mirror of
https://github.com/darlinghq/darling-cocotron.git
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96f2f31de0
This fixes a few prominent issues of the previous implementation, including distortions when the circles touch each other and ignoring the second solution of the equation (resulting in one side of the "tube" missing). This also implements clipping the negative part of the gradient cone.
156 lines
4.7 KiB
Objective-C
156 lines
4.7 KiB
Objective-C
/*------------------------------------------------------------------------
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*
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* Derivative of the OpenVG 1.0.1 Reference Implementation
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* -------------------------------------
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*
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* Copyright (c) 2007 The Khronos Group Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and /or associated documentation files
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* (the "Materials "), to deal in the Materials without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Materials,
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* and to permit persons to whom the Materials are furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*
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*-------------------------------------------------------------------*/
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#import <Onyx2D/O2Paint_radialGradient.h>
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#import <Onyx2D/O2Shading.h>
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@implementation O2Paint_radialGradient
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ONYX2D_STATIC_INLINE void quadratic(O2Float a, O2Float hb, O2Float c, O2Float *x1, O2Float *x2) {
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// Solve a*x*x + 2*hb*x + c = 0 numerically, trying not to lose precision
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// for cases when a is close to 0.
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O2Float qD = hb*hb - a * c;
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O2Float d = (O2Float) sqrt(qD);
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*x1 = c / (-hb + d);
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*x2 = c / (-hb - d);
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}
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void O2PaintRadialGradient(O2Paint_radialGradient *self,O2Float *g, O2Float *rho, O2Float x, O2Float y) {
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RI_ASSERT(self);
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if( self->_endRadius <= 0.0f )
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{
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*g = 1.0f;
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*rho = 0.0f;
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return;
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}
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O2Point gx = O2PointMake(self->m_surfaceToPaintMatrix.a, self->m_surfaceToPaintMatrix.b);
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O2Point gy = O2PointMake(self->m_surfaceToPaintMatrix.c, self->m_surfaceToPaintMatrix.d);
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O2Float r = self->_endRadius;
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O2Float R = self->_startRadius;
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O2Point O = self->_endPoint;
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O2Point p = O2PointMake(x, y);
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p = Vector2Subtract(O2PointApplyAffineTransform(p, self->m_surfaceToPaintMatrix), O);
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O2Point f = self->_startPoint;
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f = Vector2Subtract(f, O);
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O2Point d = Vector2Subtract(p, f);
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O2Float dd = Vector2Dot(d, d);
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O2Float df = Vector2Dot(d, f);
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O2Float ff = Vector2Dot(f, f);
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O2Float a = ff - r*r - R*R + 2*r*R;
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O2Float hb = df + R*R - R*r;
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O2Float c = dd - R*R;
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*rho = 0.01; // TODO: something smarter
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O2Float g_inside, g_outside;
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quadratic(a, hb, c, &g_inside, &g_outside);
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BOOL outsideVisible = (self->_extendStart || 0.0 <= g_outside - *rho)
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&& (self->_extendEnd || g_outside + *rho <= 1.0)
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&& (a >= 0.0 || R > r);
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*g = outsideVisible? g_outside : g_inside;
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O2Float resultingRadius = (R * (1 - *g)) + (*g * r);
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if (resultingRadius < 0.0) {
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*g = NAN;
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}
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}
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ONYX2D_STATIC_INLINE O2argb32f radialGradientColorAt(O2Paint_radialGradient *self,int x,int y,int *skip){
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O2argb32f result;
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O2Float g, rho;
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O2PaintRadialGradient(self,&g, &rho, x+0.5f, y+0.5f);
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result = O2PaintColorRamp(self,g, rho,skip);
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return result;
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}
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ONYX2D_STATIC int radial_span_largb8u_PRE(O2Paint *selfX,int x,int y,O2argb8u *span,int length){
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O2Paint_radialGradient *self=(O2Paint_radialGradient *)selfX;
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int i;
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int previous=-1;
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for(i=0;i<length;i++,x++){
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int skip=0;
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O2argb32f value=radialGradientColorAt(self,x,y,&skip);
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if(skip!=previous){
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if(previous==-1)
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previous=skip;
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else
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return (previous==1)?-i:i;
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}
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span[i]=O2argb8uFromO2argb32f(value);
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}
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return (previous==1)?-length:length;
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}
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ONYX2D_STATIC int radial_span_largb32f_PRE(O2Paint *selfX,int x,int y,O2argb32f *span,int length){
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O2Paint_radialGradient *self=(O2Paint_radialGradient *)selfX;
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int i;
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int previous=-1;
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for(i=0;i<length;i++,x++){
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int skip=0;
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O2argb32f value=radialGradientColorAt(self,x,y,&skip);
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if(skip!=previous){
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if(previous==-1)
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previous=skip;
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else
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return (previous==1)?-i:i;
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}
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span[i]=value;
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}
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return (previous==1)?-length:length;
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}
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-initWithShading:(O2Shading *)shading deviceTransform:(O2AffineTransform)deviceTransform {
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[super initWithShading:shading deviceTransform:deviceTransform numberOfSamples:1024];
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_paint_largb8u_PRE=radial_span_largb8u_PRE;
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_paint_largb32f_PRE=radial_span_largb32f_PRE;
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_startRadius=[shading startRadius];
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_endRadius=[shading endRadius];
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return self;
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}
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@end
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