darling-gdb/gdb/vec.c
Joel Brobecker a9762ec78a Switch the license of all .c files to GPLv3.
Switch the license of all .h files to GPLv3.
        Switch the license of all .cc files to GPLv3.
2007-08-23 18:08:50 +00:00

119 lines
2.9 KiB
C

/* Vector API for GDB.
Copyright (C) 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
Contributed by Nathan Sidwell <nathan@codesourcery.com>
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "defs.h"
#include "vec.h"
struct vec_prefix
{
unsigned num;
unsigned alloc;
void *vec[1];
};
/* Calculate the new ALLOC value, making sure that abs(RESERVE) slots
are free. If RESERVE < 0 grow exactly, otherwise grow
exponentially. */
static inline unsigned
calculate_allocation (const struct vec_prefix *pfx, int reserve)
{
unsigned alloc = 0;
unsigned num = 0;
if (pfx)
{
alloc = pfx->alloc;
num = pfx->num;
}
else if (!reserve)
/* If there's no prefix, and we've not requested anything, then we
will create a NULL vector. */
return 0;
/* We must have run out of room. */
gdb_assert (alloc - num < (unsigned)(reserve < 0 ? -reserve : reserve));
if (reserve < 0)
/* Exact size. */
alloc = num + -reserve;
else
{
/* Exponential growth. */
if (!alloc)
alloc = 4;
else if (alloc < 16)
/* Double when small. */
alloc = alloc * 2;
else
/* Grow slower when large. */
alloc = (alloc * 3 / 2);
/* If this is still too small, set it to the right size. */
if (alloc < num + reserve)
alloc = num + reserve;
}
return alloc;
}
/* Ensure there are at least abs(RESERVE) free slots in VEC. If
RESERVE < 0 grow exactly, else grow exponentially. As a special
case, if VEC is NULL, and RESERVE is 0, no vector will be created. */
void *
vec_p_reserve (void *vec, int reserve)
{
return vec_o_reserve (vec, reserve,
offsetof (struct vec_prefix, vec), sizeof (void *));
}
/* As vec_p_reserve, but for object vectors. The vector's trailing
array is at VEC_OFFSET offset and consists of ELT_SIZE sized
elements. */
void *
vec_o_reserve (void *vec, int reserve, size_t vec_offset, size_t elt_size)
{
struct vec_prefix *pfx = vec;
unsigned alloc = calculate_allocation (pfx, reserve);
if (!alloc)
return NULL;
vec = xrealloc (vec, vec_offset + alloc * elt_size);
((struct vec_prefix *)vec)->alloc = alloc;
if (!pfx)
((struct vec_prefix *)vec)->num = 0;
return vec;
}
#if 0
/* Example uses. */
DEF_VEC_I (int);
typedef struct X
{
int i;
} obj_t;
typedef obj_t *ptr_t;
DEF_VEC_P (ptr_t);
DEF_VEC_O (obj_t);
#endif