mirror of
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300 lines
10 KiB
Objective-C
300 lines
10 KiB
Objective-C
/* Copyright (c) 2008 Sijmen Mulder
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#import <AppKit/NSBezierPath.h>
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#import <AppKit/NSColor.h>
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#import <AppKit/NSColorSpace.h>
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#import <AppKit/NSGradient.h>
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#import <AppKit/NSGraphicsContext.h>
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#import <AppKit/NSRaise.h>
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@implementation NSGradient
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static void evaluate(void *info, CGFloat const *input, CGFloat *output) {
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NSGradient *self = (NSGradient *) info;
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CGFloat **components = self->_components;
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CGFloat *locations = self->_locations;
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// Find where we are within the gradient location range - this will
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// establish which color pair we are blending between
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NSInteger colorIndex = 0;
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for (colorIndex = 0; colorIndex < self->_numberOfColors; colorIndex++) {
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if (locations[colorIndex] >= input[0]) {
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// We've found the right side of the color range
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break;
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}
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}
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NSInteger startColorIndex = 0, endColorIndex = 0;
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// it could be right at the limit
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if (colorIndex >= self->_numberOfColors) {
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startColorIndex = endColorIndex = self->_numberOfColors - 1;
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} else {
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endColorIndex = colorIndex;
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// Start index must then be the preceding index
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startColorIndex = colorIndex - 1;
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if (startColorIndex < 0) {
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// Make sure we don't go out of range to the left
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startColorIndex = 0;
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}
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}
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// Now here's the tricky part, we need to find out the ratio between the two
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// colors. This means figuring out the distance between the two and then
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// figuring out how far along we are between them
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CGFloat start = locations[startColorIndex];
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CGFloat length = locations[endColorIndex] - locations[startColorIndex];
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CGFloat offset = input[0] - start;
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CGFloat ratio = 0;
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// Make sure we don't divide by 0!
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if (length > 0) {
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ratio = offset / length;
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}
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// now blend all the components using the ratio
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NSInteger componentIndex;
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for (componentIndex = 0; componentIndex < self->_numberOfComponents;
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componentIndex++) {
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output[componentIndex] =
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(components[startColorIndex][componentIndex] +
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(ratio * (components[endColorIndex][componentIndex] -
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components[startColorIndex][componentIndex])));
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}
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}
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- initWithStartingColor: (NSColor *) startingColor
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endingColor: (NSColor *) endingColor
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{
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NSArray *colors =
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[NSArray arrayWithObjects: startingColor, endingColor, nil];
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CGFloat locations[2] = {0.0, 1.0};
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return [self initWithColors: colors
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atLocations: locations
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colorSpace: [NSColorSpace deviceRGBColorSpace]];
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}
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- initWithColors: (NSArray *) colors {
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NSAssert([colors count] > 1, @"A gradient needs at least 2 colors!");
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NSInteger count = [colors count];
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CGFloat locations[count];
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NSInteger i;
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for (i = 0; i < count; i++)
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locations[i] = i / (CGFloat)(count - 1);
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return [self initWithColors: colors
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atLocations: locations
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colorSpace: [NSColorSpace deviceRGBColorSpace]];
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}
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- initWithColorsAndLocations: (NSColor *) firstColor, ... {
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NSMutableArray *colors = [NSMutableArray array];
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CGFloat locations[256]; // FIXME: seems reasonable for now
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NSInteger i;
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va_list arguments;
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va_start(arguments, firstColor);
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NSColor *color = firstColor;
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for (i = 0; color != nil && i < 256; i++) {
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[colors addObject: color];
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locations[i] = va_arg(arguments, double);
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color = va_arg(arguments, NSColor *);
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}
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va_end(arguments);
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return [self initWithColors: colors
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atLocations: locations
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colorSpace: [NSColorSpace deviceRGBColorSpace]];
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}
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- initWithColors: (NSArray *) colors
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atLocations: (const CGFloat *) locations
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colorSpace: (NSColorSpace *) colorSpace
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{
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_colorSpace = [[NSColorSpace deviceRGBColorSpace] retain];
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_numberOfColors = [colors count];
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_numberOfComponents = 4;
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_components = NSZoneMalloc(NULL, sizeof(CGFloat *) * _numberOfColors);
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_locations = NSZoneMalloc(NULL, sizeof(CGFloat) * _numberOfColors);
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NSInteger i;
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for (i = 0; i < _numberOfColors; i++) {
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NSColor *color = [colors objectAtIndex: i];
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color = [color colorUsingColorSpaceName: NSDeviceRGBColorSpace];
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_components[i] =
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NSZoneMalloc(NULL, sizeof(CGFloat) * _numberOfComponents);
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[color getComponents: _components[i]];
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_locations[i] = locations[i];
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}
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return self;
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}
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- (void) dealloc {
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NSInteger i;
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[_colorSpace release];
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for (i = 0; i < _numberOfColors; i++)
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NSZoneFree(NULL, _components[i]);
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NSZoneFree(NULL, _components);
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NSZoneFree(NULL, _locations);
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[super dealloc];
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}
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- (void) drawFromPoint: (NSPoint) startingPoint
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toPoint: (NSPoint) endingPoint
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options: (NSGradientDrawingOptions) options
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{
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CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
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CGFunctionCallbacks callbacks = {0, evaluate, NULL};
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CGFunctionRef function = CGFunctionCreate(
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self, 1, NULL, _numberOfComponents, NULL, &callbacks);
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CGColorSpaceRef colorSpace = [_colorSpace CGColorSpace];
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CGShadingRef shading = CGShadingCreateAxial(colorSpace, startingPoint,
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endingPoint, function, NO, NO);
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CGContextDrawShading(context, shading);
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CGFunctionRelease(function);
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CGShadingRelease(shading);
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}
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- (void) drawFromCenter: (NSPoint) startCenter
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radius: (CGFloat) startRadius
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toCenter: (NSPoint) endCenter
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radius: (CGFloat) endRadius
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options: (NSGradientDrawingOptions) options
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{
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NSUnimplementedMethod();
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}
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- (void) drawInRect: (NSRect) rect angle: (CGFloat) angle {
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if (_numberOfColors < 2 || 0 == rect.size.width)
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return;
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CGPoint start; // start coordinate of gradient
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CGPoint end; // end coordinate of gradient
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// tanSize is the rectangle size for atan2 operation. It is the size of the
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// rect in relation to the offset start point
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CGPoint tanSize;
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angle = (CGFloat) fmod(angle, 360);
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if (angle < 90) {
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start = CGPointMake(rect.origin.x, rect.origin.y);
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tanSize = CGPointMake(rect.size.width, rect.size.height);
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} else if (angle < 180) {
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start = CGPointMake(rect.origin.x + rect.size.width, rect.origin.y);
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tanSize = CGPointMake(-rect.size.width, rect.size.height);
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} else if (angle < 270) {
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start = CGPointMake(rect.origin.x + rect.size.width,
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rect.origin.y + rect.size.height);
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tanSize = CGPointMake(-rect.size.width, -rect.size.height);
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} else {
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start = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height);
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tanSize = CGPointMake(rect.size.width, -rect.size.height);
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}
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CGFloat radAngle = angle / 180 * M_PI; // Angle in radians
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// The trig for this is difficult to describe without an illustration, so
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// I'm attaching an illustration to Cocotron issue number 438 along with
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// this patch
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CGFloat distanceToEnd = cos(atan2(tanSize.y, tanSize.x) - radAngle) *
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sqrt(rect.size.width * rect.size.width +
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rect.size.height * rect.size.height);
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end = CGPointMake(cos(radAngle) * distanceToEnd + start.x,
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sin(radAngle) * distanceToEnd + start.y);
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CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
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CGContextSaveGState(context);
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CGContextClipToRect(context, rect);
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[self drawFromPoint: start
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toPoint: end
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options: NSGradientDrawsBeforeStartingLocation |
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NSGradientDrawsAfterEndingLocation];
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CGContextRestoreGState(context);
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}
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- (void) drawInBezierPath: (NSBezierPath *) path angle: (CGFloat) angle {
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NSRect rect = [path bounds];
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[NSGraphicsContext saveGraphicsState];
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[path addClip];
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[self drawInRect: rect angle: angle];
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[NSGraphicsContext restoreGraphicsState];
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}
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- (void) drawInRect: (NSRect) rect relativeCenterPosition: (NSPoint) center {
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NSUnimplementedMethod();
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}
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- (void) drawInBezierPath: (NSBezierPath *) path
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relativeCenterPosition: (NSPoint) center
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{
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NSUnimplementedMethod();
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}
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- (NSColorSpace *) colorSpace {
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return _colorSpace;
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}
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- (NSInteger) numberOfColorStops {
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return _numberOfColors;
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}
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- (void) getColor: (NSColor **) color
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location: (CGFloat *) location
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atIndex: (NSInteger) index
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{
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if (location)
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*location = _locations[index];
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if (color)
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*color = [NSColor colorWithCalibratedRed: _components[index][0]
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green: _components[index][1]
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blue: _components[index][2]
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alpha: _components[index][3]];
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}
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- (NSColor *) interpolatedColorAtLocation: (CGFloat) location {
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CGFloat input[1] = {location};
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CGFloat output[4];
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evaluate(self, input, output);
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return [NSColor colorWithCalibratedRed: output[0]
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green: output[1]
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blue: output[2]
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alpha: output[3]];
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}
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@end
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