darling-WebCore/svg/SVGFEFloodElement.cpp
2017-08-12 09:38:52 -07:00

72 lines
2.3 KiB
C++

/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGFEFloodElement.h"
#include "RenderStyle.h"
#include "SVGNames.h"
#include "SVGRenderStyle.h"
namespace WebCore {
inline SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document& document)
: SVGFilterPrimitiveStandardAttributes(tagName, document)
{
ASSERT(hasTagName(SVGNames::feFloodTag));
}
Ref<SVGFEFloodElement> SVGFEFloodElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(*new SVGFEFloodElement(tagName, document));
}
bool SVGFEFloodElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
RenderObject* renderer = this->renderer();
ASSERT(renderer);
const RenderStyle& style = renderer->style();
FEFlood* flood = static_cast<FEFlood*>(effect);
if (attrName == SVGNames::flood_colorAttr)
return flood->setFloodColor(style.svgStyle().floodColor());
if (attrName == SVGNames::flood_opacityAttr)
return flood->setFloodOpacity(style.svgStyle().floodOpacity());
ASSERT_NOT_REACHED();
return false;
}
RefPtr<FilterEffect> SVGFEFloodElement::build(SVGFilterBuilder*, Filter& filter)
{
RenderObject* renderer = this->renderer();
if (!renderer)
return nullptr;
const SVGRenderStyle& svgStyle = renderer->style().svgStyle();
const Color& color = svgStyle.floodColor();
float opacity = svgStyle.floodOpacity();
return FEFlood::create(filter, color, opacity);
}
}