#include #include #include "objc/runtime.h" #include "lock.h" #include "loader.h" #include "visibility.h" #ifdef ENABLE_GC #include #endif #include /** * Runtime lock. This is exposed in */ PRIVATE mutex_t runtime_mutex; LEGACY void *__objc_runtime_mutex = &runtime_mutex; void init_alias_table(void); void init_arc(void); void init_class_tables(void); void init_dispatch_tables(void); void init_gc(void); void init_protocol_table(void); void init_selector_tables(void); void objc_send_load_message(Class class); /* Number of threads that are alive. */ int __objc_runtime_threads_alive = 1; /* !T:MUTEX */ void __objc_exec_class(struct objc_module_abi_8 *module) { static BOOL first_run = YES; // Check that this module uses an ABI version that we recognise. // In future, we should pass the ABI version to the class / category load // functions so that we can change various structures more easily. assert(objc_check_abi_version(module)); if (first_run) { #if ENABLE_GC init_gc(); #endif // Create the main runtime lock. This is not safe in theory, but in // practice the first time that this function is called will be in the // loader, from the main thread. Future loaders may run concurrently, // but that is likely to break the semantics of a lot of languages, so // we don't have to worry about it for a long time. // // The only case when this can potentially go badly wrong is when a // pure-C main() function spawns two threads which then, concurrently, // call dlopen() or equivalent, and the platform's implementation of // this does not perform any synchronization. INIT_LOCK(runtime_mutex); // Create the various tables that the runtime needs. init_selector_tables(); init_protocol_table(); init_class_tables(); init_dispatch_tables(); init_alias_table(); init_arc(); first_run = NO; } // The runtime mutex is held for the entire duration of a load. It does // not need to be acquired or released in any of the called load functions. LOCK_RUNTIME_FOR_SCOPE(); struct objc_symbol_table_abi_8 *symbols = module->symbol_table; // Register all of the selectors used in this module. if (symbols->selectors) { objc_register_selector_array(symbols->selectors, symbols->selector_count); } unsigned short defs = 0; // Load the classes from this module for (unsigned short i=0 ; iclass_count ; i++) { objc_load_class(symbols->definitions[defs++]); } unsigned int category_start = defs; // Load the categories from this module for (unsigned short i=0 ; icategory_count; i++) { objc_try_load_category(symbols->definitions[defs++]); } // Load the static instances struct objc_static_instance_list **statics = (void*)symbols->definitions[defs]; while (NULL != statics && NULL != *statics) { objc_init_statics(*(statics++)); } // Load categories and statics that were deferred. objc_load_buffered_categories(); objc_init_buffered_statics(); // Fix up the class links for loaded classes. objc_resolve_class_links(); for (unsigned short i=0 ; icategory_count; i++) { struct objc_category *cat = (struct objc_category*) symbols->definitions[category_start++]; Class class = (Class)objc_getClass(cat->class_name); if ((Nil != class) && objc_test_class_flag(class, objc_class_flag_resolved)) { objc_send_load_message(class); } } }