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void SVGAnimatedNumberListAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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stopAnimValAnimationForType<SVGAnimatedNumberList>(animatedTypes);
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}
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void SVGAnimatedNumberListAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
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{
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resetFromBaseValue<SVGAnimatedNumberList>(animatedTypes, type, &SVGAnimatedType::numberList);
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}
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void SVGAnimatedNumberListAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValWillChangeForType<SVGAnimatedNumberList>(animatedTypes);
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}
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void SVGAnimatedNumberListAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValDidChangeForType<SVGAnimatedNumberList>(animatedTypes);
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}
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void SVGAnimatedNumberListAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
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{
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ASSERT(from->type() == AnimatedNumberList);
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ASSERT(from->type() == to->type());
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const auto& fromNumberList = from->numberList();
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auto& toNumberList = to->numberList();
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unsigned fromNumberListSize = fromNumberList.size();
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if (!fromNumberListSize || fromNumberListSize != toNumberList.size())
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return;
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for (unsigned i = 0; i < fromNumberListSize; ++i)
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toNumberList[i] += fromNumberList[i];
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}
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void SVGAnimatedNumberListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
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{
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ASSERT(m_animationElement);
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const auto& fromNumberList = m_animationElement->animationMode() == ToAnimation ? animated->numberList() : from->numberList();
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const auto& toNumberList = to->numberList();
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const auto& toAtEndOfDurationNumberList = toAtEndOfDuration->numberList();
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auto& animatedNumberList = animated->numberList();
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if (!m_animationElement->adjustFromToListValues<SVGNumberListValues>(fromNumberList, toNumberList, animatedNumberList, percentage))
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return;
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unsigned fromNumberListSize = fromNumberList.size();
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unsigned toNumberListSize = toNumberList.size();
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unsigned toAtEndOfDurationSize = toAtEndOfDurationNumberList.size();
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for (unsigned i = 0; i < toNumberListSize; ++i) {
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float effectiveFrom = fromNumberListSize ? fromNumberList[i] : 0;
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float effectiveToAtEnd = i < toAtEndOfDurationSize ? toAtEndOfDurationNumberList[i] : 0;
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m_animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, toNumberList[i], effectiveToAtEnd, animatedNumberList[i]);
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}
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}
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float SVGAnimatedNumberListAnimator::calculateDistance(const String&, const String&)
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{
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// FIXME: Distance calculation is not possible for SVGNumberListValues right now. We need the distance for every single value.
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return -1;
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}
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}
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