mirror of
https://github.com/darlinghq/darling-libobjc2.git
synced 2024-11-27 22:20:35 +00:00
205 lines
5.0 KiB
C
205 lines
5.0 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#include "sarray2.h"
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#include "visibility.h"
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static void *EmptyArrayData[256];
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static SparseArray EmptyArray = { 0xff, 0, 0, (void**)&EmptyArrayData};
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#define MAX_INDEX(sarray) (sarray->mask >> sarray->shift)
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#define DATA_SIZE(sarray) ((sarray->mask >> sarray->shift) + 1)
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// Tweak this value to trade speed for memory usage. Bigger values use more
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// memory, but give faster lookups.
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#define base_shift 8
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#define base_mask ((1<<base_shift) - 1)
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static void init_pointers(SparseArray * sarray)
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{
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sarray->data = calloc(DATA_SIZE(sarray), sizeof(void*));
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if(sarray->shift != 0)
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{
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for(unsigned i=0 ; i<=MAX_INDEX(sarray) ; i++)
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{
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sarray->data[i] = &EmptyArray;
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}
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}
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}
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PRIVATE SparseArray * SparseArrayNewWithDepth(uint32_t depth)
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{
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SparseArray * sarray = calloc(1, sizeof(SparseArray));
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sarray->refCount = 1;
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sarray->shift = depth-base_shift;
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sarray->mask = base_mask << sarray->shift;
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init_pointers(sarray);
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return sarray;
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}
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PRIVATE SparseArray *SparseArrayNew()
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{
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return SparseArrayNewWithDepth(32);
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}
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PRIVATE SparseArray *SparseArrayExpandingArray(SparseArray *sarray)
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{
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// Expanding a child sarray has undefined results.
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assert(sarray->refCount == 1);
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SparseArray *new = calloc(1, sizeof(SparseArray));
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new->refCount = 1;
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new->shift = sarray->shift;
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new->mask = sarray->mask;
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void **newData = malloc(DATA_SIZE(sarray) * sizeof(void*));
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for(unsigned i=0 ; i<=MAX_INDEX(sarray) ; i++)
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{
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newData[i] = &EmptyArray;
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}
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new->data = sarray->data;
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// new is now an exact copy of sarray.
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newData[0] = new;
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sarray->data = newData;
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// Now, any lookup in sarray for any value less than its capacity will have
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// all non-zero values shifted away, resulting in 0. All lookups will
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// therefore go to the new sarray.
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sarray->shift += base_shift;
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// Finally, set the mask to the correct value. Now all lookups should work.
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sarray->mask <<= base_shift;
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return new;
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}
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static void *SparseArrayFind(SparseArray * sarray, uint32_t * index)
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{
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uint32_t j = MASK_INDEX((*index));
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uint32_t max = MAX_INDEX(sarray);
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if (sarray->shift == 0)
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{
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while (j<=max)
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{
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if (sarray->data[j] != SARRAY_EMPTY)
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{
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return sarray->data[j];
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}
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(*index)++;
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j++;
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}
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}
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else while (j<max)
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{
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uint32_t zeromask = ~(sarray->mask >> base_shift);
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while (j<max)
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{
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//Look in child nodes
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if (sarray->data[j] != SARRAY_EMPTY)
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{
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void * ret = SparseArrayFind(sarray->data[j], index);
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if (ret != SARRAY_EMPTY)
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{
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return ret;
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}
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// The recursive call will set index to the correct value for
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// the next index, but won't update j
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}
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else
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{
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//Add 2^n to index so j is still correct
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(*index) += 1<<sarray->shift;
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//Zero off the next component of the index so we don't miss any.
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*index &= zeromask;
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}
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//Go to the next child
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j++;
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}
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}
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return SARRAY_EMPTY;
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}
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PRIVATE void *SparseArrayNext(SparseArray * sarray, uint32_t * idx)
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{
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(*idx)++;
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return SparseArrayFind(sarray, idx);
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}
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PRIVATE void SparseArrayInsert(SparseArray * sarray, uint32_t index, void *value)
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{
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if (sarray->shift > 0)
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{
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uint32_t i = MASK_INDEX(index);
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SparseArray *child = sarray->data[i];
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if(&EmptyArray == child)
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{
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// Insert missing nodes
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SparseArray * newsarray = calloc(1, sizeof(SparseArray));
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newsarray->refCount = 1;
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if (base_shift >= sarray->shift)
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{
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newsarray->shift = 0;
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}
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else
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{
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newsarray->shift = sarray->shift - base_shift;
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}
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newsarray->mask = sarray->mask >> base_shift;
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init_pointers(newsarray);
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sarray->data[i] = newsarray;
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child = newsarray;
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}
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else if (child->refCount > 1)
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{
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// Copy the copy-on-write part of the tree
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sarray->data[i] = SparseArrayCopy(child);
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SparseArrayDestroy(child);
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child = sarray->data[i];
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}
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SparseArrayInsert(child, index, value);
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}
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else
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{
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sarray->data[index & sarray->mask] = value;
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}
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}
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PRIVATE SparseArray *SparseArrayCopy(SparseArray * sarray)
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{
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SparseArray *copy = calloc(1, sizeof(SparseArray));
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copy->refCount = 1;
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copy->shift = sarray->shift;
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copy->mask = sarray->mask;
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copy->data = malloc(sizeof(void*) * DATA_SIZE(sarray));
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memcpy(copy->data, sarray->data, sizeof(void*) * DATA_SIZE(sarray));
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// If the sarray has children, increase their refcounts and link them
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if (sarray->shift > 0)
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{
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for (unsigned int i = 0 ; i<=MAX_INDEX(sarray); i++)
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{
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SparseArray *child = copy->data[i];
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__sync_fetch_and_add(&child->refCount, 1);
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// Non-lazy copy. Uncomment if debugging
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// copy->data[i] = SparseArrayCopy(copy->data[i]);
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}
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}
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return copy;
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}
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PRIVATE void SparseArrayDestroy(SparseArray * sarray)
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{
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// Don't really delete this sarray if its ref count is > 0
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if (sarray == &EmptyArray ||
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(__sync_sub_and_fetch(&sarray->refCount, 1) > 0))
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{
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return;
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}
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if(sarray->shift > 0)
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{
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uint32_t max = (sarray->mask >> sarray->shift) + 1;
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for(uint32_t i=0 ; i<max ; i++)
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{
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SparseArrayDestroy((SparseArray*)sarray->data[i]);
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}
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}
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free(sarray->data);
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free(sarray);
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}
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