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* mmo.c (mmo_write_section_description): New function broken out
of mmo_internal_write_section. (mmo_internal_write_section): For each of .text and .data, call mmo_write_section_description before outputting contents if it has nontrivially deducible vma or contents. (mmo_has_leading_or_trailing_zero_tetra_p): New function. (mmo_canonicalize_symtab): Adjust absolute symbols to .data symbols if found within the .data address range.
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@ -1,3 +1,14 @@
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2004-10-24 Hans-Peter Nilsson <hp@bitrange.com>
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* mmo.c (mmo_write_section_description): New function broken out
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of mmo_internal_write_section.
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(mmo_internal_write_section): For each of .text and .data, call
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mmo_write_section_description before outputting contents if it has
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nontrivially deducible vma or contents.
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(mmo_has_leading_or_trailing_zero_tetra_p): New function.
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(mmo_canonicalize_symtab): Adjust absolute symbols to .data
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symbols if found within the .data address range.
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2004-10-24 Daniel Jacobowitz <dan@debian.org>
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* opncls.c (bfd_close): Return TRUE for BFD_IN_MEMORY.
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145
bfd/mmo.c
145
bfd/mmo.c
@ -464,6 +464,10 @@ static bfd_boolean mmo_write_object_contents
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PARAMS ((bfd *));
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static long mmo_canonicalize_reloc
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PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
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static bfd_boolean mmo_write_section_description
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PARAMS ((bfd *, asection *));
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static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p
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PARAMS ((bfd *, asection *));
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/* Global "const" variables initialized once. Must not depend on
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particular input or caller; put such things into the bfd or elsewhere.
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@ -2264,6 +2268,7 @@ mmo_canonicalize_symtab (abfd, alocation)
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{
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asection *textsec
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= bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
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asection *datasec;
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if (textsec != NULL
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&& c->value >= textsec->vma
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@ -2272,6 +2277,23 @@ mmo_canonicalize_symtab (abfd, alocation)
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c->section = textsec;
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c->value -= c->section->vma;
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}
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/* In mmo, symbol types depend on the VMA. Therefore, if
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the data section isn't within the usual bounds, its
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symbols are marked as absolute. Correct that. This
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means we can't have absolute symbols with values matching
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data section addresses, but we also can't have with
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absolute symbols with values matching text section
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addresses. For such needs, use the ELF format. */
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else if ((datasec
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= bfd_get_section_by_name (abfd,
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MMO_DATA_SECTION_NAME))
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!= NULL
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&& c->value >= datasec->vma
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&& c->value <= datasec->vma + datasec->size)
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{
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c->section = datasec;
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c->value -= c->section->vma;
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}
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else
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c->section = bfd_abs_section_ptr;
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}
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@ -2441,6 +2463,27 @@ bfd_sec_flags_from_mmo_flags (flags)
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return oflags;
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}
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/* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
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is 0. */
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static bfd_boolean
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mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)
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bfd *abfd;
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asection *sec;
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{
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bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
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if (sec->size < 4)
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return FALSE;
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if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
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&& bfd_get_32 (abfd,
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mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
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return TRUE;
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return FALSE;
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}
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/* Write a section. */
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static bfd_boolean
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@ -2461,10 +2504,44 @@ mmo_internal_write_section (abfd, sec)
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above. */
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if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
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/* FIXME: Output source file name and line number. */
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return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
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{
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bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
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/* Because leading and trailing zeros are omitted in output, we need to
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specify the section boundaries so they're correct when the file
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is read in again. That's also the case if this section is
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specified as not within its usual boundaries or alignments. */
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if (sec->size != 0
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&& (secaddr + sec->size >= (bfd_vma) 1 << 56
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|| (secaddr & 3) != 0
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|| (sec->size & 3) != 0
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|| mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
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{
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if (!mmo_write_section_description (abfd, sec))
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return FALSE;
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}
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/* FIXME: Output source file name and line number. */
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return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
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}
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else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
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return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
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{
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bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
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/* Same goes as for MMO_TEXT_SECTION_NAME above. */
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if (sec->size != 0
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&& (secaddr < (bfd_vma) 0x20 << 56
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|| secaddr + sec->size >= (bfd_vma) 0x21 << 56
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|| (secaddr & 3) != 0
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|| (sec->size & 3) != 0
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|| mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
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{
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if (!mmo_write_section_description (abfd, sec))
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return FALSE;
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}
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return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
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}
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else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
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/* Not handled here. */
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{
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@ -2486,7 +2563,31 @@ mmo_internal_write_section (abfd, sec)
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else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
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&& sec->size != 0)
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{
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/* Keep the document-comment formatted the way it is. */
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if (!mmo_write_section_description (abfd, sec))
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return FALSE;
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/* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
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loaded. */
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if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
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return (! abfd->tdata.mmo_data->have_error
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&& mmo_write_loc_chunk_list (abfd,
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mmo_section_data (sec)->head));
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return (! abfd->tdata.mmo_data->have_error
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&& mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
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}
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/* Some section without contents. */
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return TRUE;
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}
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/* Write the description of a section, extended-mmo-style. */
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static bfd_boolean
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mmo_write_section_description (abfd, sec)
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bfd *abfd;
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asection *sec;
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{
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/* Keep the following document-comment formatted the way it is. */
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/*
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INODE
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mmo section mapping, , Symbol-table, mmo
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@ -2579,29 +2680,19 @@ EXAMPLE
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special data. The address is usually unimportant but might
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provide information for e.g.@: the DWARF 2 debugging format. */
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mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
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mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
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mmo_write_chunk (abfd, sec->name, strlen (sec->name));
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mmo_flush_chunk (abfd);
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/* FIXME: We can get debug sections (.debug_line & Co.) with a
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section flag still having SEC_RELOC set. Investigate. This
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might be true for all alien sections; perhaps mmo.em should clear
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that flag. Might be related to weak references. */
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mmo_write_tetra (abfd,
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mmo_sec_flags_from_bfd_flags
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(bfd_get_section_flags (abfd, sec)));
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mmo_write_octa (abfd, sec->size);
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mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
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/* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
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loaded. */
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if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
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return (! abfd->tdata.mmo_data->have_error
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&& mmo_write_loc_chunk_list (abfd,
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mmo_section_data (sec)->head));
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return (! abfd->tdata.mmo_data->have_error
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&& mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
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}
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mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
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mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
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mmo_write_chunk (abfd, sec->name, strlen (sec->name));
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mmo_flush_chunk (abfd);
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/* FIXME: We can get debug sections (.debug_line & Co.) with a section
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flag still having SEC_RELOC set. Investigate. This might be true
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for all alien sections; perhaps mmo.em should clear that flag. Might
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be related to weak references. */
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mmo_write_tetra (abfd,
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mmo_sec_flags_from_bfd_flags
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(bfd_get_section_flags (abfd, sec)));
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mmo_write_octa (abfd, sec->size);
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mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
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return TRUE;
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}
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