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d7df8c415b
recover memory from the smaller ones. Selector lookups are not on the critical path for message sends, so the cost of the extra memory is likely to be larger than the cost of acquiring a lock in sel_getName().
562 lines
15 KiB
C
562 lines
15 KiB
C
/**
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* hash_table.h provides a template for implementing hopscotch hash tables.
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*
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* Several macros must be defined before including this file:
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*
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* MAP_TABLE_NAME defines the name of the table. All of the operations and
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* types related to this table will be prefixed with this value.
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*
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* MAP_TABLE_COMPARE_FUNCTION defines the function used for testing a key
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* against a value in the table for equality. This must take two void*
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* arguments. The first is the key and the second is the value.
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*
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* MAP_TABLE_HASH_KEY and MAP_TABLE_HASH_VALUE define a pair of functions that
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* takes a key and a value pointer respectively as their argument and returns
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* an int32_t representing the hash.
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*
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* Optionally, MAP_TABLE_STATIC_SIZE may be defined, to define a table type
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* which has a static size.
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*/
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#include "lock.h"
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#include <unistd.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef ENABLE_GC
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# include <gc/gc.h>
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# include <gc/gc_typed.h>
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# define CALLOC(x,y) GC_MALLOC(x*y)
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# define IF_NO_GC(x)
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# define IF_GC(x) x
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#else
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# define CALLOC(x,y) calloc(x,y)
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# define IF_NO_GC(x) x
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# define IF_GC(x)
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#endif
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#ifndef MAP_TABLE_NAME
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# error You must define MAP_TABLE_NAME.
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#endif
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#ifndef MAP_TABLE_COMPARE_FUNCTION
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# error You must define MAP_TABLE_COMPARE_FUNCTION.
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#endif
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#ifndef MAP_TABLE_HASH_KEY
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# error You must define MAP_TABLE_HASH_KEY
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#endif
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#ifndef MAP_TABLE_HASH_VALUE
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# error You must define MAP_TABLE_HASH_VALUE
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#endif
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// Horrible multiple indirection to satisfy the weird precedence rules in cpp
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#define REALLY_PREFIX_SUFFIX(x,y) x ## y
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#define PREFIX_SUFFIX(x, y) REALLY_PREFIX_SUFFIX(x, y)
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/**
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* PREFIX(x) macro adds the table name prefix to the argument.
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*/
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#define PREFIX(x) PREFIX_SUFFIX(MAP_TABLE_NAME, x)
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/**
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* Map tables are protected by a lock by default. Defining MAP_TABLE_NO_LOCK
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* will prevent this and make you responsible for synchronization.
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*/
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#ifdef MAP_TABLE_NO_LOCK
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# define MAP_LOCK()
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# define MAP_UNLOCK()
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#else
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# define MAP_LOCK() (LOCK(&table->lock))
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# define MAP_UNLOCK() (UNLOCK(&table->lock))
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#endif
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#ifndef MAP_TABLE_VALUE_TYPE
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# define MAP_TABLE_VALUE_TYPE void*
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static BOOL PREFIX(_is_null)(void *value)
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{
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return value == NULL;
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}
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# define MAP_TABLE_TYPES_BITMAP 1
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# define MAP_TABLE_VALUE_NULL PREFIX(_is_null)
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# define MAP_TABLE_VALUE_PLACEHOLDER NULL
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#endif
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typedef struct PREFIX(_table_cell_struct)
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{
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uint32_t secondMaps;
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MAP_TABLE_VALUE_TYPE value;
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} *PREFIX(_table_cell);
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#ifdef MAP_TABLE_STATIC_SIZE
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typedef struct
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{
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mutex_t lock;
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unsigned int table_used;
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IF_NO_GC(unsigned int enumerator_count;)
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struct PREFIX(_table_cell_struct) table[MAP_TABLE_STATIC_SIZE];
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} PREFIX(_table);
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static PREFIX(_table) MAP_TABLE_STATIC_NAME;
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# ifndef MAP_TABLE_NO_LOCK
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__attribute__((constructor)) void static PREFIX(_table_initializer)(void)
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{
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INIT_LOCK(MAP_TABLE_STATIC_NAME.lock);
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}
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# endif
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# define TABLE_SIZE(x) MAP_TABLE_STATIC_SIZE
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#else
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typedef struct PREFIX(_table_struct)
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{
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mutex_t lock;
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unsigned int table_size;
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unsigned int table_used;
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IF_NO_GC(unsigned int enumerator_count;)
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# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
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GC_descr descr;
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# endif
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struct PREFIX(_table_struct) *old;
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struct PREFIX(_table_cell_struct) *table;
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} PREFIX(_table);
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struct PREFIX(_table_cell_struct) *PREFIX(alloc_cells)(PREFIX(_table) *table, int count)
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{
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# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
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return GC_CALLOC_EXPLICITLY_TYPED(count,
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sizeof(struct PREFIX(_table_cell_struct)), table->descr);
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# else
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return CALLOC(count, sizeof(struct PREFIX(_table_cell_struct)));
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# endif
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}
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PREFIX(_table) *PREFIX(_create)(uint32_t capacity)
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{
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PREFIX(_table) *table = CALLOC(1, sizeof(PREFIX(_table)));
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# ifndef MAP_TABLE_NO_LOCK
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INIT_LOCK(table->lock);
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# endif
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# if defined(ENABLE_GC) && defined(MAP_TABLE_TYPES_BITMAP)
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// The low word in the bitmap stores the offsets of the next entries
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GC_word bitmap = (MAP_TABLE_TYPES_BITMAP << 1);
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table->descr = GC_make_descriptor(&bitmap,
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sizeof(struct PREFIX(_table_cell_struct)) / sizeof (void*));
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# endif
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table->table = PREFIX(alloc_cells)(table, capacity);
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table->table_size = capacity;
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return table;
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}
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void PREFIX(_initialize)(PREFIX(_table) **table, uint32_t capacity)
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{
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#ifdef ENABLE_GC
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GC_add_roots(table, table+1);
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#endif
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*table = PREFIX(_create)(capacity);
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}
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# define TABLE_SIZE(x) (x->table_size)
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#endif
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#ifdef MAP_TABLE_STATIC_SIZE
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static int PREFIX(_table_resize)(PREFIX(_table) *table)
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{
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return 0;
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}
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#else
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static int PREFIX(_insert)(PREFIX(_table) *table, MAP_TABLE_VALUE_TYPE value);
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static int PREFIX(_table_resize)(PREFIX(_table) *table)
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{
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struct PREFIX(_table_cell_struct) *newArray =
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PREFIX(alloc_cells)(table, table->table_size * 2);
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if (NULL == newArray) { return 0; }
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// Allocate a new table structure and move the array into that. Now
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// lookups will try using that one, if possible.
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PREFIX(_table) *copy = CALLOC(1, sizeof(PREFIX(_table)));
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memcpy(copy, table, sizeof(PREFIX(_table)));
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table->old = copy;
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// Now we make the original table structure point to the new (empty) array.
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table->table = newArray;
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table->table_size *= 2;
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// The table currently has no entries; the copy has them all.
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table->table_used = 0;
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// Finally, copy everything into the new table
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// Note: we should really do this in a background thread. At this stage,
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// we can do the updates safely without worrying about read contention.
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int copied = 0;
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for (uint32_t i=0 ; i<copy->table_size ; i++)
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{
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MAP_TABLE_VALUE_TYPE value = copy->table[i].value;
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if (!MAP_TABLE_VALUE_NULL(value))
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{
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copied++;
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PREFIX(_insert)(table, value);
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}
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}
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__sync_synchronize();
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table->old = NULL;
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# if !defined(ENABLE_GC) && defined(MAP_TABLE_SINGLE_THREAD)
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free(copy->table);
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free(copy);
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# endif
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return 1;
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}
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#endif
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struct PREFIX(_table_enumerator)
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{
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PREFIX(_table) *table;
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unsigned int seen;
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unsigned int index;
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};
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static inline PREFIX(_table_cell) PREFIX(_table_lookup)(PREFIX(_table) *table,
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uint32_t hash)
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{
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hash = hash % TABLE_SIZE(table);
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return &table->table[hash];
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}
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static int PREFIX(_table_move_gap)(PREFIX(_table) *table, uint32_t fromHash,
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uint32_t toHash, PREFIX(_table_cell) emptyCell)
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{
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for (uint32_t hash = fromHash - 32 ; hash < fromHash ; hash++)
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{
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// Get the cell n before the hash.
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PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
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// If this node is a primary entry move it down
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if (MAP_TABLE_HASH_VALUE(cell->value) == hash)
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{
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emptyCell->value = cell->value;
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cell->secondMaps |= (1 << ((fromHash - hash) - 1));
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cell->value = MAP_TABLE_VALUE_PLACEHOLDER;
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if (hash - toHash < 32)
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{
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return 1;
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}
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return PREFIX(_table_move_gap)(table, hash, toHash, cell);
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}
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int hop = __builtin_ffs(cell->secondMaps);
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if (hop > 0 && (hash + hop) < fromHash)
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{
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PREFIX(_table_cell) hopCell = PREFIX(_table_lookup)(table, hash+hop);
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emptyCell->value = hopCell->value;
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// Update the hop bit for the new offset
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cell->secondMaps |= (1 << ((fromHash - hash) - 1));
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// Clear the hop bit in the original cell
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cell->secondMaps &= ~(1 << (hop - 1));
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hopCell->value = MAP_TABLE_VALUE_PLACEHOLDER;
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if (hash - toHash < 32)
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{
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return 1;
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}
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return PREFIX(_table_move_gap)(table, hash + hop, toHash, hopCell);
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}
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}
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return 0;
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}
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static int PREFIX(_table_rebalance)(PREFIX(_table) *table, uint32_t hash)
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{
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for (unsigned i=32 ; i<TABLE_SIZE(table) ; i++)
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{
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PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash + i);
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if (MAP_TABLE_VALUE_NULL(cell->value))
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{
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// We've found a free space, try to move it up.
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return PREFIX(_table_move_gap)(table, hash + i, hash, cell);
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}
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}
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return 0;
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}
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__attribute__((unused))
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static int PREFIX(_insert)(PREFIX(_table) *table,
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MAP_TABLE_VALUE_TYPE value)
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{
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MAP_LOCK();
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uint32_t hash = MAP_TABLE_HASH_VALUE(value);
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PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
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if (MAP_TABLE_VALUE_NULL(cell->value))
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{
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cell->secondMaps = 0;
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cell->value = value;
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table->table_used++;
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MAP_UNLOCK();
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return 1;
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}
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/* If this cell is full, try the next one. */
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for (unsigned int i=0 ; i<32 ; i++)
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{
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PREFIX(_table_cell) second =
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PREFIX(_table_lookup)(table, hash+i);
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if (MAP_TABLE_VALUE_NULL(second->value))
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{
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cell->secondMaps |= (1 << (i-1));
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second->value = value;
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table->table_used++;
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MAP_UNLOCK();
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return 1;
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}
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}
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/* If the table is full, or nearly full, then resize it. Note that we
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* resize when the table is at 80% capacity because it's cheaper to copy
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* everything than spend the next few updates shuffling everything around
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* to reduce contention. A hopscotch hash table starts to degrade in
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* performance at around 90% capacity, so stay below that.
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*/
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if (table->table_used > (0.8 * TABLE_SIZE(table)))
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{
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PREFIX(_table_resize)(table);
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MAP_UNLOCK();
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return PREFIX(_insert)(table, value);
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}
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/* If this virtual cell is full, rebalance the hash from this point and
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* try again. */
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if (PREFIX(_table_rebalance)(table, hash))
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{
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MAP_UNLOCK();
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return PREFIX(_insert)(table, value);
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}
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/** If rebalancing failed, resize even if we are <80% full. This can
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* happen if your hash function sucks. If you don't want this to happen,
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* get a better hash function. */
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if (PREFIX(_table_resize)(table))
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{
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MAP_UNLOCK();
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return PREFIX(_insert)(table, value);
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}
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fprintf(stderr, "Insert failed\n");
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MAP_UNLOCK();
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return 0;
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}
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static void *PREFIX(_table_get_cell)(PREFIX(_table) *table, const void *key)
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{
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uint32_t hash = MAP_TABLE_HASH_KEY(key);
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PREFIX(_table_cell) cell = PREFIX(_table_lookup)(table, hash);
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// Value does not exist.
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if (!MAP_TABLE_VALUE_NULL(cell->value))
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{
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if (MAP_TABLE_COMPARE_FUNCTION(key, cell->value))
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{
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return cell;
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}
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uint32_t jump = cell->secondMaps;
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// Look at each offset defined by the jump table to find the displaced location.
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for (int hop = __builtin_ffs(jump) ; hop > 0 ; hop = __builtin_ffs(jump))
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{
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PREFIX(_table_cell) hopCell = PREFIX(_table_lookup)(table, hash+hop);
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if (MAP_TABLE_COMPARE_FUNCTION(key, hopCell->value))
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{
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return hopCell;
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}
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// Clear the most significant bit and try again.
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jump &= ~(1 << (hop-1));
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}
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}
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#ifndef MAP_TABLE_STATIC_SIZE
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if (table->old)
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{
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return PREFIX(_table_get_cell)(table->old, key);
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}
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#endif
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return NULL;
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}
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__attribute__((unused))
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static void PREFIX(_table_move_second)(PREFIX(_table) *table,
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PREFIX(_table_cell) emptyCell)
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{
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uint32_t jump = emptyCell->secondMaps;
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// Look at each offset defined by the jump table to find the displaced location.
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int hop = __builtin_ffs(jump);
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PREFIX(_table_cell) hopCell =
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PREFIX(_table_lookup)(table, MAP_TABLE_HASH_VALUE(emptyCell->value) + hop);
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emptyCell->value = hopCell->value;
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emptyCell->secondMaps &= ~(1 << (hop-1));
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if (0 == hopCell->secondMaps)
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{
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hopCell->value = MAP_TABLE_VALUE_PLACEHOLDER;
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}
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else
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{
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PREFIX(_table_move_second)(table, hopCell);
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}
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}
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__attribute__((unused))
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static void PREFIX(_remove)(PREFIX(_table) *table, void *key)
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{
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MAP_LOCK();
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PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
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if (NULL == cell) { return; }
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// If the cell contains a value, set it to the placeholder and shuffle up
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// everything
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if (0 == cell->secondMaps)
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{
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cell->value = MAP_TABLE_VALUE_PLACEHOLDER;
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}
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else
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{
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PREFIX(_table_move_second)(table, cell);
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}
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table->table_used--;
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MAP_UNLOCK();
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}
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__attribute__((unused))
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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static MAP_TABLE_VALUE_TYPE*
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#else
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static MAP_TABLE_VALUE_TYPE
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#endif
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PREFIX(_table_get)(PREFIX(_table) *table,
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const void *key)
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{
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PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
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if (NULL == cell)
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{
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return NULL;
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#else
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return MAP_TABLE_VALUE_PLACEHOLDER;
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#endif
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}
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return &cell->value;
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#else
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return cell->value;
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#endif
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}
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__attribute__((unused))
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static void PREFIX(_table_set)(PREFIX(_table) *table, const void *key,
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MAP_TABLE_VALUE_TYPE value)
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{
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PREFIX(_table_cell) cell = PREFIX(_table_get_cell)(table, key);
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if (NULL == cell)
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{
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PREFIX(_insert)(table, value);
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}
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cell->value = value;
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}
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__attribute__((unused))
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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static MAP_TABLE_VALUE_TYPE*
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#else
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static MAP_TABLE_VALUE_TYPE
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#endif
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PREFIX(_next)(PREFIX(_table) *table,
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struct PREFIX(_table_enumerator) **state)
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{
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if (NULL == *state)
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{
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*state = CALLOC(1, sizeof(struct PREFIX(_table_enumerator)));
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// Make sure that we are not reallocating the table when we start
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// enumerating
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MAP_LOCK();
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(*state)->table = table;
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(*state)->index = -1;
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IF_NO_GC(__sync_fetch_and_add(&table->enumerator_count, 1);)
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MAP_UNLOCK();
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}
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if ((*state)->seen >= (*state)->table->table_used)
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{
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#ifndef ENABLE_GC
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MAP_LOCK();
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__sync_fetch_and_sub(&table->enumerator_count, 1);
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MAP_UNLOCK();
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free(*state);
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#endif
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return NULL;
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#else
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return MAP_TABLE_VALUE_PLACEHOLDER;
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#endif
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}
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while ((++((*state)->index)) < TABLE_SIZE((*state)->table))
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{
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if (!MAP_TABLE_VALUE_NULL((*state)->table->table[(*state)->index].value))
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{
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(*state)->seen++;
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return &(*state)->table->table[(*state)->index].value;
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#else
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return (*state)->table->table[(*state)->index].value;
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#endif
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}
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}
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#ifndef ENABLE_GC
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// Should not be reached, but may be if the table is unsafely modified.
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MAP_LOCK();
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table->enumerator_count--;
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MAP_UNLOCK();
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free(*state);
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#endif
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return NULL;
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#else
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return MAP_TABLE_VALUE_PLACEHOLDER;
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#endif
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}
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/**
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* Returns the current value for an enumerator. This is used when you remove
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* objects during enumeration. It may cause others to be shuffled up the
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* table.
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*/
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__attribute__((unused))
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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static MAP_TABLE_VALUE_TYPE*
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#else
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static MAP_TABLE_VALUE_TYPE
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#endif
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PREFIX(_current)(PREFIX(_table) *table,
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struct PREFIX(_table_enumerator) **state)
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{
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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return &(*state)->table->table[(*state)->index].value;
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#else
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return (*state)->table->table[(*state)->index].value;
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#endif
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}
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#undef TABLE_SIZE
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#undef REALLY_PREFIX_SUFFIX
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#undef PREFIX_SUFFIX
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#undef PREFIX
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#undef MAP_TABLE_NAME
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#undef MAP_TABLE_COMPARE_FUNCTION
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#undef MAP_TABLE_HASH_KEY
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#undef MAP_TABLE_HASH_VALUE
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#ifdef MAP_TABLE_STATIC_SIZE
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# undef MAP_TABLE_STATIC_SIZE
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#endif
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#undef MAP_TABLE_VALUE_TYPE
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#undef MAP_LOCK
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#undef MAP_UNLOCK
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#ifdef MAP_TABLE_NO_LOCK
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# undef MAP_TABLE_NO_LOCK
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#endif
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#ifdef MAP_TABLE_SINGLE_THREAD
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# undef MAP_TABLE_SINGLE_THREAD
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#endif
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#undef MAP_TABLE_VALUE_NULL
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#undef MAP_TABLE_VALUE_PLACEHOLDER
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#ifdef MAP_TABLE_ACCESS_BY_REFERENCE
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# undef MAP_TABLE_ACCESS_BY_REFERENCE
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#endif
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#undef CALLOC
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#undef IF_NO_GC
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#undef IF_GC
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#undef MAP_TABLE_TYPES_BITMAP
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