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sim: add more hacking notes
I found the documentation lacking in many places, so I tried filling in a lot of holes that I personally fell into. Signed-off-by: Mike Frysinger <vapier@gentoo.org>
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@ -1,3 +1,7 @@
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2010-04-12 Mike Frysinger <vapier@gentoo.org>
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* README-HACKING: Add more sections.
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2010-02-11 Doug Evans <dje@sebabeach.org>
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* cris/cpuv10.h, * cris/cpuv32.h, * cris/cris-desc.c,
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@ -256,4 +256,249 @@ To add a new target:
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devo/sim/<processor>/*.[ch]
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Include targ-vals.h instead of syscall.h.
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Tracing
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=======
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For ports based on CGEN, tracing instrumentation should largely be for free,
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so we will cover the basic non-CGEN setup here. The assumption is that your
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target is using the common autoconf macros and so the build system already
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includes the sim-trace configure flag.
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The full tracing API is covered in sim-trace.h, so this section is an overview.
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Before calling any trace function, you should make a call to the trace_prefix()
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function. This is usually done in the main sim_engine_run() loop before
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simulating the next instruction. You should make this call before every
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simulated insn. You can probably copy & paste this:
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if (TRACE_ANY_P (cpu))
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trace_prefix (sd, cpu, NULL_CIA, oldpc, TRACE_LINENUM_P (cpu), NULL, 0, "");
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You will then need to instrument your simulator code with calls to the
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trace_generic() function with the appropriate trace index. Typically, this
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will take a form similar to the above snippet. So to trace instructions, you
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would use something like:
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if (TRACE_INSN_P (cpu))
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trace_generic (sd, cpu, TRACE_INSN_IDX, "NOP;");
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The exact output format is up to you. See the trace index enum in sim-trace.h
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to see the different tracing info available.
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To utilize the tracing features at runtime, simply use the --trace-xxx flags.
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run --trace-insn ./some-program
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Profiling
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=========
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Similar to the tracing section, this is merely an overview for non-CGEN based
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ports. The full API may be found in sim-profile.h. Its API is also similar
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to the tracing API.
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Note that unlike the tracing command line options, in addition to the profile
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flags, you have to use the --verbose option to view the summary report after
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execution. Tracing output is displayed on the fly, but the profile output is
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only summarized.
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To profile core accesses (such as data reads/writes and insn fetches), add
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calls to PROFILE_COUNT_CORE() to your read/write functions. So in your data
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fetch function, you'd use something like:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_read);
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Then in your data write function:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_write);
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And in your insn fetcher:
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PROFILE_COUNT_CORE (cpu, target_addr, size_in_bytes, map_exec);
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To use the PC profiling code, you simply have to tell the system where to find
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your simulator's PC and its size. So in your sim_open() function:
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STATE_WATCHPOINTS (sd)->pc = address_of_cpu0_pc;
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STATE_WATCHPOINTS (sd)->sizeof_pc = number_of_bytes_for_pc_storage;
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In a typical 32bit system, the sizeof_pc will be 4 bytes.
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To profile branches, in every location where a branch insn is executed, call
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one of the related helpers:
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PROFILE_BRANCH_TAKEN (cpu);
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PROFILE_BRANCH_UNTAKEN (cpu);
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If you have stall information, you can utilize the other helpers too.
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Environment Simulation
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======================
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The simplest simulator doesn't include environment support -- it merely
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simulates the Instruction Set Architecture (ISA). Once you're ready to move
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on to the next level, call the common macro in your configure.ac:
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SIM_AC_OPTION_ENVIRONMENT
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This will support for the user, virtual, and operating environments. See the
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sim-config.h header for a more detailed description of them. The former are
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pretty straight forward as things like exceptions (making system calls) are
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handled in the simulator. Which is to say, an exception does not trigger an
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exception handler in the simulator target -- that is what the operating env
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is about. See the following userspace section for more information.
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Userspace System Calls
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======================
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By default, the libgloss userspace is simulated. That means the system call
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numbers and calling convention matches that of libgloss. Simulating other
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userspaces (such as Linux) is pretty straightforward, but let's first focus
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on the basics. The basic API is covered in include/gdb/callback.h.
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When an instruction is simulated that invokes the system call method (such as
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forcing a hardware trap or exception), your simulator code should set up the
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CB_SYSCALL data structure before calling the common cb_syscall() function.
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For example:
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static int
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syscall_read_mem (host_callback *cb, struct cb_syscall *sc,
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unsigned long taddr, char *buf, int bytes)
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{
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SIM_DESC sd = (SIM_DESC) sc->p1;
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SIM_CPU *cpu = (SIM_CPU *) sc->p2;
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return sim_core_read_buffer (sd, cpu, read_map, buf, taddr, bytes);
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}
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static int
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syscall_write_mem (host_callback *cb, struct cb_syscall *sc,
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unsigned long taddr, const char *buf, int bytes)
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{
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SIM_DESC sd = (SIM_DESC) sc->p1;
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SIM_CPU *cpu = (SIM_CPU *) sc->p2;
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return sim_core_write_buffer (sd, cpu, write_map, buf, taddr, bytes);
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}
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void target_sim_syscall (SIM_CPU *cpu)
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{
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SIM_DESC sd = CPU_STATE (cpu);
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host_callback *cb = STATE_CALLBACK (sd);
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CB_SYSCALL sc;
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CB_SYSCALL_INIT (&sc);
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sc.func = <fetch system call number>;
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sc.arg1 = <fetch first system call argument>;
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sc.arg2 = <fetch second system call argument>;
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sc.arg3 = <fetch third system call argument>;
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sc.arg4 = <fetch fourth system call argument>;
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sc.p1 = (PTR) sd;
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sc.p2 = (PTR) cpu;
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sc.read_mem = syscall_read_mem;
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sc.write_mem = syscall_write_mem;
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cb_syscall (cb, &sc);
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<store system call result from sc.result>;
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<store system call error from sc.errcode>;
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}
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Some targets store the result and error code in different places, while others
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only store the error code when the result is an error.
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Keep in mind that the CB_SYS_xxx defines are normalized values with no real
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meaning with respect to the target. They provide a unique map on the host so
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that it can parse things sanely. For libgloss, the common/nltvals.def file
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creates the target's system call numbers to the CB_SYS_xxx values.
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To simulate other userspace targets, you really only need to update the maps
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pointers that are part of the callback interface. So create CB_TARGET_DEFS_MAP
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arrays for each set (system calls, errnos, open bits, etc...) and in a place
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you find useful, do something like:
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...
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static CB_TARGET_DEFS_MAP cb_linux_syscall_map[] = {
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# define TARGET_LINUX_SYS_open 5
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{ CB_SYS_open, TARGET_LINUX_SYS_open },
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...
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{ -1, -1 },
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};
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...
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host_callback *cb = STATE_CALLBACK (sd);
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cb->syscall_map = cb_linux_syscall_map;
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cb->errno_map = cb_linux_errno_map;
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cb->open_map = cb_linux_open_map;
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cb->signal_map = cb_linux_signal_map;
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cb->stat_map = cb_linux_stat_map;
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...
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Each of these cb_linux_*_map's are manually declared by the arch target.
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The target_sim_syscall() example above will then work unchanged (ignoring the
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system call convention) because all of the callback functions go through these
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mapping arrays.
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Events
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======
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Events are scheduled and executed on behalf of either a cpu or hardware devices.
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The API is pretty much the same and can be found in common/sim-events.h and
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common/hw-events.h.
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For simulator targets, you really just have to worry about the schedule and
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deschedule functions.
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Device Trees
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============
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The device tree model is based on the OpenBoot specification. Since this is
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largely inherited from the psim code, consult the existing psim documentation
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for some in-depth details.
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http://sourceware.org/psim/manual/
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Hardware Devices
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================
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The simplest simulator doesn't include hardware device support. Once you're
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ready to move on to the next level, call the common macro in your configure.ac:
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SIM_AC_OPTION_HARDWARE(yes,,devone devtwo devthree)
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The basic hardware API is documented in common/hw-device.h.
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Each device has to have a matching file name with a "dv-" prefix. So there has
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to be a dv-devone.c, dv-devtwo.c, and dv-devthree.c files. Further, each file
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has to have a matching hw_descriptor structure. So the dv-devone.c file has to
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have something like:
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const struct hw_descriptor dv_devone_descriptor[] = {
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{"devone", devone_finish,},
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{NULL, NULL},
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};
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The "devone" string as well as the "devone_finish" function are not hard
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requirements, just common conventions. The structure name is a hard
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requirement.
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The devone_finish() callback function is used to instantiate this device by
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parsing the corresponding properties in the device tree.
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Hardware devices typically attach address ranges to themselves. Then when
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accesses to those addresses are made, the hardware will have its callback
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invoked. The exact callback could be a normal I/O read/write access, as
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well as a DMA access. This makes it easy to simulate memory mapped registers.
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Keep in mind that like a proper device driver, it may be instantiated many
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times over. So any device state it needs to be maintained should be allocated
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during the finish callback and attached to the hardware device via set_hw_data.
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Any hardware functions can access this private data via the hw_data function.
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Ports (Interrupts / IRQs)
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=========================
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First, a note on terminology. A "port" is an aspect of a hardware device that
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accepts or generates interrupts. So devices with input ports may be the target
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of an interrupt (accept it), and/or they have output ports so that they may be
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the source of an interrupt (generate it).
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Each port has a symbolic name and a unique number. These are used to identify
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the port in different contexts. The output port name has no hard relationship
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to the input port name (same for the unique number). The callback that accepts
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the interrupt uses the name/id of its input port, while the generator function
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uses the name/id of its output port.
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The device tree is used to connect the output port of a device to the input
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port of another device. There are no limits on the number of inputs connected
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to an output, or outputs to an input, or the devices attached to the ports.
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In other words, the input port and output port could be the same device.
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The basics are:
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- each hardware device declares an array of ports (hw_port_descriptor).
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any mix of input and output ports is allowed.
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- when setting up the device, attach the array (set_hw_ports).
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- if the device accepts interrupts, it will have to attach a port callback
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function (set_hw_port_event)
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- connect ports with the device tree
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- handle incoming interrupts with the callback
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- generate outgoing interrupts with hw_port_event
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