PR ld/14170

* elflink.c (_bfd_elf_merge_symbol): When a symbol defined in
	a dynamic library finds a new instance with non-default
	visibility in a regular object, correctly handle symbols
	already on the undefs list and undo dynamic symbol state when
	the new symbol is hidden or internal.
This commit is contained in:
Alan Modra 2012-05-27 13:55:45 +00:00
parent 39dc1b2e6a
commit f5eda4731e
2 changed files with 27 additions and 11 deletions

View File

@ -1,3 +1,12 @@
2012-05-27 Alan Modra <amodra@gmail.com>
PR ld/14170
* elflink.c (_bfd_elf_merge_symbol): When a symbol defined in
a dynamic library finds a new instance with non-default
visibility in a regular object, correctly handle symbols
already on the undefs list and undo dynamic symbol state when
the new symbol is hidden or internal.
2012-05-25 H.J. Lu <hongjiu.lu@intel.com>
* elf32-i386.c (elf_i386_create_dynamic_sections): Don't use

View File

@ -1216,15 +1216,15 @@ _bfd_elf_merge_symbol (bfd *abfd,
h = *sym_hash;
}
if ((h->root.u.undef.next || info->hash->undefs_tail == &h->root)
&& bfd_is_und_section (sec))
/* If the old symbol was undefined before, then it will still be
on the undefs list. If the new symbol is undefined or
common, we can't make it bfd_link_hash_new here, because new
undefined or common symbols will be added to the undefs list
by _bfd_generic_link_add_one_symbol. Symbols may not be
added twice to the undefs list. Also, if the new symbol is
undefweak then we don't want to lose the strong undef. */
if (h->root.u.undef.next || info->hash->undefs_tail == &h->root)
{
/* If the new symbol is undefined and the old symbol was
also undefined before, we need to make sure
_bfd_generic_link_add_one_symbol doesn't mess
up the linker hash table undefs list. Since the old
definition came from a dynamic object, it is still on the
undefs list. */
h->root.type = bfd_link_hash_undefined;
h->root.u.undef.abfd = abfd;
}
@ -1234,11 +1234,18 @@ _bfd_elf_merge_symbol (bfd *abfd,
h->root.u.undef.abfd = NULL;
}
if (h->def_dynamic)
if (ELF_ST_VISIBILITY (sym->st_other) != STV_PROTECTED)
{
h->def_dynamic = 0;
h->ref_dynamic = 1;
/* If the new symbol is hidden or internal, completely undo
any dynamic link state. */
(*bed->elf_backend_hide_symbol) (info, h, TRUE);
h->forced_local = 0;
h->ref_dynamic = 0;
}
else
h->ref_dynamic = 1;
h->def_dynamic = 0;
h->dynamic_def = 0;
/* FIXME: Should we check type and size for protected symbol? */
h->size = 0;
h->type = 0;