darling-cocotron/Onyx2D/O2Paint_radialGradient.m
Christopher Lloyd 72993151d3 - Faster copy blend with coverage
- Use copy blend instead of source over when paint is opaque
- some naming cleanup in Onyx2D
- don't recompute antialiasing samples if they haven't changed
- bilinear optimization to reduce fp instructions
2010-06-11 14:34:17 -04:00

132 lines
4.2 KiB
Objective-C

/*------------------------------------------------------------------------
*
* Derivative of the OpenVG 1.0.1 Reference Implementation
* -------------------------------------
*
* Copyright (c) 2007 The Khronos Group Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and /or associated documentation files
* (the "Materials "), to deal in the Materials without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Materials,
* and to permit persons to whom the Materials are furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Materials.
*
* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
* THE USE OR OTHER DEALINGS IN THE MATERIALS.
*
*-------------------------------------------------------------------*/
#import <Onyx2D/O2Paint_radialGradient.h>
#import <Onyx2D/O2Shading.h>
@implementation O2Paint_radialGradient
void O2PaintRadialGradient(O2Paint_radialGradient *self,O2Float *g, O2Float *rho, O2Float x, O2Float y) {
RI_ASSERT(self);
if( self->_endRadius <= 0.0f )
{
*g = 1.0f;
*rho = 0.0f;
return;
}
O2Float r = self->_endRadius;
O2Point c = self->_endPoint;
O2Point f = self->_startPoint;
O2Point gx=O2PointMake(self->m_surfaceToPaintMatrix.a, self->m_surfaceToPaintMatrix.b);
O2Point gy=O2PointMake(self->m_surfaceToPaintMatrix.c,self->m_surfaceToPaintMatrix.d);
O2Point fp = Vector2Subtract(f,c);
O2Float D = -1.0f / (Vector2Dot(fp,fp) - r*r);
O2Point p=O2PointMake(x, y);
p = Vector2Subtract(O2PointApplyAffineTransform(p,self->m_surfaceToPaintMatrix), c);
O2Point d = Vector2Subtract(p,fp);
O2Float s = (O2Float)sqrt(r*r*Vector2Dot(d,d) - RI_SQR(p.x*fp.y - p.y*fp.x));
*g = (Vector2Dot(fp,d) + s) * D;
if(RI_ISNAN(*g))
*g = 0.0f;
O2Float dgdx = D*Vector2Dot(fp,gx) + (r*r*Vector2Dot(d,gx) - (gx.x*fp.y - gx.y*fp.x)*(p.x*fp.y - p.y*fp.x)) * (D / s);
O2Float dgdy = D*Vector2Dot(fp,gy) + (r*r*Vector2Dot(d,gy) - (gy.x*fp.y - gy.y*fp.x)*(p.x*fp.y - p.y*fp.x)) * (D / s);
*rho = (O2Float)sqrt(dgdx*dgdx + dgdy*dgdy);
if(RI_ISNAN(*rho))
*rho = 0.0f;
RI_ASSERT(*rho >= 0.0f);
}
ONYX2D_STATIC_INLINE O2argb32f radialGradientColorAt(O2Paint_radialGradient *self,int x,int y,int *skip){
O2argb32f result;
O2Float g, rho;
O2PaintRadialGradient(self,&g, &rho, x+0.5f, y+0.5f);
result = O2PaintColorRamp(self,g, rho,skip);
return result;
}
ONYX2D_STATIC int radial_span_largb8u_PRE(O2Paint *selfX,int x,int y,O2argb8u *span,int length){
O2Paint_radialGradient *self=(O2Paint_radialGradient *)selfX;
int i;
int previous=-1;
for(i=0;i<length;i++,x++){
int skip=0;
O2argb32f value=radialGradientColorAt(self,x,y,&skip);
if(skip!=previous){
if(previous==-1)
previous=skip;
else
return (previous==1)?-i:i;
}
span[i]=O2argb8uFromO2argb32f(value);
}
return (previous==1)?-length:length;
}
ONYX2D_STATIC int radial_span_largb32f_PRE(O2Paint *selfX,int x,int y,O2argb32f *span,int length){
O2Paint_radialGradient *self=(O2Paint_radialGradient *)selfX;
int i;
int previous=-1;
for(i=0;i<length;i++,x++){
int skip=0;
O2argb32f value=radialGradientColorAt(self,x,y,&skip);
if(skip!=previous){
if(previous==-1)
previous=skip;
else
return (previous==1)?-i:i;
}
span[i]=value;
}
return (previous==1)?-length:length;
}
-initWithShading:(O2Shading *)shading deviceTransform:(O2AffineTransform)deviceTransform {
[super initWithShading:shading deviceTransform:deviceTransform numberOfSamples:1024];
_paint_largb8u_PRE=radial_span_largb8u_PRE;
_paint_largb32f_PRE=radial_span_largb32f_PRE;
_endRadius=[shading endRadius];
return self;
}
@end