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0462458390
* value.h (deprecated_set_value_type): Declare. * value.c (deprecated_set_value_type): Define. * hpacc-abi.c, gnu-v2-abi.c, cp-valprint.c: Update. * c-valprint.c, jv-lang.c, objc-lang.c, ada-lang.c: Update. * infcall.c, printcmd.c, valops.c, eval.c, p-exp.y: Update. * ax-gdb.c, tracepoint.c: Update.
1848 lines
59 KiB
C
1848 lines
59 KiB
C
/* GDB-specific functions for operating on agent expressions.
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Copyright 1998, 1999, 2000, 2001, 2003 Free Software Foundation,
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Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include "defs.h"
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#include "symtab.h"
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#include "symfile.h"
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#include "gdbtypes.h"
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#include "value.h"
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#include "expression.h"
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#include "command.h"
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#include "gdbcmd.h"
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#include "frame.h"
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#include "target.h"
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#include "ax.h"
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#include "ax-gdb.h"
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#include "gdb_string.h"
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#include "block.h"
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#include "regcache.h"
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/* To make sense of this file, you should read doc/agentexpr.texi.
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Then look at the types and enums in ax-gdb.h. For the code itself,
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look at gen_expr, towards the bottom; that's the main function that
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looks at the GDB expressions and calls everything else to generate
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code.
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I'm beginning to wonder whether it wouldn't be nicer to internally
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generate trees, with types, and then spit out the bytecode in
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linear form afterwards; we could generate fewer `swap', `ext', and
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`zero_ext' bytecodes that way; it would make good constant folding
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easier, too. But at the moment, I think we should be willing to
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pay for the simplicity of this code with less-than-optimal bytecode
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strings.
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Remember, "GBD" stands for "Great Britain, Dammit!" So be careful. */
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/* Prototypes for local functions. */
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/* There's a standard order to the arguments of these functions:
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union exp_element ** --- pointer into expression
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struct agent_expr * --- agent expression buffer to generate code into
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struct axs_value * --- describes value left on top of stack */
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static struct value *const_var_ref (struct symbol *var);
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static struct value *const_expr (union exp_element **pc);
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static struct value *maybe_const_expr (union exp_element **pc);
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static void gen_traced_pop (struct agent_expr *, struct axs_value *);
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static void gen_sign_extend (struct agent_expr *, struct type *);
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static void gen_extend (struct agent_expr *, struct type *);
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static void gen_fetch (struct agent_expr *, struct type *);
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static void gen_left_shift (struct agent_expr *, int);
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static void gen_frame_args_address (struct agent_expr *);
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static void gen_frame_locals_address (struct agent_expr *);
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static void gen_offset (struct agent_expr *ax, int offset);
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static void gen_sym_offset (struct agent_expr *, struct symbol *);
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static void gen_var_ref (struct agent_expr *ax,
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struct axs_value *value, struct symbol *var);
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static void gen_int_literal (struct agent_expr *ax,
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struct axs_value *value,
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LONGEST k, struct type *type);
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static void require_rvalue (struct agent_expr *ax, struct axs_value *value);
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static void gen_usual_unary (struct agent_expr *ax, struct axs_value *value);
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static int type_wider_than (struct type *type1, struct type *type2);
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static struct type *max_type (struct type *type1, struct type *type2);
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static void gen_conversion (struct agent_expr *ax,
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struct type *from, struct type *to);
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static int is_nontrivial_conversion (struct type *from, struct type *to);
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static void gen_usual_arithmetic (struct agent_expr *ax,
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struct axs_value *value1,
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struct axs_value *value2);
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static void gen_integral_promotions (struct agent_expr *ax,
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struct axs_value *value);
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static void gen_cast (struct agent_expr *ax,
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struct axs_value *value, struct type *type);
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static void gen_scale (struct agent_expr *ax,
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enum agent_op op, struct type *type);
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static void gen_add (struct agent_expr *ax,
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struct axs_value *value,
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struct axs_value *value1,
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struct axs_value *value2, char *name);
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static void gen_sub (struct agent_expr *ax,
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struct axs_value *value,
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struct axs_value *value1, struct axs_value *value2);
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static void gen_binop (struct agent_expr *ax,
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struct axs_value *value,
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struct axs_value *value1,
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struct axs_value *value2,
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enum agent_op op,
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enum agent_op op_unsigned, int may_carry, char *name);
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static void gen_logical_not (struct agent_expr *ax, struct axs_value *value);
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static void gen_complement (struct agent_expr *ax, struct axs_value *value);
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static void gen_deref (struct agent_expr *, struct axs_value *);
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static void gen_address_of (struct agent_expr *, struct axs_value *);
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static int find_field (struct type *type, char *name);
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static void gen_bitfield_ref (struct agent_expr *ax,
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struct axs_value *value,
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struct type *type, int start, int end);
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static void gen_struct_ref (struct agent_expr *ax,
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struct axs_value *value,
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char *field,
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char *operator_name, char *operand_name);
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static void gen_repeat (union exp_element **pc,
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struct agent_expr *ax, struct axs_value *value);
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static void gen_sizeof (union exp_element **pc,
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struct agent_expr *ax, struct axs_value *value);
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static void gen_expr (union exp_element **pc,
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struct agent_expr *ax, struct axs_value *value);
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static void agent_command (char *exp, int from_tty);
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/* Detecting constant expressions. */
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/* If the variable reference at *PC is a constant, return its value.
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Otherwise, return zero.
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Hey, Wally! How can a variable reference be a constant?
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Well, Beav, this function really handles the OP_VAR_VALUE operator,
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not specifically variable references. GDB uses OP_VAR_VALUE to
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refer to any kind of symbolic reference: function names, enum
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elements, and goto labels are all handled through the OP_VAR_VALUE
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operator, even though they're constants. It makes sense given the
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situation.
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Gee, Wally, don'cha wonder sometimes if data representations that
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subvert commonly accepted definitions of terms in favor of heavily
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context-specific interpretations are really just a tool of the
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programming hegemony to preserve their power and exclude the
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proletariat? */
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static struct value *
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const_var_ref (struct symbol *var)
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{
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struct type *type = SYMBOL_TYPE (var);
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switch (SYMBOL_CLASS (var))
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{
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case LOC_CONST:
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return value_from_longest (type, (LONGEST) SYMBOL_VALUE (var));
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case LOC_LABEL:
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return value_from_pointer (type, (CORE_ADDR) SYMBOL_VALUE_ADDRESS (var));
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default:
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return 0;
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}
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}
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/* If the expression starting at *PC has a constant value, return it.
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Otherwise, return zero. If we return a value, then *PC will be
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advanced to the end of it. If we return zero, *PC could be
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anywhere. */
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static struct value *
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const_expr (union exp_element **pc)
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{
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enum exp_opcode op = (*pc)->opcode;
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struct value *v1;
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switch (op)
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{
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case OP_LONG:
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{
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struct type *type = (*pc)[1].type;
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LONGEST k = (*pc)[2].longconst;
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(*pc) += 4;
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return value_from_longest (type, k);
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}
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case OP_VAR_VALUE:
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{
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struct value *v = const_var_ref ((*pc)[2].symbol);
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(*pc) += 4;
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return v;
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}
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/* We could add more operators in here. */
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case UNOP_NEG:
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(*pc)++;
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v1 = const_expr (pc);
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if (v1)
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return value_neg (v1);
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else
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return 0;
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default:
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return 0;
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}
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}
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/* Like const_expr, but guarantee also that *PC is undisturbed if the
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expression is not constant. */
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static struct value *
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maybe_const_expr (union exp_element **pc)
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{
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union exp_element *tentative_pc = *pc;
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struct value *v = const_expr (&tentative_pc);
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/* If we got a value, then update the real PC. */
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if (v)
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*pc = tentative_pc;
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return v;
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}
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/* Generating bytecode from GDB expressions: general assumptions */
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/* Here are a few general assumptions made throughout the code; if you
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want to make a change that contradicts one of these, then you'd
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better scan things pretty thoroughly.
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- We assume that all values occupy one stack element. For example,
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sometimes we'll swap to get at the left argument to a binary
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operator. If we decide that void values should occupy no stack
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elements, or that synthetic arrays (whose size is determined at
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run time, created by the `@' operator) should occupy two stack
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elements (address and length), then this will cause trouble.
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- We assume the stack elements are infinitely wide, and that we
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don't have to worry what happens if the user requests an
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operation that is wider than the actual interpreter's stack.
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That is, it's up to the interpreter to handle directly all the
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integer widths the user has access to. (Woe betide the language
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with bignums!)
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- We don't support side effects. Thus, we don't have to worry about
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GCC's generalized lvalues, function calls, etc.
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- We don't support floating point. Many places where we switch on
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some type don't bother to include cases for floating point; there
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may be even more subtle ways this assumption exists. For
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example, the arguments to % must be integers.
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- We assume all subexpressions have a static, unchanging type. If
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we tried to support convenience variables, this would be a
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problem.
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- All values on the stack should always be fully zero- or
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sign-extended.
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(I wasn't sure whether to choose this or its opposite --- that
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only addresses are assumed extended --- but it turns out that
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neither convention completely eliminates spurious extend
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operations (if everything is always extended, then you have to
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extend after add, because it could overflow; if nothing is
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extended, then you end up producing extends whenever you change
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sizes), and this is simpler.) */
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/* Generating bytecode from GDB expressions: the `trace' kludge */
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/* The compiler in this file is a general-purpose mechanism for
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translating GDB expressions into bytecode. One ought to be able to
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find a million and one uses for it.
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However, at the moment it is HOPELESSLY BRAIN-DAMAGED for the sake
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of expediency. Let he who is without sin cast the first stone.
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For the data tracing facility, we need to insert `trace' bytecodes
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before each data fetch; this records all the memory that the
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expression touches in the course of evaluation, so that memory will
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be available when the user later tries to evaluate the expression
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in GDB.
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This should be done (I think) in a post-processing pass, that walks
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an arbitrary agent expression and inserts `trace' operations at the
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appropriate points. But it's much faster to just hack them
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directly into the code. And since we're in a crunch, that's what
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I've done.
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Setting the flag trace_kludge to non-zero enables the code that
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emits the trace bytecodes at the appropriate points. */
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static int trace_kludge;
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/* Trace the lvalue on the stack, if it needs it. In either case, pop
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the value. Useful on the left side of a comma, and at the end of
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an expression being used for tracing. */
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static void
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gen_traced_pop (struct agent_expr *ax, struct axs_value *value)
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{
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if (trace_kludge)
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switch (value->kind)
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{
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case axs_rvalue:
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/* We don't trace rvalues, just the lvalues necessary to
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produce them. So just dispose of this value. */
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ax_simple (ax, aop_pop);
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break;
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case axs_lvalue_memory:
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{
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int length = TYPE_LENGTH (value->type);
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/* There's no point in trying to use a trace_quick bytecode
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here, since "trace_quick SIZE pop" is three bytes, whereas
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"const8 SIZE trace" is also three bytes, does the same
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thing, and the simplest code which generates that will also
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work correctly for objects with large sizes. */
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ax_const_l (ax, length);
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ax_simple (ax, aop_trace);
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}
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break;
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case axs_lvalue_register:
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/* We need to mention the register somewhere in the bytecode,
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so ax_reqs will pick it up and add it to the mask of
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registers used. */
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ax_reg (ax, value->u.reg);
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ax_simple (ax, aop_pop);
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break;
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}
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else
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/* If we're not tracing, just pop the value. */
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ax_simple (ax, aop_pop);
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}
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/* Generating bytecode from GDB expressions: helper functions */
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/* Assume that the lower bits of the top of the stack is a value of
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type TYPE, and the upper bits are zero. Sign-extend if necessary. */
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static void
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gen_sign_extend (struct agent_expr *ax, struct type *type)
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{
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/* Do we need to sign-extend this? */
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if (!TYPE_UNSIGNED (type))
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ax_ext (ax, TYPE_LENGTH (type) * TARGET_CHAR_BIT);
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}
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/* Assume the lower bits of the top of the stack hold a value of type
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TYPE, and the upper bits are garbage. Sign-extend or truncate as
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needed. */
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static void
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gen_extend (struct agent_expr *ax, struct type *type)
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{
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int bits = TYPE_LENGTH (type) * TARGET_CHAR_BIT;
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/* I just had to. */
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((TYPE_UNSIGNED (type) ? ax_zero_ext : ax_ext) (ax, bits));
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}
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/* Assume that the top of the stack contains a value of type "pointer
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to TYPE"; generate code to fetch its value. Note that TYPE is the
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target type, not the pointer type. */
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static void
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gen_fetch (struct agent_expr *ax, struct type *type)
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{
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if (trace_kludge)
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{
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/* Record the area of memory we're about to fetch. */
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ax_trace_quick (ax, TYPE_LENGTH (type));
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}
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switch (TYPE_CODE (type))
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{
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case TYPE_CODE_PTR:
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case TYPE_CODE_ENUM:
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case TYPE_CODE_INT:
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case TYPE_CODE_CHAR:
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/* It's a scalar value, so we know how to dereference it. How
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many bytes long is it? */
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switch (TYPE_LENGTH (type))
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{
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case 8 / TARGET_CHAR_BIT:
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ax_simple (ax, aop_ref8);
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break;
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case 16 / TARGET_CHAR_BIT:
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ax_simple (ax, aop_ref16);
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break;
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case 32 / TARGET_CHAR_BIT:
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ax_simple (ax, aop_ref32);
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break;
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case 64 / TARGET_CHAR_BIT:
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ax_simple (ax, aop_ref64);
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break;
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/* Either our caller shouldn't have asked us to dereference
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that pointer (other code's fault), or we're not
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implementing something we should be (this code's fault).
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In any case, it's a bug the user shouldn't see. */
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default:
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internal_error (__FILE__, __LINE__,
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_("gen_fetch: strange size"));
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}
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gen_sign_extend (ax, type);
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break;
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default:
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/* Either our caller shouldn't have asked us to dereference that
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pointer (other code's fault), or we're not implementing
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something we should be (this code's fault). In any case,
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it's a bug the user shouldn't see. */
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internal_error (__FILE__, __LINE__,
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_("gen_fetch: bad type code"));
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}
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}
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/* Generate code to left shift the top of the stack by DISTANCE bits, or
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right shift it by -DISTANCE bits if DISTANCE < 0. This generates
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unsigned (logical) right shifts. */
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static void
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gen_left_shift (struct agent_expr *ax, int distance)
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{
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if (distance > 0)
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{
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ax_const_l (ax, distance);
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ax_simple (ax, aop_lsh);
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}
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else if (distance < 0)
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{
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ax_const_l (ax, -distance);
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ax_simple (ax, aop_rsh_unsigned);
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}
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}
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/* Generating bytecode from GDB expressions: symbol references */
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/* Generate code to push the base address of the argument portion of
|
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the top stack frame. */
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static void
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gen_frame_args_address (struct agent_expr *ax)
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{
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int frame_reg;
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LONGEST frame_offset;
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TARGET_VIRTUAL_FRAME_POINTER (ax->scope, &frame_reg, &frame_offset);
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ax_reg (ax, frame_reg);
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gen_offset (ax, frame_offset);
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}
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/* Generate code to push the base address of the locals portion of the
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top stack frame. */
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static void
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gen_frame_locals_address (struct agent_expr *ax)
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{
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int frame_reg;
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LONGEST frame_offset;
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TARGET_VIRTUAL_FRAME_POINTER (ax->scope, &frame_reg, &frame_offset);
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ax_reg (ax, frame_reg);
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gen_offset (ax, frame_offset);
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}
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/* Generate code to add OFFSET to the top of the stack. Try to
|
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generate short and readable code. We use this for getting to
|
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variables on the stack, and structure members. If we were
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programming in ML, it would be clearer why these are the same
|
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thing. */
|
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static void
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gen_offset (struct agent_expr *ax, int offset)
|
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{
|
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/* It would suffice to simply push the offset and add it, but this
|
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makes it easier to read positive and negative offsets in the
|
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bytecode. */
|
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if (offset > 0)
|
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{
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ax_const_l (ax, offset);
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ax_simple (ax, aop_add);
|
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}
|
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else if (offset < 0)
|
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{
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ax_const_l (ax, -offset);
|
||
ax_simple (ax, aop_sub);
|
||
}
|
||
}
|
||
|
||
|
||
/* In many cases, a symbol's value is the offset from some other
|
||
address (stack frame, base register, etc.) Generate code to add
|
||
VAR's value to the top of the stack. */
|
||
static void
|
||
gen_sym_offset (struct agent_expr *ax, struct symbol *var)
|
||
{
|
||
gen_offset (ax, SYMBOL_VALUE (var));
|
||
}
|
||
|
||
|
||
/* Generate code for a variable reference to AX. The variable is the
|
||
symbol VAR. Set VALUE to describe the result. */
|
||
|
||
static void
|
||
gen_var_ref (struct agent_expr *ax, struct axs_value *value, struct symbol *var)
|
||
{
|
||
/* Dereference any typedefs. */
|
||
value->type = check_typedef (SYMBOL_TYPE (var));
|
||
|
||
/* I'm imitating the code in read_var_value. */
|
||
switch (SYMBOL_CLASS (var))
|
||
{
|
||
case LOC_CONST: /* A constant, like an enum value. */
|
||
ax_const_l (ax, (LONGEST) SYMBOL_VALUE (var));
|
||
value->kind = axs_rvalue;
|
||
break;
|
||
|
||
case LOC_LABEL: /* A goto label, being used as a value. */
|
||
ax_const_l (ax, (LONGEST) SYMBOL_VALUE_ADDRESS (var));
|
||
value->kind = axs_rvalue;
|
||
break;
|
||
|
||
case LOC_CONST_BYTES:
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_var_ref: LOC_CONST_BYTES symbols are not supported"));
|
||
|
||
/* Variable at a fixed location in memory. Easy. */
|
||
case LOC_STATIC:
|
||
/* Push the address of the variable. */
|
||
ax_const_l (ax, SYMBOL_VALUE_ADDRESS (var));
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_ARG: /* var lives in argument area of frame */
|
||
gen_frame_args_address (ax);
|
||
gen_sym_offset (ax, var);
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_REF_ARG: /* As above, but the frame slot really
|
||
holds the address of the variable. */
|
||
gen_frame_args_address (ax);
|
||
gen_sym_offset (ax, var);
|
||
/* Don't assume any particular pointer size. */
|
||
gen_fetch (ax, lookup_pointer_type (builtin_type_void));
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_LOCAL: /* var lives in locals area of frame */
|
||
case LOC_LOCAL_ARG:
|
||
gen_frame_locals_address (ax);
|
||
gen_sym_offset (ax, var);
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_BASEREG: /* relative to some base register */
|
||
case LOC_BASEREG_ARG:
|
||
ax_reg (ax, SYMBOL_BASEREG (var));
|
||
gen_sym_offset (ax, var);
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_TYPEDEF:
|
||
error (_("Cannot compute value of typedef `%s'."),
|
||
SYMBOL_PRINT_NAME (var));
|
||
break;
|
||
|
||
case LOC_BLOCK:
|
||
ax_const_l (ax, BLOCK_START (SYMBOL_BLOCK_VALUE (var)));
|
||
value->kind = axs_rvalue;
|
||
break;
|
||
|
||
case LOC_REGISTER:
|
||
case LOC_REGPARM:
|
||
/* Don't generate any code at all; in the process of treating
|
||
this as an lvalue or rvalue, the caller will generate the
|
||
right code. */
|
||
value->kind = axs_lvalue_register;
|
||
value->u.reg = SYMBOL_VALUE (var);
|
||
break;
|
||
|
||
/* A lot like LOC_REF_ARG, but the pointer lives directly in a
|
||
register, not on the stack. Simpler than LOC_REGISTER and
|
||
LOC_REGPARM, because it's just like any other case where the
|
||
thing has a real address. */
|
||
case LOC_REGPARM_ADDR:
|
||
ax_reg (ax, SYMBOL_VALUE (var));
|
||
value->kind = axs_lvalue_memory;
|
||
break;
|
||
|
||
case LOC_UNRESOLVED:
|
||
{
|
||
struct minimal_symbol *msym
|
||
= lookup_minimal_symbol (DEPRECATED_SYMBOL_NAME (var), NULL, NULL);
|
||
if (!msym)
|
||
error (_("Couldn't resolve symbol `%s'."), SYMBOL_PRINT_NAME (var));
|
||
|
||
/* Push the address of the variable. */
|
||
ax_const_l (ax, SYMBOL_VALUE_ADDRESS (msym));
|
||
value->kind = axs_lvalue_memory;
|
||
}
|
||
break;
|
||
|
||
case LOC_COMPUTED:
|
||
case LOC_COMPUTED_ARG:
|
||
/* FIXME: cagney/2004-01-26: It should be possible to
|
||
unconditionally call the SYMBOL_OPS method when available.
|
||
Unfortunately DWARF 2 stores the frame-base (instead of the
|
||
function) location in a function's symbol. Oops! For the
|
||
moment enable this when/where applicable. */
|
||
SYMBOL_OPS (var)->tracepoint_var_ref (var, ax, value);
|
||
break;
|
||
|
||
case LOC_OPTIMIZED_OUT:
|
||
error (_("The variable `%s' has been optimized out."),
|
||
SYMBOL_PRINT_NAME (var));
|
||
break;
|
||
|
||
default:
|
||
error (_("Cannot find value of botched symbol `%s'."),
|
||
SYMBOL_PRINT_NAME (var));
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: literals */
|
||
|
||
static void
|
||
gen_int_literal (struct agent_expr *ax, struct axs_value *value, LONGEST k,
|
||
struct type *type)
|
||
{
|
||
ax_const_l (ax, k);
|
||
value->kind = axs_rvalue;
|
||
value->type = type;
|
||
}
|
||
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: unary conversions, casts */
|
||
|
||
/* Take what's on the top of the stack (as described by VALUE), and
|
||
try to make an rvalue out of it. Signal an error if we can't do
|
||
that. */
|
||
static void
|
||
require_rvalue (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
switch (value->kind)
|
||
{
|
||
case axs_rvalue:
|
||
/* It's already an rvalue. */
|
||
break;
|
||
|
||
case axs_lvalue_memory:
|
||
/* The top of stack is the address of the object. Dereference. */
|
||
gen_fetch (ax, value->type);
|
||
break;
|
||
|
||
case axs_lvalue_register:
|
||
/* There's nothing on the stack, but value->u.reg is the
|
||
register number containing the value.
|
||
|
||
When we add floating-point support, this is going to have to
|
||
change. What about SPARC register pairs, for example? */
|
||
ax_reg (ax, value->u.reg);
|
||
gen_extend (ax, value->type);
|
||
break;
|
||
}
|
||
|
||
value->kind = axs_rvalue;
|
||
}
|
||
|
||
|
||
/* Assume the top of the stack is described by VALUE, and perform the
|
||
usual unary conversions. This is motivated by ANSI 6.2.2, but of
|
||
course GDB expressions are not ANSI; they're the mishmash union of
|
||
a bunch of languages. Rah.
|
||
|
||
NOTE! This function promises to produce an rvalue only when the
|
||
incoming value is of an appropriate type. In other words, the
|
||
consumer of the value this function produces may assume the value
|
||
is an rvalue only after checking its type.
|
||
|
||
The immediate issue is that if the user tries to use a structure or
|
||
union as an operand of, say, the `+' operator, we don't want to try
|
||
to convert that structure to an rvalue; require_rvalue will bomb on
|
||
structs and unions. Rather, we want to simply pass the struct
|
||
lvalue through unchanged, and let `+' raise an error. */
|
||
|
||
static void
|
||
gen_usual_unary (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
/* We don't have to generate any code for the usual integral
|
||
conversions, since values are always represented as full-width on
|
||
the stack. Should we tweak the type? */
|
||
|
||
/* Some types require special handling. */
|
||
switch (TYPE_CODE (value->type))
|
||
{
|
||
/* Functions get converted to a pointer to the function. */
|
||
case TYPE_CODE_FUNC:
|
||
value->type = lookup_pointer_type (value->type);
|
||
value->kind = axs_rvalue; /* Should always be true, but just in case. */
|
||
break;
|
||
|
||
/* Arrays get converted to a pointer to their first element, and
|
||
are no longer an lvalue. */
|
||
case TYPE_CODE_ARRAY:
|
||
{
|
||
struct type *elements = TYPE_TARGET_TYPE (value->type);
|
||
value->type = lookup_pointer_type (elements);
|
||
value->kind = axs_rvalue;
|
||
/* We don't need to generate any code; the address of the array
|
||
is also the address of its first element. */
|
||
}
|
||
break;
|
||
|
||
/* Don't try to convert structures and unions to rvalues. Let the
|
||
consumer signal an error. */
|
||
case TYPE_CODE_STRUCT:
|
||
case TYPE_CODE_UNION:
|
||
return;
|
||
|
||
/* If the value is an enum, call it an integer. */
|
||
case TYPE_CODE_ENUM:
|
||
value->type = builtin_type_int;
|
||
break;
|
||
}
|
||
|
||
/* If the value is an lvalue, dereference it. */
|
||
require_rvalue (ax, value);
|
||
}
|
||
|
||
|
||
/* Return non-zero iff the type TYPE1 is considered "wider" than the
|
||
type TYPE2, according to the rules described in gen_usual_arithmetic. */
|
||
static int
|
||
type_wider_than (struct type *type1, struct type *type2)
|
||
{
|
||
return (TYPE_LENGTH (type1) > TYPE_LENGTH (type2)
|
||
|| (TYPE_LENGTH (type1) == TYPE_LENGTH (type2)
|
||
&& TYPE_UNSIGNED (type1)
|
||
&& !TYPE_UNSIGNED (type2)));
|
||
}
|
||
|
||
|
||
/* Return the "wider" of the two types TYPE1 and TYPE2. */
|
||
static struct type *
|
||
max_type (struct type *type1, struct type *type2)
|
||
{
|
||
return type_wider_than (type1, type2) ? type1 : type2;
|
||
}
|
||
|
||
|
||
/* Generate code to convert a scalar value of type FROM to type TO. */
|
||
static void
|
||
gen_conversion (struct agent_expr *ax, struct type *from, struct type *to)
|
||
{
|
||
/* Perhaps there is a more graceful way to state these rules. */
|
||
|
||
/* If we're converting to a narrower type, then we need to clear out
|
||
the upper bits. */
|
||
if (TYPE_LENGTH (to) < TYPE_LENGTH (from))
|
||
gen_extend (ax, from);
|
||
|
||
/* If the two values have equal width, but different signednesses,
|
||
then we need to extend. */
|
||
else if (TYPE_LENGTH (to) == TYPE_LENGTH (from))
|
||
{
|
||
if (TYPE_UNSIGNED (from) != TYPE_UNSIGNED (to))
|
||
gen_extend (ax, to);
|
||
}
|
||
|
||
/* If we're converting to a wider type, and becoming unsigned, then
|
||
we need to zero out any possible sign bits. */
|
||
else if (TYPE_LENGTH (to) > TYPE_LENGTH (from))
|
||
{
|
||
if (TYPE_UNSIGNED (to))
|
||
gen_extend (ax, to);
|
||
}
|
||
}
|
||
|
||
|
||
/* Return non-zero iff the type FROM will require any bytecodes to be
|
||
emitted to be converted to the type TO. */
|
||
static int
|
||
is_nontrivial_conversion (struct type *from, struct type *to)
|
||
{
|
||
struct agent_expr *ax = new_agent_expr (0);
|
||
int nontrivial;
|
||
|
||
/* Actually generate the code, and see if anything came out. At the
|
||
moment, it would be trivial to replicate the code in
|
||
gen_conversion here, but in the future, when we're supporting
|
||
floating point and the like, it may not be. Doing things this
|
||
way allows this function to be independent of the logic in
|
||
gen_conversion. */
|
||
gen_conversion (ax, from, to);
|
||
nontrivial = ax->len > 0;
|
||
free_agent_expr (ax);
|
||
return nontrivial;
|
||
}
|
||
|
||
|
||
/* Generate code to perform the "usual arithmetic conversions" (ANSI C
|
||
6.2.1.5) for the two operands of an arithmetic operator. This
|
||
effectively finds a "least upper bound" type for the two arguments,
|
||
and promotes each argument to that type. *VALUE1 and *VALUE2
|
||
describe the values as they are passed in, and as they are left. */
|
||
static void
|
||
gen_usual_arithmetic (struct agent_expr *ax, struct axs_value *value1,
|
||
struct axs_value *value2)
|
||
{
|
||
/* Do the usual binary conversions. */
|
||
if (TYPE_CODE (value1->type) == TYPE_CODE_INT
|
||
&& TYPE_CODE (value2->type) == TYPE_CODE_INT)
|
||
{
|
||
/* The ANSI integral promotions seem to work this way: Order the
|
||
integer types by size, and then by signedness: an n-bit
|
||
unsigned type is considered "wider" than an n-bit signed
|
||
type. Promote to the "wider" of the two types, and always
|
||
promote at least to int. */
|
||
struct type *target = max_type (builtin_type_int,
|
||
max_type (value1->type, value2->type));
|
||
|
||
/* Deal with value2, on the top of the stack. */
|
||
gen_conversion (ax, value2->type, target);
|
||
|
||
/* Deal with value1, not on the top of the stack. Don't
|
||
generate the `swap' instructions if we're not actually going
|
||
to do anything. */
|
||
if (is_nontrivial_conversion (value1->type, target))
|
||
{
|
||
ax_simple (ax, aop_swap);
|
||
gen_conversion (ax, value1->type, target);
|
||
ax_simple (ax, aop_swap);
|
||
}
|
||
|
||
value1->type = value2->type = target;
|
||
}
|
||
}
|
||
|
||
|
||
/* Generate code to perform the integral promotions (ANSI 6.2.1.1) on
|
||
the value on the top of the stack, as described by VALUE. Assume
|
||
the value has integral type. */
|
||
static void
|
||
gen_integral_promotions (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
if (!type_wider_than (value->type, builtin_type_int))
|
||
{
|
||
gen_conversion (ax, value->type, builtin_type_int);
|
||
value->type = builtin_type_int;
|
||
}
|
||
else if (!type_wider_than (value->type, builtin_type_unsigned_int))
|
||
{
|
||
gen_conversion (ax, value->type, builtin_type_unsigned_int);
|
||
value->type = builtin_type_unsigned_int;
|
||
}
|
||
}
|
||
|
||
|
||
/* Generate code for a cast to TYPE. */
|
||
static void
|
||
gen_cast (struct agent_expr *ax, struct axs_value *value, struct type *type)
|
||
{
|
||
/* GCC does allow casts to yield lvalues, so this should be fixed
|
||
before merging these changes into the trunk. */
|
||
require_rvalue (ax, value);
|
||
/* Dereference typedefs. */
|
||
type = check_typedef (type);
|
||
|
||
switch (TYPE_CODE (type))
|
||
{
|
||
case TYPE_CODE_PTR:
|
||
/* It's implementation-defined, and I'll bet this is what GCC
|
||
does. */
|
||
break;
|
||
|
||
case TYPE_CODE_ARRAY:
|
||
case TYPE_CODE_STRUCT:
|
||
case TYPE_CODE_UNION:
|
||
case TYPE_CODE_FUNC:
|
||
error (_("Invalid type cast: intended type must be scalar."));
|
||
|
||
case TYPE_CODE_ENUM:
|
||
/* We don't have to worry about the size of the value, because
|
||
all our integral values are fully sign-extended, and when
|
||
casting pointers we can do anything we like. Is there any
|
||
way for us to actually know what GCC actually does with a
|
||
cast like this? */
|
||
value->type = type;
|
||
break;
|
||
|
||
case TYPE_CODE_INT:
|
||
gen_conversion (ax, value->type, type);
|
||
break;
|
||
|
||
case TYPE_CODE_VOID:
|
||
/* We could pop the value, and rely on everyone else to check
|
||
the type and notice that this value doesn't occupy a stack
|
||
slot. But for now, leave the value on the stack, and
|
||
preserve the "value == stack element" assumption. */
|
||
break;
|
||
|
||
default:
|
||
error (_("Casts to requested type are not yet implemented."));
|
||
}
|
||
|
||
value->type = type;
|
||
}
|
||
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: arithmetic */
|
||
|
||
/* Scale the integer on the top of the stack by the size of the target
|
||
of the pointer type TYPE. */
|
||
static void
|
||
gen_scale (struct agent_expr *ax, enum agent_op op, struct type *type)
|
||
{
|
||
struct type *element = TYPE_TARGET_TYPE (type);
|
||
|
||
if (TYPE_LENGTH (element) != 1)
|
||
{
|
||
ax_const_l (ax, TYPE_LENGTH (element));
|
||
ax_simple (ax, op);
|
||
}
|
||
}
|
||
|
||
|
||
/* Generate code for an addition; non-trivial because we deal with
|
||
pointer arithmetic. We set VALUE to describe the result value; we
|
||
assume VALUE1 and VALUE2 describe the two operands, and that
|
||
they've undergone the usual binary conversions. Used by both
|
||
BINOP_ADD and BINOP_SUBSCRIPT. NAME is used in error messages. */
|
||
static void
|
||
gen_add (struct agent_expr *ax, struct axs_value *value,
|
||
struct axs_value *value1, struct axs_value *value2, char *name)
|
||
{
|
||
/* Is it INT+PTR? */
|
||
if (TYPE_CODE (value1->type) == TYPE_CODE_INT
|
||
&& TYPE_CODE (value2->type) == TYPE_CODE_PTR)
|
||
{
|
||
/* Swap the values and proceed normally. */
|
||
ax_simple (ax, aop_swap);
|
||
gen_scale (ax, aop_mul, value2->type);
|
||
ax_simple (ax, aop_add);
|
||
gen_extend (ax, value2->type); /* Catch overflow. */
|
||
value->type = value2->type;
|
||
}
|
||
|
||
/* Is it PTR+INT? */
|
||
else if (TYPE_CODE (value1->type) == TYPE_CODE_PTR
|
||
&& TYPE_CODE (value2->type) == TYPE_CODE_INT)
|
||
{
|
||
gen_scale (ax, aop_mul, value1->type);
|
||
ax_simple (ax, aop_add);
|
||
gen_extend (ax, value1->type); /* Catch overflow. */
|
||
value->type = value1->type;
|
||
}
|
||
|
||
/* Must be number + number; the usual binary conversions will have
|
||
brought them both to the same width. */
|
||
else if (TYPE_CODE (value1->type) == TYPE_CODE_INT
|
||
&& TYPE_CODE (value2->type) == TYPE_CODE_INT)
|
||
{
|
||
ax_simple (ax, aop_add);
|
||
gen_extend (ax, value1->type); /* Catch overflow. */
|
||
value->type = value1->type;
|
||
}
|
||
|
||
else
|
||
error (_("Invalid combination of types in %s."), name);
|
||
|
||
value->kind = axs_rvalue;
|
||
}
|
||
|
||
|
||
/* Generate code for an addition; non-trivial because we have to deal
|
||
with pointer arithmetic. We set VALUE to describe the result
|
||
value; we assume VALUE1 and VALUE2 describe the two operands, and
|
||
that they've undergone the usual binary conversions. */
|
||
static void
|
||
gen_sub (struct agent_expr *ax, struct axs_value *value,
|
||
struct axs_value *value1, struct axs_value *value2)
|
||
{
|
||
if (TYPE_CODE (value1->type) == TYPE_CODE_PTR)
|
||
{
|
||
/* Is it PTR - INT? */
|
||
if (TYPE_CODE (value2->type) == TYPE_CODE_INT)
|
||
{
|
||
gen_scale (ax, aop_mul, value1->type);
|
||
ax_simple (ax, aop_sub);
|
||
gen_extend (ax, value1->type); /* Catch overflow. */
|
||
value->type = value1->type;
|
||
}
|
||
|
||
/* Is it PTR - PTR? Strictly speaking, the types ought to
|
||
match, but this is what the normal GDB expression evaluator
|
||
tests for. */
|
||
else if (TYPE_CODE (value2->type) == TYPE_CODE_PTR
|
||
&& (TYPE_LENGTH (TYPE_TARGET_TYPE (value1->type))
|
||
== TYPE_LENGTH (TYPE_TARGET_TYPE (value2->type))))
|
||
{
|
||
ax_simple (ax, aop_sub);
|
||
gen_scale (ax, aop_div_unsigned, value1->type);
|
||
value->type = builtin_type_long; /* FIXME --- should be ptrdiff_t */
|
||
}
|
||
else
|
||
error (_("\
|
||
First argument of `-' is a pointer, but second argument is neither\n\
|
||
an integer nor a pointer of the same type."));
|
||
}
|
||
|
||
/* Must be number + number. */
|
||
else if (TYPE_CODE (value1->type) == TYPE_CODE_INT
|
||
&& TYPE_CODE (value2->type) == TYPE_CODE_INT)
|
||
{
|
||
ax_simple (ax, aop_sub);
|
||
gen_extend (ax, value1->type); /* Catch overflow. */
|
||
value->type = value1->type;
|
||
}
|
||
|
||
else
|
||
error (_("Invalid combination of types in subtraction."));
|
||
|
||
value->kind = axs_rvalue;
|
||
}
|
||
|
||
/* Generate code for a binary operator that doesn't do pointer magic.
|
||
We set VALUE to describe the result value; we assume VALUE1 and
|
||
VALUE2 describe the two operands, and that they've undergone the
|
||
usual binary conversions. MAY_CARRY should be non-zero iff the
|
||
result needs to be extended. NAME is the English name of the
|
||
operator, used in error messages */
|
||
static void
|
||
gen_binop (struct agent_expr *ax, struct axs_value *value,
|
||
struct axs_value *value1, struct axs_value *value2, enum agent_op op,
|
||
enum agent_op op_unsigned, int may_carry, char *name)
|
||
{
|
||
/* We only handle INT op INT. */
|
||
if ((TYPE_CODE (value1->type) != TYPE_CODE_INT)
|
||
|| (TYPE_CODE (value2->type) != TYPE_CODE_INT))
|
||
error (_("Invalid combination of types in %s."), name);
|
||
|
||
ax_simple (ax,
|
||
TYPE_UNSIGNED (value1->type) ? op_unsigned : op);
|
||
if (may_carry)
|
||
gen_extend (ax, value1->type); /* catch overflow */
|
||
value->type = value1->type;
|
||
value->kind = axs_rvalue;
|
||
}
|
||
|
||
|
||
static void
|
||
gen_logical_not (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
if (TYPE_CODE (value->type) != TYPE_CODE_INT
|
||
&& TYPE_CODE (value->type) != TYPE_CODE_PTR)
|
||
error (_("Invalid type of operand to `!'."));
|
||
|
||
gen_usual_unary (ax, value);
|
||
ax_simple (ax, aop_log_not);
|
||
value->type = builtin_type_int;
|
||
}
|
||
|
||
|
||
static void
|
||
gen_complement (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
if (TYPE_CODE (value->type) != TYPE_CODE_INT)
|
||
error (_("Invalid type of operand to `~'."));
|
||
|
||
gen_usual_unary (ax, value);
|
||
gen_integral_promotions (ax, value);
|
||
ax_simple (ax, aop_bit_not);
|
||
gen_extend (ax, value->type);
|
||
}
|
||
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: * & . -> @ sizeof */
|
||
|
||
/* Dereference the value on the top of the stack. */
|
||
static void
|
||
gen_deref (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
/* The caller should check the type, because several operators use
|
||
this, and we don't know what error message to generate. */
|
||
if (TYPE_CODE (value->type) != TYPE_CODE_PTR)
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_deref: expected a pointer"));
|
||
|
||
/* We've got an rvalue now, which is a pointer. We want to yield an
|
||
lvalue, whose address is exactly that pointer. So we don't
|
||
actually emit any code; we just change the type from "Pointer to
|
||
T" to "T", and mark the value as an lvalue in memory. Leave it
|
||
to the consumer to actually dereference it. */
|
||
value->type = check_typedef (TYPE_TARGET_TYPE (value->type));
|
||
value->kind = ((TYPE_CODE (value->type) == TYPE_CODE_FUNC)
|
||
? axs_rvalue : axs_lvalue_memory);
|
||
}
|
||
|
||
|
||
/* Produce the address of the lvalue on the top of the stack. */
|
||
static void
|
||
gen_address_of (struct agent_expr *ax, struct axs_value *value)
|
||
{
|
||
/* Special case for taking the address of a function. The ANSI
|
||
standard describes this as a special case, too, so this
|
||
arrangement is not without motivation. */
|
||
if (TYPE_CODE (value->type) == TYPE_CODE_FUNC)
|
||
/* The value's already an rvalue on the stack, so we just need to
|
||
change the type. */
|
||
value->type = lookup_pointer_type (value->type);
|
||
else
|
||
switch (value->kind)
|
||
{
|
||
case axs_rvalue:
|
||
error (_("Operand of `&' is an rvalue, which has no address."));
|
||
|
||
case axs_lvalue_register:
|
||
error (_("Operand of `&' is in a register, and has no address."));
|
||
|
||
case axs_lvalue_memory:
|
||
value->kind = axs_rvalue;
|
||
value->type = lookup_pointer_type (value->type);
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/* A lot of this stuff will have to change to support C++. But we're
|
||
not going to deal with that at the moment. */
|
||
|
||
/* Find the field in the structure type TYPE named NAME, and return
|
||
its index in TYPE's field array. */
|
||
static int
|
||
find_field (struct type *type, char *name)
|
||
{
|
||
int i;
|
||
|
||
CHECK_TYPEDEF (type);
|
||
|
||
/* Make sure this isn't C++. */
|
||
if (TYPE_N_BASECLASSES (type) != 0)
|
||
internal_error (__FILE__, __LINE__,
|
||
_("find_field: derived classes supported"));
|
||
|
||
for (i = 0; i < TYPE_NFIELDS (type); i++)
|
||
{
|
||
char *this_name = TYPE_FIELD_NAME (type, i);
|
||
|
||
if (this_name && strcmp (name, this_name) == 0)
|
||
return i;
|
||
|
||
if (this_name[0] == '\0')
|
||
internal_error (__FILE__, __LINE__,
|
||
_("find_field: anonymous unions not supported"));
|
||
}
|
||
|
||
error (_("Couldn't find member named `%s' in struct/union `%s'"),
|
||
name, TYPE_TAG_NAME (type));
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
/* Generate code to push the value of a bitfield of a structure whose
|
||
address is on the top of the stack. START and END give the
|
||
starting and one-past-ending *bit* numbers of the field within the
|
||
structure. */
|
||
static void
|
||
gen_bitfield_ref (struct agent_expr *ax, struct axs_value *value,
|
||
struct type *type, int start, int end)
|
||
{
|
||
/* Note that ops[i] fetches 8 << i bits. */
|
||
static enum agent_op ops[]
|
||
=
|
||
{aop_ref8, aop_ref16, aop_ref32, aop_ref64};
|
||
static int num_ops = (sizeof (ops) / sizeof (ops[0]));
|
||
|
||
/* We don't want to touch any byte that the bitfield doesn't
|
||
actually occupy; we shouldn't make any accesses we're not
|
||
explicitly permitted to. We rely here on the fact that the
|
||
bytecode `ref' operators work on unaligned addresses.
|
||
|
||
It takes some fancy footwork to get the stack to work the way
|
||
we'd like. Say we're retrieving a bitfield that requires three
|
||
fetches. Initially, the stack just contains the address:
|
||
addr
|
||
For the first fetch, we duplicate the address
|
||
addr addr
|
||
then add the byte offset, do the fetch, and shift and mask as
|
||
needed, yielding a fragment of the value, properly aligned for
|
||
the final bitwise or:
|
||
addr frag1
|
||
then we swap, and repeat the process:
|
||
frag1 addr --- address on top
|
||
frag1 addr addr --- duplicate it
|
||
frag1 addr frag2 --- get second fragment
|
||
frag1 frag2 addr --- swap again
|
||
frag1 frag2 frag3 --- get third fragment
|
||
Notice that, since the third fragment is the last one, we don't
|
||
bother duplicating the address this time. Now we have all the
|
||
fragments on the stack, and we can simply `or' them together,
|
||
yielding the final value of the bitfield. */
|
||
|
||
/* The first and one-after-last bits in the field, but rounded down
|
||
and up to byte boundaries. */
|
||
int bound_start = (start / TARGET_CHAR_BIT) * TARGET_CHAR_BIT;
|
||
int bound_end = (((end + TARGET_CHAR_BIT - 1)
|
||
/ TARGET_CHAR_BIT)
|
||
* TARGET_CHAR_BIT);
|
||
|
||
/* current bit offset within the structure */
|
||
int offset;
|
||
|
||
/* The index in ops of the opcode we're considering. */
|
||
int op;
|
||
|
||
/* The number of fragments we generated in the process. Probably
|
||
equal to the number of `one' bits in bytesize, but who cares? */
|
||
int fragment_count;
|
||
|
||
/* Dereference any typedefs. */
|
||
type = check_typedef (type);
|
||
|
||
/* Can we fetch the number of bits requested at all? */
|
||
if ((end - start) > ((1 << num_ops) * 8))
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_bitfield_ref: bitfield too wide"));
|
||
|
||
/* Note that we know here that we only need to try each opcode once.
|
||
That may not be true on machines with weird byte sizes. */
|
||
offset = bound_start;
|
||
fragment_count = 0;
|
||
for (op = num_ops - 1; op >= 0; op--)
|
||
{
|
||
/* number of bits that ops[op] would fetch */
|
||
int op_size = 8 << op;
|
||
|
||
/* The stack at this point, from bottom to top, contains zero or
|
||
more fragments, then the address. */
|
||
|
||
/* Does this fetch fit within the bitfield? */
|
||
if (offset + op_size <= bound_end)
|
||
{
|
||
/* Is this the last fragment? */
|
||
int last_frag = (offset + op_size == bound_end);
|
||
|
||
if (!last_frag)
|
||
ax_simple (ax, aop_dup); /* keep a copy of the address */
|
||
|
||
/* Add the offset. */
|
||
gen_offset (ax, offset / TARGET_CHAR_BIT);
|
||
|
||
if (trace_kludge)
|
||
{
|
||
/* Record the area of memory we're about to fetch. */
|
||
ax_trace_quick (ax, op_size / TARGET_CHAR_BIT);
|
||
}
|
||
|
||
/* Perform the fetch. */
|
||
ax_simple (ax, ops[op]);
|
||
|
||
/* Shift the bits we have to their proper position.
|
||
gen_left_shift will generate right shifts when the operand
|
||
is negative.
|
||
|
||
A big-endian field diagram to ponder:
|
||
byte 0 byte 1 byte 2 byte 3 byte 4 byte 5 byte 6 byte 7
|
||
+------++------++------++------++------++------++------++------+
|
||
xxxxAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBCCCCCxxxxxxxxxxx
|
||
^ ^ ^ ^
|
||
bit number 16 32 48 53
|
||
These are bit numbers as supplied by GDB. Note that the
|
||
bit numbers run from right to left once you've fetched the
|
||
value!
|
||
|
||
A little-endian field diagram to ponder:
|
||
byte 7 byte 6 byte 5 byte 4 byte 3 byte 2 byte 1 byte 0
|
||
+------++------++------++------++------++------++------++------+
|
||
xxxxxxxxxxxAAAAABBBBBBBBBBBBBBBBCCCCCCCCCCCCCCCCCCCCCCCCCCCCxxxx
|
||
^ ^ ^ ^ ^
|
||
bit number 48 32 16 4 0
|
||
|
||
In both cases, the most significant end is on the left
|
||
(i.e. normal numeric writing order), which means that you
|
||
don't go crazy thinking about `left' and `right' shifts.
|
||
|
||
We don't have to worry about masking yet:
|
||
- If they contain garbage off the least significant end, then we
|
||
must be looking at the low end of the field, and the right
|
||
shift will wipe them out.
|
||
- If they contain garbage off the most significant end, then we
|
||
must be looking at the most significant end of the word, and
|
||
the sign/zero extension will wipe them out.
|
||
- If we're in the interior of the word, then there is no garbage
|
||
on either end, because the ref operators zero-extend. */
|
||
if (TARGET_BYTE_ORDER == BFD_ENDIAN_BIG)
|
||
gen_left_shift (ax, end - (offset + op_size));
|
||
else
|
||
gen_left_shift (ax, offset - start);
|
||
|
||
if (!last_frag)
|
||
/* Bring the copy of the address up to the top. */
|
||
ax_simple (ax, aop_swap);
|
||
|
||
offset += op_size;
|
||
fragment_count++;
|
||
}
|
||
}
|
||
|
||
/* Generate enough bitwise `or' operations to combine all the
|
||
fragments we left on the stack. */
|
||
while (fragment_count-- > 1)
|
||
ax_simple (ax, aop_bit_or);
|
||
|
||
/* Sign- or zero-extend the value as appropriate. */
|
||
((TYPE_UNSIGNED (type) ? ax_zero_ext : ax_ext) (ax, end - start));
|
||
|
||
/* This is *not* an lvalue. Ugh. */
|
||
value->kind = axs_rvalue;
|
||
value->type = type;
|
||
}
|
||
|
||
|
||
/* Generate code to reference the member named FIELD of a structure or
|
||
union. The top of the stack, as described by VALUE, should have
|
||
type (pointer to a)* struct/union. OPERATOR_NAME is the name of
|
||
the operator being compiled, and OPERAND_NAME is the kind of thing
|
||
it operates on; we use them in error messages. */
|
||
static void
|
||
gen_struct_ref (struct agent_expr *ax, struct axs_value *value, char *field,
|
||
char *operator_name, char *operand_name)
|
||
{
|
||
struct type *type;
|
||
int i;
|
||
|
||
/* Follow pointers until we reach a non-pointer. These aren't the C
|
||
semantics, but they're what the normal GDB evaluator does, so we
|
||
should at least be consistent. */
|
||
while (TYPE_CODE (value->type) == TYPE_CODE_PTR)
|
||
{
|
||
gen_usual_unary (ax, value);
|
||
gen_deref (ax, value);
|
||
}
|
||
type = check_typedef (value->type);
|
||
|
||
/* This must yield a structure or a union. */
|
||
if (TYPE_CODE (type) != TYPE_CODE_STRUCT
|
||
&& TYPE_CODE (type) != TYPE_CODE_UNION)
|
||
error (_("The left operand of `%s' is not a %s."),
|
||
operator_name, operand_name);
|
||
|
||
/* And it must be in memory; we don't deal with structure rvalues,
|
||
or structures living in registers. */
|
||
if (value->kind != axs_lvalue_memory)
|
||
error (_("Structure does not live in memory."));
|
||
|
||
i = find_field (type, field);
|
||
|
||
/* Is this a bitfield? */
|
||
if (TYPE_FIELD_PACKED (type, i))
|
||
gen_bitfield_ref (ax, value, TYPE_FIELD_TYPE (type, i),
|
||
TYPE_FIELD_BITPOS (type, i),
|
||
(TYPE_FIELD_BITPOS (type, i)
|
||
+ TYPE_FIELD_BITSIZE (type, i)));
|
||
else
|
||
{
|
||
gen_offset (ax, TYPE_FIELD_BITPOS (type, i) / TARGET_CHAR_BIT);
|
||
value->kind = axs_lvalue_memory;
|
||
value->type = TYPE_FIELD_TYPE (type, i);
|
||
}
|
||
}
|
||
|
||
|
||
/* Generate code for GDB's magical `repeat' operator.
|
||
LVALUE @ INT creates an array INT elements long, and whose elements
|
||
have the same type as LVALUE, located in memory so that LVALUE is
|
||
its first element. For example, argv[0]@argc gives you the array
|
||
of command-line arguments.
|
||
|
||
Unfortunately, because we have to know the types before we actually
|
||
have a value for the expression, we can't implement this perfectly
|
||
without changing the type system, having values that occupy two
|
||
stack slots, doing weird things with sizeof, etc. So we require
|
||
the right operand to be a constant expression. */
|
||
static void
|
||
gen_repeat (union exp_element **pc, struct agent_expr *ax,
|
||
struct axs_value *value)
|
||
{
|
||
struct axs_value value1;
|
||
/* We don't want to turn this into an rvalue, so no conversions
|
||
here. */
|
||
gen_expr (pc, ax, &value1);
|
||
if (value1.kind != axs_lvalue_memory)
|
||
error (_("Left operand of `@' must be an object in memory."));
|
||
|
||
/* Evaluate the length; it had better be a constant. */
|
||
{
|
||
struct value *v = const_expr (pc);
|
||
int length;
|
||
|
||
if (!v)
|
||
error (_("Right operand of `@' must be a constant, in agent expressions."));
|
||
if (TYPE_CODE (value_type (v)) != TYPE_CODE_INT)
|
||
error (_("Right operand of `@' must be an integer."));
|
||
length = value_as_long (v);
|
||
if (length <= 0)
|
||
error (_("Right operand of `@' must be positive."));
|
||
|
||
/* The top of the stack is already the address of the object, so
|
||
all we need to do is frob the type of the lvalue. */
|
||
{
|
||
/* FIXME-type-allocation: need a way to free this type when we are
|
||
done with it. */
|
||
struct type *range
|
||
= create_range_type (0, builtin_type_int, 0, length - 1);
|
||
struct type *array = create_array_type (0, value1.type, range);
|
||
|
||
value->kind = axs_lvalue_memory;
|
||
value->type = array;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/* Emit code for the `sizeof' operator.
|
||
*PC should point at the start of the operand expression; we advance it
|
||
to the first instruction after the operand. */
|
||
static void
|
||
gen_sizeof (union exp_element **pc, struct agent_expr *ax,
|
||
struct axs_value *value)
|
||
{
|
||
/* We don't care about the value of the operand expression; we only
|
||
care about its type. However, in the current arrangement, the
|
||
only way to find an expression's type is to generate code for it.
|
||
So we generate code for the operand, and then throw it away,
|
||
replacing it with code that simply pushes its size. */
|
||
int start = ax->len;
|
||
gen_expr (pc, ax, value);
|
||
|
||
/* Throw away the code we just generated. */
|
||
ax->len = start;
|
||
|
||
ax_const_l (ax, TYPE_LENGTH (value->type));
|
||
value->kind = axs_rvalue;
|
||
value->type = builtin_type_int;
|
||
}
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: general recursive thingy */
|
||
|
||
/* XXX: i18n */
|
||
/* A gen_expr function written by a Gen-X'er guy.
|
||
Append code for the subexpression of EXPR starting at *POS_P to AX. */
|
||
static void
|
||
gen_expr (union exp_element **pc, struct agent_expr *ax,
|
||
struct axs_value *value)
|
||
{
|
||
/* Used to hold the descriptions of operand expressions. */
|
||
struct axs_value value1, value2;
|
||
enum exp_opcode op = (*pc)[0].opcode;
|
||
|
||
/* If we're looking at a constant expression, just push its value. */
|
||
{
|
||
struct value *v = maybe_const_expr (pc);
|
||
|
||
if (v)
|
||
{
|
||
ax_const_l (ax, value_as_long (v));
|
||
value->kind = axs_rvalue;
|
||
value->type = check_typedef (value_type (v));
|
||
return;
|
||
}
|
||
}
|
||
|
||
/* Otherwise, go ahead and generate code for it. */
|
||
switch (op)
|
||
{
|
||
/* Binary arithmetic operators. */
|
||
case BINOP_ADD:
|
||
case BINOP_SUB:
|
||
case BINOP_MUL:
|
||
case BINOP_DIV:
|
||
case BINOP_REM:
|
||
case BINOP_SUBSCRIPT:
|
||
case BINOP_BITWISE_AND:
|
||
case BINOP_BITWISE_IOR:
|
||
case BINOP_BITWISE_XOR:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, &value1);
|
||
gen_usual_unary (ax, &value1);
|
||
gen_expr (pc, ax, &value2);
|
||
gen_usual_unary (ax, &value2);
|
||
gen_usual_arithmetic (ax, &value1, &value2);
|
||
switch (op)
|
||
{
|
||
case BINOP_ADD:
|
||
gen_add (ax, value, &value1, &value2, "addition");
|
||
break;
|
||
case BINOP_SUB:
|
||
gen_sub (ax, value, &value1, &value2);
|
||
break;
|
||
case BINOP_MUL:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_mul, aop_mul, 1, "multiplication");
|
||
break;
|
||
case BINOP_DIV:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_div_signed, aop_div_unsigned, 1, "division");
|
||
break;
|
||
case BINOP_REM:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_rem_signed, aop_rem_unsigned, 1, "remainder");
|
||
break;
|
||
case BINOP_SUBSCRIPT:
|
||
gen_add (ax, value, &value1, &value2, "array subscripting");
|
||
if (TYPE_CODE (value->type) != TYPE_CODE_PTR)
|
||
error (_("Invalid combination of types in array subscripting."));
|
||
gen_deref (ax, value);
|
||
break;
|
||
case BINOP_BITWISE_AND:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_bit_and, aop_bit_and, 0, "bitwise and");
|
||
break;
|
||
|
||
case BINOP_BITWISE_IOR:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_bit_or, aop_bit_or, 0, "bitwise or");
|
||
break;
|
||
|
||
case BINOP_BITWISE_XOR:
|
||
gen_binop (ax, value, &value1, &value2,
|
||
aop_bit_xor, aop_bit_xor, 0, "bitwise exclusive-or");
|
||
break;
|
||
|
||
default:
|
||
/* We should only list operators in the outer case statement
|
||
that we actually handle in the inner case statement. */
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_expr: op case sets don't match"));
|
||
}
|
||
break;
|
||
|
||
/* Note that we need to be a little subtle about generating code
|
||
for comma. In C, we can do some optimizations here because
|
||
we know the left operand is only being evaluated for effect.
|
||
However, if the tracing kludge is in effect, then we always
|
||
need to evaluate the left hand side fully, so that all the
|
||
variables it mentions get traced. */
|
||
case BINOP_COMMA:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, &value1);
|
||
/* Don't just dispose of the left operand. We might be tracing,
|
||
in which case we want to emit code to trace it if it's an
|
||
lvalue. */
|
||
gen_traced_pop (ax, &value1);
|
||
gen_expr (pc, ax, value);
|
||
/* It's the consumer's responsibility to trace the right operand. */
|
||
break;
|
||
|
||
case OP_LONG: /* some integer constant */
|
||
{
|
||
struct type *type = (*pc)[1].type;
|
||
LONGEST k = (*pc)[2].longconst;
|
||
(*pc) += 4;
|
||
gen_int_literal (ax, value, k, type);
|
||
}
|
||
break;
|
||
|
||
case OP_VAR_VALUE:
|
||
gen_var_ref (ax, value, (*pc)[2].symbol);
|
||
(*pc) += 4;
|
||
break;
|
||
|
||
case OP_REGISTER:
|
||
{
|
||
int reg = (int) (*pc)[1].longconst;
|
||
(*pc) += 3;
|
||
value->kind = axs_lvalue_register;
|
||
value->u.reg = reg;
|
||
value->type = register_type (current_gdbarch, reg);
|
||
}
|
||
break;
|
||
|
||
case OP_INTERNALVAR:
|
||
error (_("GDB agent expressions cannot use convenience variables."));
|
||
|
||
/* Weirdo operator: see comments for gen_repeat for details. */
|
||
case BINOP_REPEAT:
|
||
/* Note that gen_repeat handles its own argument evaluation. */
|
||
(*pc)++;
|
||
gen_repeat (pc, ax, value);
|
||
break;
|
||
|
||
case UNOP_CAST:
|
||
{
|
||
struct type *type = (*pc)[1].type;
|
||
(*pc) += 3;
|
||
gen_expr (pc, ax, value);
|
||
gen_cast (ax, value, type);
|
||
}
|
||
break;
|
||
|
||
case UNOP_MEMVAL:
|
||
{
|
||
struct type *type = check_typedef ((*pc)[1].type);
|
||
(*pc) += 3;
|
||
gen_expr (pc, ax, value);
|
||
/* I'm not sure I understand UNOP_MEMVAL entirely. I think
|
||
it's just a hack for dealing with minsyms; you take some
|
||
integer constant, pretend it's the address of an lvalue of
|
||
the given type, and dereference it. */
|
||
if (value->kind != axs_rvalue)
|
||
/* This would be weird. */
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_expr: OP_MEMVAL operand isn't an rvalue???"));
|
||
value->type = type;
|
||
value->kind = axs_lvalue_memory;
|
||
}
|
||
break;
|
||
|
||
case UNOP_NEG:
|
||
(*pc)++;
|
||
/* -FOO is equivalent to 0 - FOO. */
|
||
gen_int_literal (ax, &value1, (LONGEST) 0, builtin_type_int);
|
||
gen_usual_unary (ax, &value1); /* shouldn't do much */
|
||
gen_expr (pc, ax, &value2);
|
||
gen_usual_unary (ax, &value2);
|
||
gen_usual_arithmetic (ax, &value1, &value2);
|
||
gen_sub (ax, value, &value1, &value2);
|
||
break;
|
||
|
||
case UNOP_LOGICAL_NOT:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, value);
|
||
gen_logical_not (ax, value);
|
||
break;
|
||
|
||
case UNOP_COMPLEMENT:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, value);
|
||
gen_complement (ax, value);
|
||
break;
|
||
|
||
case UNOP_IND:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, value);
|
||
gen_usual_unary (ax, value);
|
||
if (TYPE_CODE (value->type) != TYPE_CODE_PTR)
|
||
error (_("Argument of unary `*' is not a pointer."));
|
||
gen_deref (ax, value);
|
||
break;
|
||
|
||
case UNOP_ADDR:
|
||
(*pc)++;
|
||
gen_expr (pc, ax, value);
|
||
gen_address_of (ax, value);
|
||
break;
|
||
|
||
case UNOP_SIZEOF:
|
||
(*pc)++;
|
||
/* Notice that gen_sizeof handles its own operand, unlike most
|
||
of the other unary operator functions. This is because we
|
||
have to throw away the code we generate. */
|
||
gen_sizeof (pc, ax, value);
|
||
break;
|
||
|
||
case STRUCTOP_STRUCT:
|
||
case STRUCTOP_PTR:
|
||
{
|
||
int length = (*pc)[1].longconst;
|
||
char *name = &(*pc)[2].string;
|
||
|
||
(*pc) += 4 + BYTES_TO_EXP_ELEM (length + 1);
|
||
gen_expr (pc, ax, value);
|
||
if (op == STRUCTOP_STRUCT)
|
||
gen_struct_ref (ax, value, name, ".", "structure or union");
|
||
else if (op == STRUCTOP_PTR)
|
||
gen_struct_ref (ax, value, name, "->",
|
||
"pointer to a structure or union");
|
||
else
|
||
/* If this `if' chain doesn't handle it, then the case list
|
||
shouldn't mention it, and we shouldn't be here. */
|
||
internal_error (__FILE__, __LINE__,
|
||
_("gen_expr: unhandled struct case"));
|
||
}
|
||
break;
|
||
|
||
case OP_TYPE:
|
||
error (_("Attempt to use a type name as an expression."));
|
||
|
||
default:
|
||
error (_("Unsupported operator in expression."));
|
||
}
|
||
}
|
||
|
||
|
||
|
||
/* Generating bytecode from GDB expressions: driver */
|
||
|
||
/* Given a GDB expression EXPR, produce a string of agent bytecode
|
||
which computes its value. Return the agent expression, and set
|
||
*VALUE to describe its type, and whether it's an lvalue or rvalue. */
|
||
struct agent_expr *
|
||
expr_to_agent (struct expression *expr, struct axs_value *value)
|
||
{
|
||
struct cleanup *old_chain = 0;
|
||
struct agent_expr *ax = new_agent_expr (0);
|
||
union exp_element *pc;
|
||
|
||
old_chain = make_cleanup_free_agent_expr (ax);
|
||
|
||
pc = expr->elts;
|
||
trace_kludge = 0;
|
||
gen_expr (&pc, ax, value);
|
||
|
||
/* We have successfully built the agent expr, so cancel the cleanup
|
||
request. If we add more cleanups that we always want done, this
|
||
will have to get more complicated. */
|
||
discard_cleanups (old_chain);
|
||
return ax;
|
||
}
|
||
|
||
|
||
#if 0 /* not used */
|
||
/* Given a GDB expression EXPR denoting an lvalue in memory, produce a
|
||
string of agent bytecode which will leave its address and size on
|
||
the top of stack. Return the agent expression.
|
||
|
||
Not sure this function is useful at all. */
|
||
struct agent_expr *
|
||
expr_to_address_and_size (struct expression *expr)
|
||
{
|
||
struct axs_value value;
|
||
struct agent_expr *ax = expr_to_agent (expr, &value);
|
||
|
||
/* Complain if the result is not a memory lvalue. */
|
||
if (value.kind != axs_lvalue_memory)
|
||
{
|
||
free_agent_expr (ax);
|
||
error (_("Expression does not denote an object in memory."));
|
||
}
|
||
|
||
/* Push the object's size on the stack. */
|
||
ax_const_l (ax, TYPE_LENGTH (value.type));
|
||
|
||
return ax;
|
||
}
|
||
#endif
|
||
|
||
/* Given a GDB expression EXPR, return bytecode to trace its value.
|
||
The result will use the `trace' and `trace_quick' bytecodes to
|
||
record the value of all memory touched by the expression. The
|
||
caller can then use the ax_reqs function to discover which
|
||
registers it relies upon. */
|
||
struct agent_expr *
|
||
gen_trace_for_expr (CORE_ADDR scope, struct expression *expr)
|
||
{
|
||
struct cleanup *old_chain = 0;
|
||
struct agent_expr *ax = new_agent_expr (scope);
|
||
union exp_element *pc;
|
||
struct axs_value value;
|
||
|
||
old_chain = make_cleanup_free_agent_expr (ax);
|
||
|
||
pc = expr->elts;
|
||
trace_kludge = 1;
|
||
gen_expr (&pc, ax, &value);
|
||
|
||
/* Make sure we record the final object, and get rid of it. */
|
||
gen_traced_pop (ax, &value);
|
||
|
||
/* Oh, and terminate. */
|
||
ax_simple (ax, aop_end);
|
||
|
||
/* We have successfully built the agent expr, so cancel the cleanup
|
||
request. If we add more cleanups that we always want done, this
|
||
will have to get more complicated. */
|
||
discard_cleanups (old_chain);
|
||
return ax;
|
||
}
|
||
|
||
static void
|
||
agent_command (char *exp, int from_tty)
|
||
{
|
||
struct cleanup *old_chain = 0;
|
||
struct expression *expr;
|
||
struct agent_expr *agent;
|
||
struct frame_info *fi = get_current_frame (); /* need current scope */
|
||
|
||
/* We don't deal with overlay debugging at the moment. We need to
|
||
think more carefully about this. If you copy this code into
|
||
another command, change the error message; the user shouldn't
|
||
have to know anything about agent expressions. */
|
||
if (overlay_debugging)
|
||
error (_("GDB can't do agent expression translation with overlays."));
|
||
|
||
if (exp == 0)
|
||
error_no_arg (_("expression to translate"));
|
||
|
||
expr = parse_expression (exp);
|
||
old_chain = make_cleanup (free_current_contents, &expr);
|
||
agent = gen_trace_for_expr (get_frame_pc (fi), expr);
|
||
make_cleanup_free_agent_expr (agent);
|
||
ax_print (gdb_stdout, agent);
|
||
|
||
/* It would be nice to call ax_reqs here to gather some general info
|
||
about the expression, and then print out the result. */
|
||
|
||
do_cleanups (old_chain);
|
||
dont_repeat ();
|
||
}
|
||
|
||
|
||
/* Initialization code. */
|
||
|
||
void _initialize_ax_gdb (void);
|
||
void
|
||
_initialize_ax_gdb (void)
|
||
{
|
||
add_cmd ("agent", class_maintenance, agent_command,
|
||
_("Translate an expression into remote agent bytecode."),
|
||
&maintenancelist);
|
||
}
|