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https://github.com/darlinghq/darling-objc4.git
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126 lines
3.4 KiB
Plaintext
126 lines
3.4 KiB
Plaintext
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/*
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* Copyright (c) 2007 Apple Inc. All Rights Reserved.
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*/
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/**
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* @file objc-zalloc.h
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*
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* "zone allocator" for objc.
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*
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* Provides packed allocation for data structures the runtime
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* almost never frees.
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*/
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#include "objc-private.h"
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#include "objc-zalloc.h"
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namespace objc {
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void *AtomicQueue::pop()
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{
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AtomicQueue l1, l2;
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l1.pair = pair; // non atomic on purpose
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do {
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if (l1.head == nullptr) {
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return nullptr;
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}
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l2.head = l1.head->next;
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l2.gen = l1.gen + 1;
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} while (!atomic_pair.compare_exchange_weak(l1.pair, l2.pair, relaxed, relaxed));
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return reinterpret_cast<void *>(l1.head);
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}
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void AtomicQueue::push_list(void *_head, void *_tail)
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{
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Entry *head = reinterpret_cast<Entry *>(_head);
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Entry *tail = reinterpret_cast<Entry *>(_tail);
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AtomicQueue l1, l2;
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l1.pair = pair; // non atomic load on purpose
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do {
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tail->next = l1.head;
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l2.head = head;
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l2.gen = l1.gen + 1;
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} while (!atomic_pair.compare_exchange_weak(l1.pair, l2.pair, release, relaxed));
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}
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template<class T>
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constexpr inline
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T gcd(T a, T b)
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{
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return b == 0 ? a : gcd(b, a % b);
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}
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template<class T>
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AtomicQueue Zone<T, false>::_freelist;
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template<class T>
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T *Zone<T, false>::alloc_slow()
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{
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// our malloc aligns to 16 bytes and this code should be used for sizes
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// small enough that this should always be an actual malloc bucket.
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//
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// The point of this code is *NOT* speed but optimal density
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constexpr size_t n_elem = MALLOC_ALIGNMENT / gcd(sizeof(T), size_t{MALLOC_ALIGNMENT});
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Element *slab = reinterpret_cast<Element *>(::calloc(n_elem, sizeof(T)));
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for (size_t i = 1; i < n_elem - 1; i++) {
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slab[i].next = &slab[i + 1];
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}
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_freelist.push_list(reinterpret_cast<void *>(&slab[1]),
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reinterpret_cast<void *>(&slab[n_elem - 1]));
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return reinterpret_cast<T *>(&slab[0]);
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}
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template<class T>
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T *Zone<T, false>::alloc()
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{
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void *e = _freelist.pop();
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if (e) {
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__builtin_bzero(e, sizeof(void *));
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return reinterpret_cast<T *>(e);
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}
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return alloc_slow();
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}
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template<class T>
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void Zone<T, false>::free(T *ptr)
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{
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if (ptr) {
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Element *e = reinterpret_cast<Element *>(ptr);
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__builtin_bzero(e->buf, sizeof(e->buf));
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_freelist.push(e);
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}
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}
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#if __OBJC2__
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#define ZoneInstantiate(type) \
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template class Zone<type, sizeof(type) % MALLOC_ALIGNMENT == 0>
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ZoneInstantiate(class_rw_t);
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ZoneInstantiate(class_rw_ext_t);
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#endif
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}
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