mirror of
https://github.com/darlinghq/darling-cocotron.git
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55bafce1f1
In its current state, I consider this code to be experimental and unstable. The biggest problem is that there's currently a HUGE memory leak somewhere (over 2GiB in under 5 seconds at 60fps). I'm committing what I have now since I don't feel like debugging that right now and it *does* technically work as-is. The current approach is not great for performance: first, we render to a Metal/Vulkan texture in the desired format then blit that to an RGBA Metal/Vulkan texture shared with OpenGL. Then, we copy *that* to another OpenGL texture in CAMetalLayer to use as the content for the layer (we can't keep the drawable's OpenGL texture, since that has to be recycled). Finally, this is rendered to a subwindow by CARenderer/CALayerContext. We cannot get rid of the last copy since we must render to the subwindow somehow and it's the easiest way to play nice with sublayers. I also don't think we can get rid of the first copy since OpenGL doesn't support some of Metal/Vulkan's texture formats; plus, we can't share optimally tiled images between Vulkan and OpenGL with some vendors' drivers (e.g. AMD). We *could* get rid of the second copy if we were able to accurately determine when the content is finally presented; then we could simply keep the drawable in-use, render it to the subwindow when asked to, and release it once we know the render is complete.
27 lines
907 B
Objective-C
27 lines
907 B
Objective-C
/*
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* This file is part of Darling.
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*
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* Copyright (C) 2022 Darling developers
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*
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* Darling is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Darling is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Darling. If not, see <http://www.gnu.org/licenses/>.
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*/
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#import <QuartzCore/CALayer.h>
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@interface CALayer (Internal)
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- (void) _setContext: (CALayerContext *) context;
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- (NSNumber *) _textureId;
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- (void) _setTextureId: (NSNumber *) value;
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@end
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