darling-WebCore/svg/SVGTransformValue.cpp
2017-08-12 09:38:52 -07:00

236 lines
6.8 KiB
C++

/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGTransformValue.h"
#include "FloatConversion.h"
#include "FloatPoint.h"
#include "FloatSize.h"
#include <wtf/MathExtras.h>
#include <wtf/NeverDestroyed.h>
#include <wtf/text/StringBuilder.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
SVGTransformValue::SVGTransformValue()
{
}
SVGTransformValue::SVGTransformValue(SVGTransformType type, ConstructionMode mode)
: m_type(type)
{
if (mode == ConstructZeroTransform)
m_matrix = AffineTransform(0, 0, 0, 0, 0, 0);
}
SVGTransformValue::SVGTransformValue(const AffineTransform& matrix)
: m_type(SVG_TRANSFORM_MATRIX)
, m_matrix(matrix)
{
}
void SVGTransformValue::setMatrix(const AffineTransform& matrix)
{
m_type = SVG_TRANSFORM_MATRIX;
m_angle = 0;
m_matrix = matrix;
}
void SVGTransformValue::updateSVGMatrix()
{
// The underlying matrix has been changed, alter the transformation type.
// Spec: In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself)
// then the type of the SVGTransform changes to SVG_TRANSFORM_MATRIX.
m_type = SVG_TRANSFORM_MATRIX;
m_angle = 0;
}
void SVGTransformValue::setTranslate(float tx, float ty)
{
m_type = SVG_TRANSFORM_TRANSLATE;
m_angle = 0;
m_matrix.makeIdentity();
m_matrix.translate(tx, ty);
}
FloatPoint SVGTransformValue::translate() const
{
return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());
}
void SVGTransformValue::setScale(float sx, float sy)
{
m_type = SVG_TRANSFORM_SCALE;
m_angle = 0;
m_center = FloatPoint();
m_matrix.makeIdentity();
m_matrix.scaleNonUniform(sx, sy);
}
FloatSize SVGTransformValue::scale() const
{
return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());
}
void SVGTransformValue::setRotate(float angle, float cx, float cy)
{
m_type = SVG_TRANSFORM_ROTATE;
m_angle = angle;
m_center = FloatPoint(cx, cy);
// TODO: toString() implementation, which can show cx, cy (need to be stored?)
m_matrix.makeIdentity();
m_matrix.translate(cx, cy);
m_matrix.rotate(angle);
m_matrix.translate(-cx, -cy);
}
void SVGTransformValue::setSkewX(float angle)
{
m_type = SVG_TRANSFORM_SKEWX;
m_angle = angle;
m_matrix.makeIdentity();
m_matrix.skewX(angle);
}
void SVGTransformValue::setSkewY(float angle)
{
m_type = SVG_TRANSFORM_SKEWY;
m_angle = angle;
m_matrix.makeIdentity();
m_matrix.skewY(angle);
}
const String& SVGTransformValue::transformTypePrefixForParsing(SVGTransformType type)
{
switch (type) {
case SVG_TRANSFORM_UNKNOWN:
return emptyString();
case SVG_TRANSFORM_MATRIX: {
static NeverDestroyed<String> matrixString(ASCIILiteral("matrix("));
return matrixString;
}
case SVG_TRANSFORM_TRANSLATE: {
static NeverDestroyed<String> translateString(ASCIILiteral("translate("));
return translateString;
}
case SVG_TRANSFORM_SCALE: {
static NeverDestroyed<String> scaleString(ASCIILiteral("scale("));
return scaleString;
}
case SVG_TRANSFORM_ROTATE: {
static NeverDestroyed<String> rotateString(ASCIILiteral("rotate("));
return rotateString;
}
case SVG_TRANSFORM_SKEWX: {
static NeverDestroyed<String> skewXString(ASCIILiteral("skewX("));
return skewXString;
}
case SVG_TRANSFORM_SKEWY: {
static NeverDestroyed<String> skewYString(ASCIILiteral("skewY("));
return skewYString;
}
}
ASSERT_NOT_REACHED();
return emptyString();
}
String SVGTransformValue::valueAsString() const
{
const String& prefix = transformTypePrefixForParsing(m_type);
switch (m_type) {
case SVG_TRANSFORM_UNKNOWN:
return prefix;
case SVG_TRANSFORM_MATRIX: {
StringBuilder builder;
builder.append(prefix);
builder.appendNumber(m_matrix.a());
builder.append(' ');
builder.appendNumber(m_matrix.b());
builder.append(' ');
builder.appendNumber(m_matrix.c());
builder.append(' ');
builder.appendNumber(m_matrix.d());
builder.append(' ');
builder.appendNumber(m_matrix.e());
builder.append(' ');
builder.appendNumber(m_matrix.f());
builder.append(')');
return builder.toString();
}
case SVG_TRANSFORM_TRANSLATE: {
StringBuilder builder;
builder.append(prefix);
builder.appendNumber(m_matrix.e());
builder.append(' ');
builder.appendNumber(m_matrix.f());
builder.append(')');
return builder.toString();
}
case SVG_TRANSFORM_SCALE: {
StringBuilder builder;
builder.append(prefix);
builder.appendNumber(m_matrix.xScale());
builder.append(' ');
builder.appendNumber(m_matrix.yScale());
builder.append(')');
return builder.toString();
}
case SVG_TRANSFORM_ROTATE: {
double angleInRad = deg2rad(m_angle);
double cosAngle = std::cos(angleInRad);
double sinAngle = std::sin(angleInRad);
float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
StringBuilder builder;
builder.append(prefix);
builder.appendNumber(m_angle);
if (cx || cy) {
builder.append(' ');
builder.appendNumber(cx);
builder.append(' ');
builder.appendNumber(cy);
}
builder.append(')');
return builder.toString();
}
case SVG_TRANSFORM_SKEWX:
case SVG_TRANSFORM_SKEWY: {
StringBuilder builder;
builder.append(prefix);
builder.appendNumber(m_angle);
builder.append(')');
return builder.toString();
}
}
ASSERT_NOT_REACHED();
return emptyString();
}
} // namespace WebCore