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Don't Run Shared Cache Code When Building For Darling
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8b70f1be03
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@ -6778,6 +6778,11 @@ _main(const macho_header* mainExecutableMH, uintptr_t mainExecutableSlide,
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if ( sJustBuildClosure )
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sClosureMode = ClosureMode::On;
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#ifndef DARLING
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// While the shared cache code doesn't prevent Darling's libraries
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// from being loaded, we don't plan on building our libraries
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// into a shared cache.
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// load shared cache
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checkSharedRegionDisable((dyld3::MachOLoaded*)mainExecutableMH, mainExecutableSlide);
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if ( gLinkContext.sharedRegionMode != ImageLoader::kDontUseSharedRegion ) {
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@ -6795,6 +6800,7 @@ _main(const macho_header* mainExecutableMH, uintptr_t mainExecutableSlide,
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(gLinkContext.verboseMapping ? &dyld::log : nullptr));
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}
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}
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#endif // !DARLING
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#if !TARGET_OS_SIMULATOR && !defined(DARLING)
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if ( getpid() == 1 ) {
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