mirror of
https://github.com/darlinghq/darling-WebCore.git
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103 lines
4.7 KiB
C++
103 lines
4.7 KiB
C++
/*
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* Copyright (C) Research In Motion Limited 2011. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGAnimatedNumberOptionalNumber.h"
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#include "SVGAnimateElementBase.h"
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#include "SVGAnimatedNumber.h"
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#include "SVGParserUtilities.h"
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namespace WebCore {
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SVGAnimatedNumberOptionalNumberAnimator::SVGAnimatedNumberOptionalNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
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: SVGAnimatedTypeAnimator(AnimatedNumberOptionalNumber, animationElement, contextElement)
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{
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::constructFromString(const String& string)
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{
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auto animatedType = SVGAnimatedType::createNumberOptionalNumber(std::make_unique<std::pair<float, float>>());
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std::pair<float, float>& animatedNumber = animatedType->numberOptionalNumber();
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if (!parseNumberOptionalNumber(string, animatedNumber.first, animatedNumber.second)) {
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animatedNumber.first = 0;
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animatedNumber.second = 0;
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}
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return animatedType;
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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return SVGAnimatedType::createNumberOptionalNumber(constructFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes));
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}
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void SVGAnimatedNumberOptionalNumberAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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stopAnimValAnimationForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
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}
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void SVGAnimatedNumberOptionalNumberAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
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{
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resetFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes, type, &SVGAnimatedType::numberOptionalNumber);
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}
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void SVGAnimatedNumberOptionalNumberAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValWillChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
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}
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void SVGAnimatedNumberOptionalNumberAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValDidChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
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}
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void SVGAnimatedNumberOptionalNumberAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
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{
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ASSERT(from->type() == AnimatedNumberOptionalNumber);
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ASSERT(from->type() == to->type());
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const std::pair<float, float>& fromNumberPair = from->numberOptionalNumber();
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std::pair<float, float>& toNumberPair = to->numberOptionalNumber();
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toNumberPair.first += fromNumberPair.first;
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toNumberPair.second += fromNumberPair.second;
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}
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void SVGAnimatedNumberOptionalNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
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{
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ASSERT(m_animationElement);
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ASSERT(m_contextElement);
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const std::pair<float, float>& fromNumberPair = m_animationElement->animationMode() == ToAnimation ? animated->numberOptionalNumber() : from->numberOptionalNumber();
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const std::pair<float, float>& toNumberPair = to->numberOptionalNumber();
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const std::pair<float, float>& toAtEndOfDurationNumberPair = toAtEndOfDuration->numberOptionalNumber();
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std::pair<float, float>& animatedNumberPair = animated->numberOptionalNumber();
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m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.first, toNumberPair.first, toAtEndOfDurationNumberPair.first, animatedNumberPair.first);
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m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.second, toNumberPair.second, toAtEndOfDurationNumberPair.second, animatedNumberPair.second);
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}
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float SVGAnimatedNumberOptionalNumberAnimator::calculateDistance(const String&, const String&)
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{
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// FIXME: Distance calculation is not possible for SVGNumberOptionalNumber right now. We need the distance for every single value.
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return -1;
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}
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}
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