darling-libobjc2/class.c
theraven b04cccf46b Fixed some issues in runtime.c when looking up methods. This fixes some issues with DO.
Removed GNU dtable and sparse array implementations, replaced entirely now with versions based on the Étoilé runtime.  Performance is roughly equivalent in microbenchmarks, memory usage is significantly lower (Gorm goes from 95MB to 50MB on my machine - this will be even more pronounced on 64-bit systems), which should improve cache usage considerably.  Still room for some performance tuning, however.
2010-05-16 20:39:54 +00:00

233 lines
7.4 KiB
C

/* GNU Objective C Runtime class related functions
Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002, 2009
Free Software Foundation, Inc.
Contributed by Kresten Krab Thorup and Dennis Glatting.
Lock-free class table code designed and written from scratch by
Nicola Pero, 2001.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation; either version 3, or (at your option) any later version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
/*
The code in this file critically affects class method invocation
speed. This long preamble comment explains why, and the issues
involved.
One of the traditional weaknesses of the GNU Objective-C runtime is
that class method invocations are slow. The reason is that when you
write
array = [NSArray new];
this gets basically compiled into the equivalent of
array = [(objc_get_class ("NSArray")) new];
objc_get_class returns the class pointer corresponding to the string
`NSArray'; and because of the lookup, the operation is more
complicated and slow than a simple instance method invocation.
Most high performance Objective-C code (using the GNU Objc runtime)
I had the opportunity to read (or write) work around this problem by
caching the class pointer:
Class arrayClass = [NSArray class];
... later on ...
array = [arrayClass new];
array = [arrayClass new];
array = [arrayClass new];
In this case, you always perform a class lookup (the first one), but
then all the [arrayClass new] methods run exactly as fast as an
instance method invocation. It helps if you have many class method
invocations to the same class.
The long-term solution to this problem would be to modify the
compiler to output tables of class pointers corresponding to all the
class method invocations, and to add code to the runtime to update
these tables - that should in the end allow class method invocations
to perform precisely as fast as instance method invocations, because
no class lookup would be involved. I think the Apple Objective-C
runtime uses this technique. Doing this involves synchronized
modifications in the runtime and in the compiler.
As a first medicine to the problem, I [NP] have redesigned and
rewritten the way the runtime is performing class lookup. This
doesn't give as much speed as the other (definitive) approach, but
at least a class method invocation now takes approximately 4.5 times
an instance method invocation on my machine (it would take approx 12
times before the rewriting), which is a lot better.
One of the main reason the new class lookup is so faster is because
I implemented it in a way that can safely run multithreaded without
using locks - a so-called `lock-free' data structure. The atomic
operation is pointer assignment. The reason why in this problem
lock-free data structures work so well is that you never remove
classes from the table - and the difficult thing with lock-free data
structures is freeing data when is removed from the structures. */
#include "objc/runtime-legacy.h" /* the kitchen sink */
#include "objc/objc.h"
#include "objc/objc-api.h"
#include "lock.h"
#include "magic_objects.h"
#include <stdlib.h>
/* We use a table which maps a class name to the corresponding class
* pointer. The first part of this file defines this table, and
* functions to do basic operations on the table. The second part of
* the file implements some higher level Objective-C functionality for
* classes by using the functions provided in the first part to manage
* the table. */
/* Insert a class in the table (used when a new class is registered). */
void class_table_insert (Class class_pointer);
/* Get a class from the table. This does not need mutex protection.
Currently, this function is called each time you call a static
method, this is why it must be very fast. */
/* Enumerate over the class table. */
Class class_table_next (void **e);
/**
** Objective-C runtime functions
**/
/* This is a hook which is called by objc_get_class and
objc_lookup_class if the runtime is not able to find the class.
This may e.g. try to load in the class using dynamic loading. */
Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
Class class_table_get_safe(const char*);
/* This function adds a class to the class hash table, and assigns the
class a number, unless it's already known. */
void
__objc_add_class_to_hash (Class class)
{
Class h_class;
LOCK(__objc_runtime_mutex);
/* Make sure it's not a meta class. */
assert (CLS_ISCLASS (class));
/* Check to see if the class is already in the hash table. */
h_class = class_table_get_safe (class->name);
if (! h_class)
{
/* The class isn't in the hash table. Add the class and assign a class
number. */
static unsigned int class_number = 1;
CLS_SETNUMBER (class, class_number);
CLS_SETNUMBER (class->class_pointer, class_number);
++class_number;
class_table_insert (class);
}
UNLOCK(__objc_runtime_mutex);
}
/* Get the class object for the class named NAME. If NAME does not
identify a known class, the hook _objc_lookup_class is called. If
this fails, nil is returned. */
Class
objc_lookup_class (const char *name)
{
Class class;
class = class_table_get_safe (name);
if (class)
return class;
if (_objc_lookup_class)
return (*_objc_lookup_class) (name);
else
return 0;
}
/* Get the class object for the class named NAME. If NAME does not
identify a known class, the hook _objc_lookup_class is called. If
this fails, an error message is issued and the system aborts. */
Class
objc_get_class (const char *name)
{
Class class;
class = class_table_get_safe (name);
if (class)
return class;
if (_objc_lookup_class)
class = (*_objc_lookup_class) (name);
if (class)
return class;
objc_error (nil, OBJC_ERR_BAD_CLASS,
"objc runtime: cannot find class %s\n", name);
return 0;
}
MetaClass
objc_get_meta_class (const char *name)
{
return objc_get_class (name)->class_pointer;
}
/* This function provides a way to enumerate all the classes in the
executable. Pass *ENUM_STATE == NULL to start the enumeration. The
function will return 0 when there are no more classes.
For example:
id class;
void *es = NULL;
while ((class = objc_next_class (&es)))
... do something with class;
*/
Class
objc_next_class (void **enum_state)
{
Class class;
class = class_table_next ( enum_state);
return class;
}
Class
class_pose_as (Class impostor, Class super_class)
{
fprintf(stderr, "Class posing is no longer supported.\n");
fprintf(stderr, "Please use class_replaceMethod() instead.\n");
abort();
}