mirror of
https://github.com/darlinghq/darling-objc4.git
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162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
/*
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* Copyright (c) 2019 Apple Inc. All Rights Reserved.
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*/
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#ifndef _NSOBJECT_INTERNAL_H
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#define _NSOBJECT_INTERNAL_H
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/*
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* WARNING DANGER HAZARD BEWARE EEK
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*
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* Everything in this file is for Apple Internal use only.
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* These will change in arbitrary OS updates and in unpredictable ways.
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* When your program breaks, you get to keep both pieces.
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*/
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/*
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* NSObject-internal.h: Private SPI for use by other system frameworks.
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*/
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/***********************************************************************
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Autorelease pool implementation
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A thread's autorelease pool is a stack of pointers.
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Each pointer is either an object to release, or POOL_BOUNDARY which is
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an autorelease pool boundary.
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A pool token is a pointer to the POOL_BOUNDARY for that pool. When
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the pool is popped, every object hotter than the sentinel is released.
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The stack is divided into a doubly-linked list of pages. Pages are added
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and deleted as necessary.
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Thread-local storage points to the hot page, where newly autoreleased
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objects are stored.
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**********************************************************************/
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// structure version number. Only bump if ABI compatability is broken
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#define AUTORELEASEPOOL_VERSION 1
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// Set this to 1 to mprotect() autorelease pool contents
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#define PROTECT_AUTORELEASEPOOL 0
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// Set this to 1 to validate the entire autorelease pool header all the time
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// (i.e. use check() instead of fastcheck() everywhere)
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#define CHECK_AUTORELEASEPOOL (DEBUG)
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#ifdef __cplusplus
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#include <string.h>
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#include <assert.h>
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#include <objc/objc.h>
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#include <pthread.h>
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#ifndef C_ASSERT
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#if __has_feature(cxx_static_assert)
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#define C_ASSERT(expr) static_assert(expr, "(" #expr ")!")
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#elif __has_feature(c_static_assert)
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#define C_ASSERT(expr) _Static_assert(expr, "(" #expr ")!")
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#else
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#define C_ASSERT(expr)
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#endif
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#endif
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// Make ASSERT work when objc-private.h hasn't been included.
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#ifndef ASSERT
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#define ASSERT(x) assert(x)
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#endif
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struct magic_t {
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static const uint32_t M0 = 0xA1A1A1A1;
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# define M1 "AUTORELEASE!"
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static const size_t M1_len = 12;
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uint32_t m[4];
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magic_t() {
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ASSERT(M1_len == strlen(M1));
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ASSERT(M1_len == 3 * sizeof(m[1]));
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m[0] = M0;
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strncpy((char *)&m[1], M1, M1_len);
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}
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~magic_t() {
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// Clear magic before deallocation.
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// This prevents some false positives in memory debugging tools.
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// fixme semantically this should be memset_s(), but the
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// compiler doesn't optimize that at all (rdar://44856676).
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volatile uint64_t *p = (volatile uint64_t *)m;
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p[0] = 0; p[1] = 0;
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}
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bool check() const {
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return (m[0] == M0 && 0 == strncmp((char *)&m[1], M1, M1_len));
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}
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bool fastcheck() const {
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#if CHECK_AUTORELEASEPOOL
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return check();
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#else
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return (m[0] == M0);
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#endif
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}
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# undef M1
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};
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class AutoreleasePoolPage;
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struct AutoreleasePoolPageData
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{
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magic_t const magic;
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__unsafe_unretained id *next;
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pthread_t const thread;
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AutoreleasePoolPage * const parent;
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AutoreleasePoolPage *child;
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uint32_t const depth;
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uint32_t hiwat;
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AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
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: magic(), next(_next), thread(_thread),
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parent(_parent), child(nil),
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depth(_depth), hiwat(_hiwat)
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{
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}
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};
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struct thread_data_t
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{
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#ifdef __LP64__
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pthread_t const thread;
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uint32_t const hiwat;
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uint32_t const depth;
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#else
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pthread_t const thread;
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uint32_t const hiwat;
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uint32_t const depth;
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uint32_t padding;
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#endif
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};
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C_ASSERT(sizeof(thread_data_t) == 16);
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#undef C_ASSERT
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#endif
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#endif
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