2010-05-13 22:29:56 +00:00
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/**
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* Sparse Array
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*
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* Author: David Chisnall
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*
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* License: See COPYING.MIT
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*
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*/
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#ifndef _SARRAY_H_INCLUDED_
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#define _SARRAY_H_INCLUDED_
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#include <stdint.h>
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#include <stdlib.h>
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/**
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* Sparse arrays, used to implement dispatch tables. Current implementation is
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* quite RAM-intensive and could be optimised. Maps 32-bit integers to pointers.
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*
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* Note that deletion from the array is not supported. This allows accesses to
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* be done without locking; the worst that can happen is that the caller gets
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* an old value (and if this is important to you then you should be doing your
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* own locking). For this reason, you should be very careful when deleting a
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* sparse array that there are no references to it held by other threads.
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*/
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typedef struct
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{
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uint32_t mask;
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uint32_t shift;
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2010-05-14 21:47:35 +00:00
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uint32_t refCount;
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2010-05-13 22:29:56 +00:00
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void ** data;
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} SparseArray;
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/**
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* Turn an index in the array into an index in the current depth.
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*/
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#define MASK_INDEX(index) \
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((index & sarray->mask) >> sarray->shift)
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#define SARRAY_EMPTY ((void*)0)
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/**
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* Look up the specified value in the sparse array. This is used in message
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* dispatch and so has been put in the header to allow compilers to inline it,
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* even though this breaks the abstraction.
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*/
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static inline void* SparseArrayLookup(SparseArray * sarray, uint32_t index)
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{
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2010-05-15 13:27:20 +00:00
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// This unrolled version of the commented-out segment below only works with
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// sarrays that use one-byte leaves. It's really ugly, but seems to be faster.
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// With this version, we get the same performance as the old GNU code, but
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// with about half the memory usage.
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uint32_t i = index;
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switch (sarray->shift)
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{
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default: assert(0 && "broken sarray");
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case 0:
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return sarray->data[i & 0xff];
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case 8:
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return
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((SparseArray*)sarray->data[(i & 0xff00)>>8])->data[(i & 0xff)];
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case 16:
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return
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((SparseArray*)((SparseArray*)
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sarray->data[(i & 0xff0000)>>16])->
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data[(i & 0xff00)>>8])->data[(i & 0xff)];
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case 24:
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return
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((SparseArray*)((SparseArray*)((SparseArray*)
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sarray->data[(i & 0xff000000)>>24])->
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data[(i & 0xff0000)>>16])->
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2010-05-16 20:39:54 +00:00
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data[(i & 0xff00)>>8])->data[(i & 0xff)];
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2010-05-15 13:27:20 +00:00
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}
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/*
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2010-05-13 22:29:56 +00:00
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while(sarray->shift > 0)
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{
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uint32_t i = MASK_INDEX(index);
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sarray = (SparseArray*) sarray->data[i];
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}
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uint32_t i = index & sarray->mask;
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return sarray->data[i];
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2010-05-15 13:27:20 +00:00
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*/
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2010-05-13 22:29:56 +00:00
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}
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/**
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* Create a new sparse array.
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*/
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2010-05-15 13:27:20 +00:00
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SparseArray *SparseArrayNew();
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/**
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* Creates a new sparse array with the specified capacity. The depth indicates
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* the number of bits to use for the key. Must be a value between 8 and 32 and
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* should ideally be a multiple of base_shift.
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*/
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SparseArray *SparseArrayNewWithDepth(uint32_t depth);
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/**
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* Returns a new sparse array created by adding this one as the first child
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* node in an expanded one.
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*/
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SparseArray *SparseArrayExpandingArray(SparseArray *sarray);
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2010-05-13 22:29:56 +00:00
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/**
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* Insert a value at the specified index.
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*/
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void SparseArrayInsert(SparseArray * sarray, uint32_t index, void * value);
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/**
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* Destroy the sparse array. Note that calling this while other threads are
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* performing lookups is guaranteed to break.
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*/
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void SparseArrayDestroy(SparseArray * sarray);
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/**
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* Iterate through the array. Returns the next non-NULL value after index and
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* sets index to the following value. For example, an array containing values
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* at 0 and 10 will, if called with index set to 0 first return the value at 0
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* and set index to 1. A subsequent call with index set to 1 will return the
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* value at 10 and set index to 11.
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*/
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void * SparseArrayNext(SparseArray * sarray, uint32_t * index);
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2010-05-14 21:47:35 +00:00
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/**
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* Creates a copy of the sparse array.
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*/
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SparseArray *SparseArrayCopy(SparseArray * sarray);
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2010-05-17 15:22:19 +00:00
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#define PTR_TO_IDX(x) ((uint32_t)(uintptr_t)x)
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2010-05-13 22:29:56 +00:00
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#endif //_SARRAY_H_INCLUDED_
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