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c91884b377
* syms.c (bfd_print_symbol_vandf): Change PTR to FILE *. * hosts/irix4.h (exit): Declare properly.
530 lines
14 KiB
C
530 lines
14 KiB
C
/* Generic symbol-table support for the BFD library.
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Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
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Written by Cygnus Support.
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This file is part of BFD, the Binary File Descriptor library.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/*
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SECTION
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Symbols
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BFD tries to maintain as much symbol information as it can when
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it moves information from file to file. BFD passes information
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to applications though the <<asymbol>> structure. When the
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application requests the symbol table, BFD reads the table in
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the native form and translates parts of it into the internal
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format. To maintain more than the information passed to
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applications, some targets keep some information ``behind the
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scenes'' in a structure only the particular back end knows
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about. For example, the coff back end keeps the original
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symbol table structure as well as the canonical structure when
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a BFD is read in. On output, the coff back end can reconstruct
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the output symbol table so that no information is lost, even
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information unique to coff which BFD doesn't know or
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understand. If a coff symbol table were read, but were written
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through an a.out back end, all the coff specific information
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would be lost. The symbol table of a BFD
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is not necessarily read in until a canonicalize request is
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made. Then the BFD back end fills in a table provided by the
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application with pointers to the canonical information. To
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output symbols, the application provides BFD with a table of
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pointers to pointers to <<asymbol>>s. This allows applications
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like the linker to output a symbol as it was read, since the ``behind
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the scenes'' information will be still available.
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@menu
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@* Reading Symbols::
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@* Writing Symbols::
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@* typedef asymbol::
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@* symbol handling functions::
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@end menu
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INODE
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Reading Symbols, Writing Symbols, Symbols, Symbols
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SUBSECTION
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Reading symbols
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There are two stages to reading a symbol table from a BFD:
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allocating storage, and the actual reading process. This is an
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excerpt from an application which reads the symbol table:
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| unsigned int storage_needed;
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| asymbol **symbol_table;
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| unsigned int number_of_symbols;
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| unsigned int i;
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| storage_needed = get_symtab_upper_bound (abfd);
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| if (storage_needed == 0) {
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| return ;
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| }
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| symbol_table = (asymbol **) bfd_xmalloc (storage_needed);
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| ...
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| number_of_symbols =
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| bfd_canonicalize_symtab (abfd, symbol_table);
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| for (i = 0; i < number_of_symbols; i++) {
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| process_symbol (symbol_table[i]);
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| }
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All storage for the symbols themselves is in an obstack
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connected to the BFD; it is freed when the BFD is closed.
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INODE
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Writing Symbols, typedef asymbol, Reading Symbols, Symbols
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SUBSECTION
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Writing symbols
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Writing of a symbol table is automatic when a BFD open for
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writing is closed. The application attaches a vector of
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pointers to pointers to symbols to the BFD being written, and
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fills in the symbol count. The close and cleanup code reads
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through the table provided and performs all the necessary
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operations. The BFD output code must always be provided with an
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``owned'' symbol: one which has come from another BFD, or one
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which has been created using <<bfd_make_empty_symbol>>. Here is an
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example showing the creation of a symbol table with only one element:
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| #include "bfd.h"
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| main()
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| {
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| bfd *abfd;
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| asymbol *ptrs[2];
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| asymbol *new;
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| abfd = bfd_openw("foo","a.out-sunos-big");
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| bfd_set_format(abfd, bfd_object);
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| new = bfd_make_empty_symbol(abfd);
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| new->name = "dummy_symbol";
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| new->section = bfd_make_section_old_way(abfd, ".text");
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| new->flags = BSF_GLOBAL;
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| new->value = 0x12345;
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| ptrs[0] = new;
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| ptrs[1] = (asymbol *)0;
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| bfd_set_symtab(abfd, ptrs, 1);
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| bfd_close(abfd);
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| }
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| ./makesym
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| nm foo
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| 00012345 A dummy_symbol
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Many formats cannot represent arbitary symbol information; for
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instance, the <<a.out>> object format does not allow an
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arbitary number of sections. A symbol pointing to a section
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which is not one of <<.text>>, <<.data>> or <<.bss>> cannot
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be described.
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*/
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/*
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DOCDD
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INODE
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typedef asymbol, symbol handling functions, Writing Symbols, Symbols
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*/
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/*
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SUBSECTION
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typedef asymbol
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An <<asymbol>> has the form:
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*/
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/*
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CODE_FRAGMENT
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.
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.typedef struct symbol_cache_entry
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.{
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. {* A pointer to the BFD which owns the symbol. This information
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. is necessary so that a back end can work out what additional
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. information (invisible to the application writer) is carried
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. with the symbol.
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.
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. This field is *almost* redundant, since you can use section->owner
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. instead, except that some symbols point to the global sections
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. bfd_{abs,com,und}_section. This could be fixed by making
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. these globals be per-bfd (or per-target-flavor). FIXME. *}
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.
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. struct _bfd *the_bfd; {* Use bfd_asymbol_bfd(sym) to access this field. *}
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.
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. {* The text of the symbol. The name is left alone, and not copied; the
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. application may not alter it. *}
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. CONST char *name;
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.
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. {* The value of the symbol. This really should be a union of a
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. numeric value with a pointer, since some flags indicate that
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. a pointer to another symbol is stored here. *}
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. symvalue value;
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.
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. {* Attributes of a symbol: *}
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.
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.#define BSF_NO_FLAGS 0x00
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.
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. {* The symbol has local scope; <<static>> in <<C>>. The value
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. is the offset into the section of the data. *}
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.#define BSF_LOCAL 0x01
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.
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. {* The symbol has global scope; initialized data in <<C>>. The
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. value is the offset into the section of the data. *}
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.#define BSF_GLOBAL 0x02
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.
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. {* The symbol has global scope and is exported. The value is
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. the offset into the section of the data. *}
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.#define BSF_EXPORT BSF_GLOBAL {* no real difference *}
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.
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. {* A normal C symbol would be one of:
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. <<BSF_LOCAL>>, <<BSF_FORT_COMM>>, <<BSF_UNDEFINED>> or
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. <<BSF_GLOBAL>> *}
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.
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. {* The symbol is a debugging record. The value has an arbitary
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. meaning. *}
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.#define BSF_DEBUGGING 0x08
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.
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. {* The symbol denotes a function entry point. Used in ELF,
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. perhaps others someday. *}
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.#define BSF_FUNCTION 0x10
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.
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. {* Used by the linker. *}
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.#define BSF_KEEP 0x20
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.#define BSF_KEEP_G 0x40
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.
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. {* A weak global symbol, overridable without warnings by
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. a regular global symbol of the same name. *}
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.#define BSF_WEAK 0x80
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.
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. {* This symbol was created to point to a section, e.g. ELF's
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. STT_SECTION symbols. *}
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.#define BSF_SECTION_SYM 0x100
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.
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. {* The symbol used to be a common symbol, but now it is
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. allocated. *}
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.#define BSF_OLD_COMMON 0x200
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.
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. {* The default value for common data. *}
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.#define BFD_FORT_COMM_DEFAULT_VALUE 0
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.
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. {* In some files the type of a symbol sometimes alters its
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. location in an output file - ie in coff a <<ISFCN>> symbol
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. which is also <<C_EXT>> symbol appears where it was
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. declared and not at the end of a section. This bit is set
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. by the target BFD part to convey this information. *}
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.
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.#define BSF_NOT_AT_END 0x400
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.
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. {* Signal that the symbol is the label of constructor section. *}
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.#define BSF_CONSTRUCTOR 0x800
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.
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. {* Signal that the symbol is a warning symbol. If the symbol
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. is a warning symbol, then the value field (I know this is
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. tacky) will point to the asymbol which when referenced will
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. cause the warning. *}
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.#define BSF_WARNING 0x1000
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.
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. {* Signal that the symbol is indirect. The value of the symbol
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. is a pointer to an undefined asymbol which contains the
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. name to use instead. *}
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.#define BSF_INDIRECT 0x2000
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.
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. {* BSF_FILE marks symbols that contain a file name. This is used
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. for ELF STT_FILE symbols. *}
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.#define BSF_FILE 0x4000
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.
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. flagword flags;
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.
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. {* A pointer to the section to which this symbol is
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. relative. This will always be non NULL, there are special
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. sections for undefined and absolute symbols *}
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. struct sec *section;
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.
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. {* Back end special data. This is being phased out in favour
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. of making this a union. *}
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. PTR udata;
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.
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.} asymbol;
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*/
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#include "bfd.h"
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#include "sysdep.h"
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#include "libbfd.h"
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#include "aout/stab_gnu.h"
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/*
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DOCDD
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INODE
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symbol handling functions, , typedef asymbol, Symbols
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SUBSECTION
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Symbol handling functions
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*/
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/*
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FUNCTION
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get_symtab_upper_bound
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DESCRIPTION
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Return the number of bytes required to store a vector of pointers
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to <<asymbols>> for all the symbols in the BFD @var{abfd},
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including a terminal NULL pointer. If there are no symbols in
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the BFD, then return 0.
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.#define get_symtab_upper_bound(abfd) \
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. BFD_SEND (abfd, _get_symtab_upper_bound, (abfd))
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*/
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/*
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FUNCTION
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bfd_canonicalize_symtab
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DESCRIPTION
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Read the symbols from the BFD @var{abfd}, and fills in
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the vector @var{location} with pointers to the symbols and
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a trailing NULL.
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Return the actual number of symbol pointers, not
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including the NULL.
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.#define bfd_canonicalize_symtab(abfd, location) \
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. BFD_SEND (abfd, _bfd_canonicalize_symtab,\
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. (abfd, location))
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*/
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/*
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FUNCTION
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bfd_set_symtab
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SYNOPSIS
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boolean bfd_set_symtab (bfd *abfd, asymbol **location, unsigned int count);
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DESCRIPTION
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Arrange that when the output BFD @var{abfd} is closed,
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the table @var{location} of @var{count} pointers to symbols
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will be written.
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*/
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boolean
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bfd_set_symtab (abfd, location, symcount)
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bfd *abfd;
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asymbol **location;
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unsigned int symcount;
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{
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if ((abfd->format != bfd_object) || (bfd_read_p (abfd))) {
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bfd_error = invalid_operation;
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return false;
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}
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bfd_get_outsymbols (abfd) = location;
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bfd_get_symcount (abfd) = symcount;
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return true;
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}
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/*
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FUNCTION
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bfd_print_symbol_vandf
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SYNOPSIS
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void bfd_print_symbol_vandf(PTR file, asymbol *symbol);
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DESCRIPTION
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Print the value and flags of the @var{symbol} supplied to the
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stream @var{file}.
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*/
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void
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DEFUN(bfd_print_symbol_vandf,(file, symbol),
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FILE *file AND
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asymbol *symbol)
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{
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flagword type = symbol->flags;
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if (symbol->section != (asection *)NULL)
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{
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fprintf_vma(file, symbol->value+symbol->section->vma);
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}
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else
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{
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fprintf_vma(file, symbol->value);
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}
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fprintf(file," %c%c%c%c%c%c%c",
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(type & BSF_LOCAL) ? 'l':' ',
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(type & BSF_GLOBAL) ? 'g' : ' ',
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(type & BSF_WEAK) ? 'w' : ' ',
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(type & BSF_CONSTRUCTOR) ? 'C' : ' ',
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(type & BSF_WARNING) ? 'W' : ' ',
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(type & BSF_INDIRECT) ? 'I' : ' ',
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(type & BSF_DEBUGGING) ? 'd' :' ');
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}
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/*
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FUNCTION
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bfd_make_empty_symbol
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DESCRIPTION
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Create a new <<asymbol>> structure for the BFD @var{abfd}
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and return a pointer to it.
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This routine is necessary because each back end has private
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information surrounding the <<asymbol>>. Building your own
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<<asymbol>> and pointing to it will not create the private
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information, and will cause problems later on.
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.#define bfd_make_empty_symbol(abfd) \
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. BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
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*/
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/*
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FUNCTION
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bfd_make_debug_symbol
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DESCRIPTION
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Create a new <<asymbol>> structure for the BFD @var{abfd},
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to be used as a debugging symbol. Further details of its use have
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yet to be worked out.
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.#define bfd_make_debug_symbol(abfd,ptr,size) \
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. BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd, ptr, size))
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*/
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struct section_to_type
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{
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CONST char *section;
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char type;
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};
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/* Map section names to POSIX/BSD single-character symbol types.
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This table is probably incomplete. It is sorted for convenience of
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adding entries. Since it is so short, a linear search is used. */
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static CONST struct section_to_type stt[] = {
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{"*DEBUG*", 'N'},
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{".bss", 'b'},
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{".data", 'd'},
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{".sbss", 's'}, /* Small BSS (uninitialized data) */
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{".scommon", 'c'}, /* Small common */
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{".sdata", 'g'}, /* Small initialized data */
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{".text", 't'},
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{0, 0}
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};
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/* Return the single-character symbol type corresponding to
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section S, or '?' for an unknown COFF section. */
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static char
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coff_section_type (s)
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char *s;
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{
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CONST struct section_to_type *t;
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for (t = &stt[0]; t->section; t++)
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if (!strcmp (s, t->section))
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return t->type;
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return '?';
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}
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#ifndef islower
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#define islower(c) ((c) >= 'a' && (c) <= 'z')
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#endif
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#ifndef toupper
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#define toupper(c) (islower(c) ? ((c) & ~0x20) : (c))
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#endif
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/*
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FUNCTION
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bfd_decode_symclass
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DESCRIPTION
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Return a character corresponding to the symbol
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class of @var{symbol}, or '?' for an unknown class.
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SYNOPSIS
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int bfd_decode_symclass(asymbol *symbol);
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*/
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int
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DEFUN(bfd_decode_symclass,(symbol),
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asymbol *symbol)
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{
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char c;
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if (bfd_is_com_section (symbol->section))
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return 'C';
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if (symbol->section == &bfd_und_section)
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return 'U';
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if (symbol->section == &bfd_ind_section)
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return 'I';
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if (!(symbol->flags & (BSF_GLOBAL|BSF_LOCAL)))
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return '?';
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if (symbol->section == &bfd_abs_section)
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c = 'a';
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else if (symbol->section)
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c = coff_section_type (symbol->section->name);
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else
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return '?';
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if (symbol->flags & BSF_GLOBAL)
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c = toupper (c);
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return c;
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/* We don't have to handle these cases just yet, but we will soon:
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N_SETV: 'v';
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N_SETA: 'l';
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N_SETT: 'x';
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N_SETD: 'z';
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N_SETB: 's';
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N_INDR: 'i';
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*/
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}
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/*
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FUNCTION
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bfd_symbol_info
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DESCRIPTION
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Fill in the basic info about symbol that nm needs.
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Additional info may be added by the back-ends after
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calling this function.
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SYNOPSIS
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void bfd_symbol_info(asymbol *symbol, symbol_info *ret);
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*/
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void
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DEFUN(bfd_symbol_info,(symbol, ret),
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asymbol *symbol AND
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symbol_info *ret)
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{
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ret->type = bfd_decode_symclass (symbol);
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if (ret->type != 'U')
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ret->value = symbol->value+symbol->section->vma;
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else
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ret->value = 0;
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ret->name = symbol->name;
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}
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void
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bfd_symbol_is_absolute()
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{
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abort();
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}
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