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merge from gcc
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@ -1,3 +1,8 @@
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2008-06-15 Ralf Wildenhues <Ralf.Wildenhues@gmx.de>
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* libiberty.texi: Expand TABs, drop indentation outside examples.
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* obstacks.texi: Likewise.
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2008-04-21 Aurelien Jarno <aurelien@aurel32.net>
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2008-04-21 Aurelien Jarno <aurelien@aurel32.net>
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* libiberty/configure.ac: use -fPIC on Linux/MIPS hosts.
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* libiberty/configure.ac: use -fPIC on Linux/MIPS hosts.
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@ -10,7 +10,7 @@
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@finalout
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@finalout
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@c %**end of header
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@c %**end of header
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@dircategory GNU libraries
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@dircategory GNU libraries
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@direntry
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@direntry
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* Libiberty: (libiberty). Library of utility functions which
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* Libiberty: (libiberty). Library of utility functions which
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@ -15,20 +15,20 @@ the objects are usually small. And the only space overhead per object is
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the padding needed to start each object on a suitable boundary.
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the padding needed to start each object on a suitable boundary.
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@menu
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@menu
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* Creating Obstacks:: How to declare an obstack in your program.
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* Creating Obstacks:: How to declare an obstack in your program.
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* Preparing for Obstacks:: Preparations needed before you can
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* Preparing for Obstacks:: Preparations needed before you can
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use obstacks.
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use obstacks.
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* Allocation in an Obstack:: Allocating objects in an obstack.
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* Allocation in an Obstack:: Allocating objects in an obstack.
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* Freeing Obstack Objects:: Freeing objects in an obstack.
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* Freeing Obstack Objects:: Freeing objects in an obstack.
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* Obstack Functions:: The obstack functions are both
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* Obstack Functions:: The obstack functions are both
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functions and macros.
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functions and macros.
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* Growing Objects:: Making an object bigger by stages.
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* Growing Objects:: Making an object bigger by stages.
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* Extra Fast Growing:: Extra-high-efficiency (though more
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* Extra Fast Growing:: Extra-high-efficiency (though more
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complicated) growing objects.
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complicated) growing objects.
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* Status of an Obstack:: Inquiries about the status of an obstack.
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* Status of an Obstack:: Inquiries about the status of an obstack.
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* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
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* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
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* Obstack Chunks:: How obstacks obtain and release chunks;
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* Obstack Chunks:: How obstacks obtain and release chunks;
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efficiency considerations.
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efficiency considerations.
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* Summary of Obstacks::
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* Summary of Obstacks::
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@end menu
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@end menu
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