mirror of
https://github.com/darlinghq/darling-libxml2.git
synced 2025-01-10 22:46:34 +00:00
Added support for Borland C++
This commit is contained in:
parent
19b8764833
commit
9e0acaa03f
335
win32/Makefile.bcb
Normal file
335
win32/Makefile.bcb
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@ -0,0 +1,335 @@
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# Makefile for libxml2, specific for Windows, BCB6 and Borland make.
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#
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# Take a look at the beginning and modify the variables to suit your
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# environment. Having done that, you can do a
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#
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# make [all] to build the libxml and the accompanying utilities.
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# make clean to remove all compiler output files and return to a
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# clean state.
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# make rebuild to rebuild everything from scratch. This basically does
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# a 'nmake clean' and then a 'nmake all'.
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# make install to install the library and its header files.
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#
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# June 2003, Eric Zurcher <Eric.Zurcher@csiro.au>
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# based on the MSVC version of
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# March 2002, Igor Zlatkovic <igor@zlatkovic.com>
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AUTOCONF = .\config.bcb
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# If you cannot run the configuration script, which would take the burden of
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# editing this file from your back, then remove the following line...
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!include $(AUTOCONF)
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# ...and enable the following lines and adapt them to your environment.
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#XML_SRCDIR = ..
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#UTILS_SRCDIR = ..
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#BINDIR = binaries
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#LIBXML_MAJOR_VERSION = 0 # set this to the right value.
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#LIBXML_MINOR_VERSION = 0 # set this to the right value.
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#LIBXML_MICRO_VERSION = 0 # set this to the right value.
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#WITH_TRIO = 0
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#WITH_THREADS = 0
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#WITH_FTP = 1
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#WITH_HTTP = 1
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#WITH_HTML = 1
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#WITH_C14N = 1
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#WITH_CATALOG = 1
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#WITH_DOCB = 1
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#WITH_XPATH = 1
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#WITH_XPTR = 1
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#WITH_XINCLUDE = 1
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#WITH_ICONV = 1
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#WITH_ZLIB = 0
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#WITH_DEBUG = 1
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#WITH_MEM_DEBUG = 0
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#WITH_SCHEMAS = 1
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#DEBUG = 0
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#STATIC = 0
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#PREFIX = . # set this to the right value.
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#BINPREFIX = $(PREFIX)\bin
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#INCPREFIX = $(PREFIX)\include
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#LIBPREFIX = $(PREFIX)\lib
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#SOPREFIX = $(PREFIX)\lib
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#INCLUDE = $(INCLUDE);$(INCPREFIX)
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#LIB = $(LIB);$(LIBPREFIX)
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# There should never be a need to modify anything below this line.
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# ----------------------------------------------------------------
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!if !$d(BCB)
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BCB = $(MAKEDIR)\..
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!endif
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# Names of various input and output components.
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XML_NAME = xml2
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XML_BASENAME = Lib$(XML_NAME)
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XML_SO = $(XML_BASENAME).dll
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XML_IMP = $(XML_BASENAME).lib
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XML_DEF = $(XML_BASENAME).def
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XML_A = $(XML_BASENAME)_a.lib
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# Place where we let the compiler put its intermediate trash.
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XML_INTDIR = $(XML_BASENAME).int
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XML_INTDIR_A = $(XML_BASENAME)_a.int
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UTILS_INTDIR = utils.int
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# The preprocessor and its options.
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CPP = cpp32.exe -P- -DWIN32
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CPPFLAGS = -I$(XML_SRCDIR)\include
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!if "$(WITH_THREADS)" != "no"
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CPPFLAGS = $(CPPFLAGS) -D_REENTRANT -D__MT__
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!endif
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# The compiler and its options.
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CC = bcc32.exe
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CFLAGS = -q -DWIN32 -D_NO_VCL -D_WINDOWS -D_MBCS -DEILSEQ=2 -w-
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CFLAGS = $(CFLAGS) -I$(XML_SRCDIR) -I$(XML_SRCDIR)\include -I$(INCPREFIX) -I$(INCLUDE)
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!if "$(WITH_THREADS)" != "no"
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CFLAGS = $(CFLAGS) -D_REENTRANT -tWM
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!endif
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!if "$(WITH_THREADS)" == "yes" || "$(WITH_THREADS)" == "ctls"
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CFLAGS = $(CFLAGS) -DHAVE_WIN32_THREADS -DHAVE_COMPILER_TLS
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!else if "$(WITH_THREADS)" == "native"
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CFLAGS = $(CFLAGS) -DHAVE_WIN32_THREADS
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!else if "$(WITH_THREADS)" == "posix"
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CFLAGS = $(CFLAGS) -DHAVE_PTHREAD_H
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!endif
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!if "$(WITH_ZLIB)" == "1"
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CFLAGS = $(CFLAGS) -DHAVE_ZLIB_H
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!endif
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# The linker and its options.
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LD = ilink32.exe
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LDFLAGS = -q -U$(LIBXML_MAJOR_VERSION).$(LIBXML_MINOR_VERSION)
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LDFLAGS = $(LDFLAGS) -L$(BINDIR);$(LIBPREFIX);$(LIB);$(BCB)\lib\PSdk
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LIBS = import32.lib
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!if "$(WITH_THREADS)" != "no"
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LIBS = $(LIBS) cw32mti.lib
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!else
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LIBS = $(LIBS) cw32i.lib
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!endif
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!if "$(WITH_FTP)" == "1" || "$(WITH_HTTP)" == "1"
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LIBS = $(LIBS) wsock32.lib
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!endif
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!if "$(WITH_ICONV)" == "1"
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LIBS = $(LIBS) iconv-omf.lib
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!endif
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!if "$(WITH_ZLIB)" == "1"
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LIBS = $(LIBS) zlib-omf.lib
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!endif
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!if "$(WITH_THREADS)" == "posix"
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LIBS = $(LIBS) pthreadVC.lib
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!endif
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# The archiver and its options.
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AR = tlib.exe
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ARFLAGS = /P64 /0
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# Optimisation and debug symbols.
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!if "$(DEBUG)" == "1"
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CFLAGS = $(CFLAGS) -D_DEBUG -Od -v
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LDFLAGS = $(LDFLAGS) -v
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!else
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CFLAGS = $(CFLAGS) -DNDEBUG -O2
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LDFLAGS = $(LDFLAGS)
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!endif
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# Libxml object files.
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XML_OBJS = $(XML_INTDIR)\c14n.obj\
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$(XML_INTDIR)\catalog.obj\
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$(XML_INTDIR)\debugXML.obj\
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$(XML_INTDIR)\dict.obj\
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$(XML_INTDIR)\DOCBparser.obj\
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$(XML_INTDIR)\encoding.obj\
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$(XML_INTDIR)\entities.obj\
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$(XML_INTDIR)\error.obj\
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$(XML_INTDIR)\globals.obj\
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$(XML_INTDIR)\hash.obj\
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$(XML_INTDIR)\HTMLparser.obj\
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$(XML_INTDIR)\HTMLtree.obj\
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$(XML_INTDIR)\list.obj\
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$(XML_INTDIR)\nanoftp.obj\
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$(XML_INTDIR)\nanohttp.obj\
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$(XML_INTDIR)\parser.obj\
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$(XML_INTDIR)\parserInternals.obj\
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$(XML_INTDIR)\relaxng.obj\
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$(XML_INTDIR)\SAX.obj\
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$(XML_INTDIR)\SAX2.obj\
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$(XML_INTDIR)\threads.obj\
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$(XML_INTDIR)\tree.obj\
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$(XML_INTDIR)\uri.obj\
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$(XML_INTDIR)\valid.obj\
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$(XML_INTDIR)\xinclude.obj\
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$(XML_INTDIR)\xlink.obj\
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$(XML_INTDIR)\xmlIO.obj\
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$(XML_INTDIR)\xmlmemory.obj\
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$(XML_INTDIR)\xmlreader.obj\
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$(XML_INTDIR)\xmlregexp.obj\
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$(XML_INTDIR)\xmlschemas.obj\
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$(XML_INTDIR)\xmlschemastypes.obj\
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$(XML_INTDIR)\xmlunicode.obj\
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$(XML_INTDIR)\xpath.obj\
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$(XML_INTDIR)\xpointer.obj
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# Static libxml object files.
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XML_OBJS_A = $(XML_INTDIR_A)\c14n.obj\
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$(XML_INTDIR_A)\catalog.obj\
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$(XML_INTDIR_A)\debugXML.obj\
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$(XML_INTDIR_A)\dict.obj\
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$(XML_INTDIR_A)\DOCBparser.obj\
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$(XML_INTDIR_A)\encoding.obj\
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$(XML_INTDIR_A)\entities.obj\
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$(XML_INTDIR_A)\error.obj\
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$(XML_INTDIR_A)\globals.obj\
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$(XML_INTDIR_A)\hash.obj\
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$(XML_INTDIR_A)\HTMLparser.obj\
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$(XML_INTDIR_A)\HTMLtree.obj\
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$(XML_INTDIR_A)\list.obj\
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$(XML_INTDIR_A)\nanoftp.obj\
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$(XML_INTDIR_A)\nanohttp.obj\
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$(XML_INTDIR_A)\parser.obj\
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$(XML_INTDIR_A)\parserInternals.obj\
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$(XML_INTDIR_A)\relaxng.obj\
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$(XML_INTDIR_A)\SAX.obj\
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$(XML_INTDIR_A)\SAX2.obj\
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$(XML_INTDIR_A)\threads.obj\
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$(XML_INTDIR_A)\tree.obj\
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$(XML_INTDIR_A)\uri.obj\
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$(XML_INTDIR_A)\valid.obj\
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$(XML_INTDIR_A)\xinclude.obj\
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$(XML_INTDIR_A)\xlink.obj\
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$(XML_INTDIR_A)\xmlIO.obj\
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$(XML_INTDIR_A)\xmlmemory.obj\
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$(XML_INTDIR_A)\xmlreader.obj\
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$(XML_INTDIR_A)\xmlregexp.obj\
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$(XML_INTDIR_A)\xmlschemas.obj\
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$(XML_INTDIR_A)\xmlschemastypes.obj\
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$(XML_INTDIR_A)\xmlunicode.obj\
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$(XML_INTDIR_A)\xpath.obj\
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$(XML_INTDIR_A)\xpointer.obj
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# Xmllint and friends executables.
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UTILS = $(BINDIR)\xmllint.exe\
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$(BINDIR)\xmlcatalog.exe\
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$(BINDIR)\testAutomata.exe\
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$(BINDIR)\testC14N.exe\
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$(BINDIR)\testDocbook.exe\
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$(BINDIR)\testHTML.exe\
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$(BINDIR)\testReader.exe\
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$(BINDIR)\testRelax.exe\
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$(BINDIR)\testRegexp.exe\
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$(BINDIR)\testSAX.exe\
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$(BINDIR)\testSchemas.exe\
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$(BINDIR)\testURI.exe\
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$(BINDIR)\testXPath.exe
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!if "$(WITH_THREADS)" == "yes" || "$(WITH_THREADS)" == "ctls" || "$(WITH_THREADS)" == "native"
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UTILS = $(UTILS) $(BINDIR)\testThreadsWin32.exe
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!else if "$(WITH_THREADS)" == "posix"
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UTILS = $(UTILS) $(BINDIR)\testThreads.exe
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!endif
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all : libxml libxmla utils
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libxml : $(BINDIR)\$(XML_SO)
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libxmla : $(BINDIR)\$(XML_A)
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utils : $(UTILS)
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clean :
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if exist $(XML_INTDIR) rmdir /S /Q $(XML_INTDIR)
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if exist $(XML_INTDIR_A) rmdir /S /Q $(XML_INTDIR_A)
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if exist $(UTILS_INTDIR) rmdir /S /Q $(UTILS_INTDIR)
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if exist $(BINDIR) rmdir /S /Q $(BINDIR)
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distclean : clean
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if exist config.* del config.*
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if exist Makefile del Makefile
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rebuild : clean all
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install : all
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if not exist $(INCPREFIX)\libxml mkdir $(INCPREFIX)\libxml
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if not exist $(BINPREFIX) mkdir $(BINPREFIX)
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if not exist $(LIBPREFIX) mkdir $(LIBPREFIX)
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copy $(XML_SRCDIR)\include\libxml\*.h $(INCPREFIX)\libxml
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copy $(BINDIR)\$(XML_SO) $(SOPREFIX)
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copy $(BINDIR)\$(XML_A) $(LIBPREFIX)
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copy $(BINDIR)\$(XML_IMP) $(LIBPREFIX)
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copy $(BINDIR)\*.exe $(BINPREFIX)
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-copy $(BINDIR)\*.pdb $(BINPREFIX)
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# This is a target for me, to make a binary distribution. Not for the public use,
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# keep your hands off :-)
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BDVERSION = $(LIBXML_MAJOR_VERSION).$(LIBXML_MINOR_VERSION).$(LIBXML_MICRO_VERSION)
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BDPREFIX = $(XML_BASENAME)-$(BDVERSION).win32
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bindist : all
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$(MAKE) /nologo PREFIX=$(BDPREFIX) BINPREFIX=$(BDPREFIX)\util install
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cscript //NoLogo configure.js genreadme $(XML_BASENAME) $(BDVERSION) $(BDPREFIX)\readme.txt
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# Makes the output directory.
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$(BINDIR) :
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if not exist $(BINDIR) mkdir $(BINDIR)
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# Makes the libxml intermediate directory.
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$(XML_INTDIR) :
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if not exist $(XML_INTDIR) mkdir $(XML_INTDIR)
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# Makes the static libxml intermediate directory.
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$(XML_INTDIR_A) :
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if not exist $(XML_INTDIR_A) mkdir $(XML_INTDIR_A)
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# An implicit rule for libxml compilation.
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{$(XML_SRCDIR)}.c{$(XML_INTDIR)}.obj:
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$(CC) $(CFLAGS) -n$(XML_INTDIR) -c $<
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# An implicit rule for static libxml compilation.
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{$(XML_SRCDIR)}.c{$(XML_INTDIR_A)}.obj:
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$(CC) $(CFLAGS) -DLIBXML_STATIC -n$(XML_INTDIR_A)\ -c $<
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# Compiles libxml source. Uses the implicit rule for commands.
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$(XML_OBJS) : $(XML_INTDIR)
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# Compiles static libxml source. Uses the implicit rule for commands.
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$(XML_OBJS_A) : $(XML_INTDIR_A)
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#def4bcb.exe : def4bcb.c
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# Creates the export definition file (DEF) for libxml.
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$(XML_INTDIR)\$(XML_DEF) : $(XML_INTDIR) $(XML_DEF).src
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$(CPP) $(CPPFLAGS) -o $(XML_INTDIR)\$(XML_DEF).tmp $(XML_DEF).src
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def4bcb -msnames < $(XML_INTDIR)\$(XML_DEF).tmp > $(XML_INTDIR)\$(XML_DEF)
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# Creates the libxml shared object.
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$(BINDIR)\$(XML_SO) : $(BINDIR) $(XML_OBJS)
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$(LD) $(LDFLAGS) -Tpd -Gi c0d32.obj $(XML_OBJS),$(BINDIR)\$(XML_SO),,$(LIBS),,
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|
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# Creates the libxml archive.
|
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$(BINDIR)\$(XML_A) : $(BINDIR) $(XML_OBJS_A)
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$(AR) $(BINDIR)\$(XML_A) $(ARFLAGS) /u $(XML_OBJS_A)
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||||
|
||||
# Makes the utils intermediate directory.
|
||||
$(UTILS_INTDIR) :
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if not exist $(UTILS_INTDIR) mkdir $(UTILS_INTDIR)
|
||||
|
||||
# An implicit rule for xmllint and friends.
|
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!if "$(STATIC)" == "1"
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{$(UTILS_SRCDIR)}.c{$(BINDIR)}.exe:
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$(CC) -DLIBXML_STATIC -w -D_RTLDLL -tWC $(CFLAGS) -o$(UTILS_INTDIR)\$&.obj -c $<
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$(LD) $(LDFLAGS) c0x32.obj $(UTILS_INTDIR)\$&.obj,$@,,$(LIBS) $(XML_A)
|
||||
!else
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{$(UTILS_SRCDIR)}.c{$(BINDIR)}.exe:
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$(CC) $(CFLAGS) -D_RTLDLL -tWC -o$(UTILS_INTDIR)\$&.obj -c $<
|
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$(LD) $(LDFLAGS) c0x32.obj $(UTILS_INTDIR)\$&.obj $(XML_IMP),$@,,$(LIBS)
|
||||
!endif
|
||||
|
||||
# Builds xmllint and friends. Uses the implicit rule for commands.
|
||||
$(UTILS) : $(UTILS_INTDIR) $(BINDIR) libxml libxmla
|
||||
|
||||
# Source dependences should be autogenerated somehow here, but how to
|
||||
# do it? I have no clue.
|
||||
|
181
win32/Readme.txt
181
win32/Readme.txt
@ -1,19 +1,45 @@
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Windows port
|
||||
------------
|
||||
============
|
||||
|
||||
This directory contains the files required to build this software on the
|
||||
native Windows platform.
|
||||
|
||||
As a rule of thumb, the root of this directory contains files needed
|
||||
to build the library using the command-line tools, while various
|
||||
subdirectories contain project files for various IDEs.
|
||||
native Windows platform. This is not a place to look for help if you are
|
||||
using a POSIX emulator, such as Cygwin. Check the Unix instructions for
|
||||
that.
|
||||
|
||||
|
||||
1. Building from the command-line
|
||||
=================================
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||||
|
||||
This is the easiest, preferred and currently supported method.
|
||||
CONTENTS
|
||||
========
|
||||
|
||||
1. General
|
||||
1.1 Building From the Command-Line
|
||||
1.2 Configuring The Source
|
||||
1.3 Compiling
|
||||
1.4 Installing
|
||||
|
||||
2. Compiler Specifics
|
||||
2.1 Microsoft Visual C/C++
|
||||
2.1 GNU C/C++, Mingw Edition
|
||||
2.2 Borland C++ Builder
|
||||
2.2.1 Building with iconv support
|
||||
2.2.2 Compatability problems with MSVC (and probably CYGWIN)
|
||||
2.2.3 Other caveats
|
||||
|
||||
|
||||
|
||||
|
||||
1. General
|
||||
==========
|
||||
|
||||
|
||||
1.1 Building From The Command-Line
|
||||
----------------------------------
|
||||
|
||||
This is the easiest, preferred and currently supported method. It can
|
||||
be that a subdirectory of the directory where this file resides
|
||||
contains project files for some IDE. If you want to use that, please
|
||||
refer to the readme file within that subdirectory.
|
||||
|
||||
In order to build from the command-line you need to make sure that
|
||||
your compiler works from the command line. This is not always the
|
||||
@ -28,14 +54,14 @@ configuration script is written in JScript, a Microsoft's
|
||||
implementation of the ECMA scripting language. Almost every Windows
|
||||
machine can execute this through the Windows Scripting Host. If your
|
||||
system lacks the ability to execute JScript for some reason, you must
|
||||
perform the configuration manually.
|
||||
perform the configuration manually and you are on your own with that.
|
||||
|
||||
The second step is compiling the source and, optionally, installing it
|
||||
to the location of your choosing.
|
||||
|
||||
|
||||
1.1 Configuring the source automatically
|
||||
----------------------------------------
|
||||
1.2 Configuring The Source
|
||||
--------------------------
|
||||
|
||||
The configuration script accepts numerous options. Some of these
|
||||
affect features which will be available in the compiled software,
|
||||
@ -70,35 +96,14 @@ who need this, or if a single one has a very good reason, I will
|
||||
modify the Makefile to allow spaces in paths.
|
||||
|
||||
|
||||
1.2 (Not) Configuring the source manually
|
||||
-----------------------------------------
|
||||
|
||||
The manual configuration is pretty straightforward, but I would
|
||||
suggest rather to get a JScript engine and let the configure script do
|
||||
it for you. This process involves editing the apropriate Makefile to
|
||||
suit your needs, as well as manually generating certain *.h files from
|
||||
their *.h.in sources.
|
||||
|
||||
If you really have no idea what I am talking about and ask yourself
|
||||
what in Gods name do I mean with '*.h files and their *.h.in sources',
|
||||
then you really should do an automatic configuration. Which files must
|
||||
be generated and what needs to be done with their sources in order to
|
||||
generate them is something people who have built this software before
|
||||
allready know. You will not find any explanations for that
|
||||
here. Please configure the source manually only if you allready know
|
||||
what you must do. Otherwise, you have the choice of either getting a
|
||||
precompiled binary distribution, or performing the automatic
|
||||
configuration.
|
||||
|
||||
|
||||
1.3 Compiling
|
||||
-------------
|
||||
1.3 Compiling
|
||||
-------------
|
||||
|
||||
After the configuration stage has been completed, you want to build
|
||||
the software. You will have to use the make tool which comes with
|
||||
your compiler. If you, for example, configured the source to build
|
||||
with Microsoft's MSVC compiler, you would use the NMAKE utility. If
|
||||
ýou configured it to build with GNU C compiler, mingw edition, you
|
||||
you configured it to build with GNU C compiler, mingw edition, you
|
||||
would use the GNU make. Assuming you use MSVC, type
|
||||
|
||||
nmake
|
||||
@ -106,6 +111,10 @@ would use the GNU make. Assuming you use MSVC, type
|
||||
in the win32 subdirectory. When the building completes, you will find
|
||||
the executable files in win32\binaries directory.
|
||||
|
||||
|
||||
1.4 Installing
|
||||
--------------
|
||||
|
||||
You can install the software into the directory you specified to the
|
||||
configure script during the configure stage by typing
|
||||
|
||||
@ -114,20 +123,92 @@ configure script during the configure stage by typing
|
||||
That would be it, enjoy.
|
||||
|
||||
|
||||
2. Building with the IDE
|
||||
========================
|
||||
|
||||
Each supported IDE has its project files placed in a subdirectory of
|
||||
win32. If you use a particular IDE, you should be able to
|
||||
instinctively recognise its project files. When you have found your
|
||||
favourites, load them into the IDE and do whatever you would do with
|
||||
any other project files. If you are a novice and puzzled about how to
|
||||
use particular project files with a particular IDE, check for a readme
|
||||
file in that IDEs subdirectory. I won't discuss any particular IDE
|
||||
here, because I would like to keep this document as general as
|
||||
possible, and there is also a chance that support exists for IDEs
|
||||
which I have never seen.
|
||||
|
||||
|
||||
November 2002, Igor Zlatkovic <igor@zlatkovic.com>
|
||||
|
||||
2. Compiler Specifics
|
||||
=====================
|
||||
|
||||
|
||||
2.1 Microsoft Visual C/C++
|
||||
--------------------------
|
||||
|
||||
If you use the compiler which comes with Visual Studio .NET, note that
|
||||
it will link to its own C-runtime named msvcr70.dll. This file is not
|
||||
available on any machine which doesn't have .NET installed.
|
||||
|
||||
|
||||
2.2 GNU C/C++, Mingw edition
|
||||
----------------------------
|
||||
|
||||
When specifying paths to configure.js, please use slashes instead of
|
||||
backslashes for directory separation. Sometimes Mingw needs this. If
|
||||
this is the case, then 'make install' won't work correctly and you'll
|
||||
have to install manually.
|
||||
|
||||
|
||||
2.2 Borland C++ Builder
|
||||
-----------------------
|
||||
|
||||
To compile libxml2 with the BCB6 compiler and associated tools, just follow
|
||||
the basic instructions found in this file file. Be sure to specify
|
||||
the "compiler=bcb" option when running the configure script. To compile the
|
||||
library and test programs, just type
|
||||
|
||||
make -fMakefile.bcb
|
||||
|
||||
That should be all that's required. But there are a few other things to note:
|
||||
|
||||
2.2.1 Building with iconv support
|
||||
|
||||
If you configure libxml2 to include iconv support, you will obviously need to
|
||||
obtain the iconv library and include files. To get them, just follow the links
|
||||
at http://www.gnu.org/software/libiconv/ - there are pre-compiled Win32
|
||||
versions available, but note that these where built with MSVC. Hence the
|
||||
supplied import library is in COFF format rather than OMF format. You can
|
||||
convert this library by using Borland's COFF2OMF utility, or use IMPLIB to
|
||||
build a new import library from the DLL. Alternatively, it is possible to
|
||||
obtain the iconv source, and build the DLL using the Borland compiler.
|
||||
|
||||
There is a minor problem with the header files for iconv - they expect a
|
||||
macro named "EILSEQ" in errno.h, but this is not defined in the Borland
|
||||
headers, and its absence can cause problems. To circumvent this problem, I
|
||||
define EILSEQ=2 in Makefile.bcb. The value "2" is the value for ENOFILE (file
|
||||
not found). This should not have any disastrous side effects beyond possibly
|
||||
displaying a misleading error message in certain situations.
|
||||
|
||||
2.2.2 Compatability problems with MSVC (and probably CYGWIN)
|
||||
|
||||
A libxml2 DLL generated by BCB is callable from MSVC programs, but there is a
|
||||
minor problem with the names of the symbols exported from the library. The
|
||||
Borland compiler, by default, prepends an underscore character to global
|
||||
identifiers (functions and global variables) when generating object files.
|
||||
Hence the function "xmlAddChild" is added to the DLL with the name
|
||||
"_xmlAddChild". The MSVC compiler does not have this behaviour, and looks for
|
||||
the unadorned name. I currently circumvent this problem by writing a .def file
|
||||
which causes BOTH the adorned and unadorned names to be exported from the DLL.
|
||||
This behaviour may not be supported in the future.
|
||||
|
||||
An even worse problem is that of generating an import library for the DLL. The
|
||||
Borland-generated DLL is in OMF format. MSVC expects libraries in COFF format,
|
||||
but they don't provide a "OMF2COFF" utility, or even the equivalent of
|
||||
Borland's IMPLIB utility. But it is possible to create an import lib from the
|
||||
.def file, using the command:
|
||||
LIB /DEF:libxml2.def
|
||||
|
||||
If you don't have the .def file, it's possible to create one manually. Use
|
||||
DUMPBIN /EXPORTS /OUT:libxml2.tmp libxml2.dll to get a list of the exported
|
||||
names, and edit this into .def file format.
|
||||
|
||||
A similar problem is likely with Cygwin.
|
||||
|
||||
2.2.3 Other caveats
|
||||
|
||||
I have tested this only with BCB6, Professional Edition.
|
||||
|
||||
|
||||
|
||||
Authors: Igor Zlatkovic <igor@zlatkovic.com>
|
||||
Eric Zurcher <Eric.Zurcher@csiro.au>
|
||||
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user