darling-libobjc2/sarray2.c
2011-04-19 10:55:35 +00:00

205 lines
5.0 KiB
C

#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include "sarray2.h"
#include "visibility.h"
static void *EmptyArrayData[256];
static SparseArray EmptyArray = { 0xff, 0, 0, (void**)&EmptyArrayData};
#define MAX_INDEX(sarray) (sarray->mask >> sarray->shift)
#define DATA_SIZE(sarray) ((sarray->mask >> sarray->shift) + 1)
// Tweak this value to trade speed for memory usage. Bigger values use more
// memory, but give faster lookups.
#define base_shift 8
#define base_mask ((1<<base_shift) - 1)
static void init_pointers(SparseArray * sarray)
{
sarray->data = calloc(DATA_SIZE(sarray), sizeof(void*));
if(sarray->shift != 0)
{
for(unsigned i=0 ; i<=MAX_INDEX(sarray) ; i++)
{
sarray->data[i] = &EmptyArray;
}
}
}
PRIVATE SparseArray * SparseArrayNewWithDepth(uint32_t depth)
{
SparseArray * sarray = calloc(1, sizeof(SparseArray));
sarray->refCount = 1;
sarray->shift = depth-base_shift;
sarray->mask = base_mask << sarray->shift;
init_pointers(sarray);
return sarray;
}
PRIVATE SparseArray *SparseArrayNew()
{
return SparseArrayNewWithDepth(32);
}
PRIVATE SparseArray *SparseArrayExpandingArray(SparseArray *sarray)
{
// Expanding a child sarray has undefined results.
assert(sarray->refCount == 1);
SparseArray *new = calloc(1, sizeof(SparseArray));
new->refCount = 1;
new->shift = sarray->shift;
new->mask = sarray->mask;
void **newData = malloc(DATA_SIZE(sarray) * sizeof(void*));
for(unsigned i=0 ; i<=MAX_INDEX(sarray) ; i++)
{
newData[i] = &EmptyArray;
}
new->data = sarray->data;
// new is now an exact copy of sarray.
newData[0] = new;
sarray->data = newData;
// Now, any lookup in sarray for any value less than its capacity will have
// all non-zero values shifted away, resulting in 0. All lookups will
// therefore go to the new sarray.
sarray->shift += base_shift;
// Finally, set the mask to the correct value. Now all lookups should work.
sarray->mask <<= base_shift;
return new;
}
static void *SparseArrayFind(SparseArray * sarray, uint32_t * index)
{
uint32_t j = MASK_INDEX((*index));
uint32_t max = MAX_INDEX(sarray);
if (sarray->shift == 0)
{
while (j<=max)
{
if (sarray->data[j] != SARRAY_EMPTY)
{
return sarray->data[j];
}
(*index)++;
j++;
}
}
else while (j<max)
{
uint32_t zeromask = ~(sarray->mask >> base_shift);
while (j<max)
{
//Look in child nodes
if (sarray->data[j] != SARRAY_EMPTY)
{
void * ret = SparseArrayFind(sarray->data[j], index);
if (ret != SARRAY_EMPTY)
{
return ret;
}
// The recursive call will set index to the correct value for
// the next index, but won't update j
}
else
{
//Add 2^n to index so j is still correct
(*index) += 1<<sarray->shift;
//Zero off the next component of the index so we don't miss any.
*index &= zeromask;
}
//Go to the next child
j++;
}
}
return SARRAY_EMPTY;
}
PRIVATE void *SparseArrayNext(SparseArray * sarray, uint32_t * idx)
{
(*idx)++;
return SparseArrayFind(sarray, idx);
}
PRIVATE void SparseArrayInsert(SparseArray * sarray, uint32_t index, void *value)
{
if (sarray->shift > 0)
{
uint32_t i = MASK_INDEX(index);
SparseArray *child = sarray->data[i];
if(&EmptyArray == child)
{
// Insert missing nodes
SparseArray * newsarray = calloc(1, sizeof(SparseArray));
newsarray->refCount = 1;
if (base_shift >= sarray->shift)
{
newsarray->shift = 0;
}
else
{
newsarray->shift = sarray->shift - base_shift;
}
newsarray->mask = sarray->mask >> base_shift;
init_pointers(newsarray);
sarray->data[i] = newsarray;
child = newsarray;
}
else if (child->refCount > 1)
{
// Copy the copy-on-write part of the tree
sarray->data[i] = SparseArrayCopy(child);
SparseArrayDestroy(child);
child = sarray->data[i];
}
SparseArrayInsert(child, index, value);
}
else
{
sarray->data[index & sarray->mask] = value;
}
}
PRIVATE SparseArray *SparseArrayCopy(SparseArray * sarray)
{
SparseArray *copy = calloc(1, sizeof(SparseArray));
copy->refCount = 1;
copy->shift = sarray->shift;
copy->mask = sarray->mask;
copy->data = malloc(sizeof(void*) * DATA_SIZE(sarray));
memcpy(copy->data, sarray->data, sizeof(void*) * DATA_SIZE(sarray));
// If the sarray has children, increase their refcounts and link them
if (sarray->shift > 0)
{
for (unsigned int i = 0 ; i<=MAX_INDEX(sarray); i++)
{
SparseArray *child = copy->data[i];
__sync_fetch_and_add(&child->refCount, 1);
// Non-lazy copy. Uncomment if debugging
// copy->data[i] = SparseArrayCopy(copy->data[i]);
}
}
return copy;
}
PRIVATE void SparseArrayDestroy(SparseArray * sarray)
{
// Don't really delete this sarray if its ref count is > 0
if (sarray == &EmptyArray ||
(__sync_sub_and_fetch(&sarray->refCount, 1) > 0))
{
return;
}
if(sarray->shift > 0)
{
uint32_t max = (sarray->mask >> sarray->shift) + 1;
for(uint32_t i=0 ; i<max ; i++)
{
SparseArrayDestroy((SparseArray*)sarray->data[i]);
}
}
free(sarray->data);
free(sarray);
}