darling-cocotron/Onyx2D/O2Paint_axialGradient.m
2020-05-12 17:04:16 -04:00

190 lines
6.7 KiB
Objective-C

/*------------------------------------------------------------------------
*
* Derivative of the OpenVG 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2007 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*-------------------------------------------------------------------*/
#import <Onyx2D/O2Paint_axialGradient.h>
#import <Onyx2D/O2Shading.h>
@implementation O2Paint_axialGradient
// O2PaintColorRamp is expensive, this could be more accurate
// Interestingly, using this produces stair step artifacts at the same angles
// that Quartz2D produces artifacts The artifacts are different but shaped the
// same
ONYX2D_STATIC_INLINE O2argb8u O2PaintFastAxialRamp(O2Paint_ramp *self,
O2Float gradient,
O2Float rho, int *skip)
{
if (!self->_extendStart && gradient < 0.0) {
*skip = 1;
}
if (!self->_extendEnd && gradient > 1.0) {
*skip = 1;
}
if (gradient <= 0.0)
return self->_colorStops[0].color8u;
else if (gradient >= 1.0)
return self->_colorStops[self->_numberOfColorStops - 1].color8u;
else {
int i = RI_FLOOR_TO_INT(gradient * (self->_numberOfColorStops - 1));
return self->_colorStops[i].color8u;
}
}
ONYX2D_STATIC int linear_span_largb8u_PRE(O2Paint *selfX, int x, int y,
O2argb8u *span, int length)
{
O2Paint_axialGradient *self = (O2Paint_axialGradient *) selfX;
int i;
int previous = -1;
O2Point point = O2PointMake(x + 0.5f, y + 0.5f);
O2Size delta = O2SizeMake(1.0f, 0.0f);
point = O2PointApplyAffineTransform(point, self->m_surfaceToPaintMatrix);
point = Vector2Subtract(point, self->_startPoint);
delta = O2SizeApplyAffineTransform(delta, self->m_surfaceToPaintMatrix);
if (self->_rho == 0.0f) { // points are equal, gradient is always 1.0f
for (i = 0; i < length; i++, x++, point.x += delta.width) {
int skip = 0;
O2argb8u value =
O2PaintFastAxialRamp(self, 1.0f, self->_rho, &skip);
if (skip != previous) {
if (previous == -1)
previous = skip;
else
return (previous == 1) ? -i : i;
}
span[i] = value;
}
} else {
O2Float gx = point.x * self->_u.x * self->_oou;
O2Float dx = delta.width * self->_u.x * self->_oou;
O2Float gy = point.y * self->_u.y * self->_oou;
for (i = 0; i < length; i++, x++, gx += dx) {
O2Float g = gx + gy;
int skip = 0;
O2argb8u value = O2PaintFastAxialRamp(self, g, self->_rho, &skip);
if (skip != previous) {
if (previous == -1)
previous = skip;
else
return (previous == 1) ? -i : i;
}
span[i] = value;
}
}
return (previous == 1) ? -length : length;
}
ONYX2D_STATIC int linear_span_largb32f_PRE(O2Paint *selfX, int x, int y,
O2argb32f *span, int length)
{
O2Paint_axialGradient *self = (O2Paint_axialGradient *) selfX;
int i;
int previous = -1;
O2Point point = O2PointMake(x + 0.5f, y + 0.5f);
O2Size delta = O2SizeMake(1.0f, 0.0f);
point = O2PointApplyAffineTransform(point, self->m_surfaceToPaintMatrix);
point = Vector2Subtract(point, self->_startPoint);
delta = O2SizeApplyAffineTransform(delta, self->m_surfaceToPaintMatrix);
for (i = 0; i < length; i++, x++, point.x += delta.width) {
O2Float g;
if (self->_rho == 0.0f) // points are equal, gradient is always 1.0f
g = 1.0f;
else {
O2Point p = point;
g = Vector2Dot(p, self->_u) * self->_oou;
}
int skip = 0;
O2argb32f value = O2PaintColorRamp(self, g, self->_rho, &skip);
if (skip != previous) {
if (previous == -1)
previous = skip;
else
return (previous == 1) ? -i : i;
}
span[i] = value;
}
return (previous == 1) ? -length : length;
}
- initWithShading: (O2Shading *) shading
deviceTransform: (O2AffineTransform) deviceTransform
{
// Calculate the number of samples based on the length of the gradient in
// device space
O2Point startPoint = [shading startPoint];
O2Point endPoint = [shading endPoint];
O2Point deviceStart =
O2PointApplyAffineTransform(startPoint, deviceTransform);
O2Point deviceEnd = O2PointApplyAffineTransform(endPoint, deviceTransform);
O2Float deltax = deviceStart.x - deviceEnd.x;
O2Float deltay = deviceStart.y - deviceEnd.y;
O2Float distance = sqrt(deltax * deltax + deltay * deltay);
int numberOfSamples = RI_INT_CLAMP(distance, 2, 8192);
[super initWithShading: shading
deviceTransform: deviceTransform
numberOfSamples: numberOfSamples];
_paint_largb8u_PRE = linear_span_largb8u_PRE;
_paint_largb32f_PRE = linear_span_largb32f_PRE;
_u = Vector2Subtract(_endPoint, _startPoint);
O2Float usq = Vector2Dot(_u, _u);
if (usq <= 0.0f) { // points are equal, gradient is always 1.0f
_oou = 0.0f;
_rho = 0.0f;
} else {
_oou = 1.0f / usq;
O2Float dgdx = _oou * _u.x * self->m_surfaceToPaintMatrix.a +
_oou * _u.y * self->m_surfaceToPaintMatrix.b;
O2Float dgdy = _oou * _u.x * self->m_surfaceToPaintMatrix.c +
_oou * _u.y * self->m_surfaceToPaintMatrix.d;
_rho = (O2Float) sqrt(dgdx * dgdx + dgdy * dgdy);
}
return self;
}
@end