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https://github.com/darlinghq/darling-cocotron.git
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41 lines
2.4 KiB
Objective-C
41 lines
2.4 KiB
Objective-C
#import <OpenGL/gl.h>
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#ifdef WINDOWS
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#import <OpenGL/glext.h>
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#import <OpenGL/glweak.h>
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#endif
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#import <OpenGL/CGLTypes.h>
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#import <OpenGL/CGLCurrent.h>
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CGL_EXPORT CGLError CGLCreateContext(CGLPixelFormatObj pixelFormat,CGLContextObj share,CGLContextObj *result);
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CGL_EXPORT CGLContextObj CGLRetainContext(CGLContextObj context);
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CGL_EXPORT void CGLReleaseContext(CGLContextObj context);
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CGL_EXPORT GLuint CGLGetContextRetainCount(CGLContextObj context);
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CGL_EXPORT CGLError CGLDestroyContext(CGLContextObj context);
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CGL_EXPORT CGLError CGLLockContext(CGLContextObj context);
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CGL_EXPORT CGLError CGLUnlockContext(CGLContextObj context);
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CGL_EXPORT CGLError CGLSetParameter(CGLContextObj context,CGLContextParameter parameter,const GLint *value);
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CGL_EXPORT CGLError CGLGetParameter(CGLContextObj context,CGLContextParameter parameter,GLint *value);
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CGL_EXPORT CGLError CGLFlushDrawable(CGLContextObj context);
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CGL_EXPORT CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute *attributes,CGLPixelFormatObj *pixelFormatp,GLint *numberOfScreensp);
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CGL_EXPORT CGLPixelFormatObj CGLRetainPixelFormat(CGLPixelFormatObj pixelFormat);
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CGL_EXPORT void CGLReleasePixelFormat(CGLPixelFormatObj pixelFormat);
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CGL_EXPORT CGLError CGLDestroyPixelFormat(CGLPixelFormatObj pixelFormat);
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CGL_EXPORT GLuint CGLGetPixelFormatRetainCount(CGLPixelFormatObj pixelFormat);
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CGL_EXPORT CGLError CGLDescribePixelFormat(CGLPixelFormatObj pixelFormat,GLint screenNumber,CGLPixelFormatAttribute attribute,GLint *valuep);
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CGL_EXPORT CGLError CGLCreatePBuffer(GLsizei width,GLsizei height,GLenum target,GLenum internalFormat,GLint maxDetail,CGLPBufferObj *pbuffer);
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CGL_EXPORT CGLError CGLDescribePBuffer(CGLPBufferObj pbuffer,GLsizei *width,GLsizei *height,GLenum *target,GLenum *internalFormat,GLint *mipmap);
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CGL_EXPORT CGLPBufferObj CGLRetainPBuffer(CGLPBufferObj pbuffer);
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CGL_EXPORT void CGLReleasePBuffer(CGLPBufferObj pbuffer);
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CGL_EXPORT GLuint CGLGetPBufferRetainCount(CGLPBufferObj pbuffer);
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CGL_EXPORT CGLError CGLDestroyPBuffer(CGLPBufferObj pbuffer);
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CGL_EXPORT CGLError CGLGetPBuffer(CGLContextObj context,CGLPBufferObj *pbuffer,GLenum *face,GLint *level,GLint *screen);
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CGL_EXPORT CGLError CGLSetPBuffer(CGLContextObj context,CGLPBufferObj pbuffer,GLenum face,GLint level,GLint screen);
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CGL_EXPORT CGLError CGLTexImagePBuffer(CGLContextObj context,CGLPBufferObj pbuffer,GLenum sourceBuffer);
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