darling-objc4/runtime/NSObject-internal.h
2020-06-09 21:50:17 -04:00

162 lines
4.4 KiB
C++

/*
* Copyright (c) 2019 Apple Inc. All Rights Reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#ifndef _NSOBJECT_INTERNAL_H
#define _NSOBJECT_INTERNAL_H
/*
* WARNING DANGER HAZARD BEWARE EEK
*
* Everything in this file is for Apple Internal use only.
* These will change in arbitrary OS updates and in unpredictable ways.
* When your program breaks, you get to keep both pieces.
*/
/*
* NSObject-internal.h: Private SPI for use by other system frameworks.
*/
/***********************************************************************
Autorelease pool implementation
A thread's autorelease pool is a stack of pointers.
Each pointer is either an object to release, or POOL_BOUNDARY which is
an autorelease pool boundary.
A pool token is a pointer to the POOL_BOUNDARY for that pool. When
the pool is popped, every object hotter than the sentinel is released.
The stack is divided into a doubly-linked list of pages. Pages are added
and deleted as necessary.
Thread-local storage points to the hot page, where newly autoreleased
objects are stored.
**********************************************************************/
// structure version number. Only bump if ABI compatability is broken
#define AUTORELEASEPOOL_VERSION 1
// Set this to 1 to mprotect() autorelease pool contents
#define PROTECT_AUTORELEASEPOOL 0
// Set this to 1 to validate the entire autorelease pool header all the time
// (i.e. use check() instead of fastcheck() everywhere)
#define CHECK_AUTORELEASEPOOL (DEBUG)
#ifdef __cplusplus
#include <string.h>
#include <assert.h>
#include <objc/objc.h>
#include <pthread.h>
#ifndef C_ASSERT
#if __has_feature(cxx_static_assert)
#define C_ASSERT(expr) static_assert(expr, "(" #expr ")!")
#elif __has_feature(c_static_assert)
#define C_ASSERT(expr) _Static_assert(expr, "(" #expr ")!")
#else
#define C_ASSERT(expr)
#endif
#endif
// Make ASSERT work when objc-private.h hasn't been included.
#ifndef ASSERT
#define ASSERT(x) assert(x)
#endif
struct magic_t {
static const uint32_t M0 = 0xA1A1A1A1;
# define M1 "AUTORELEASE!"
static const size_t M1_len = 12;
uint32_t m[4];
magic_t() {
ASSERT(M1_len == strlen(M1));
ASSERT(M1_len == 3 * sizeof(m[1]));
m[0] = M0;
strncpy((char *)&m[1], M1, M1_len);
}
~magic_t() {
// Clear magic before deallocation.
// This prevents some false positives in memory debugging tools.
// fixme semantically this should be memset_s(), but the
// compiler doesn't optimize that at all (rdar://44856676).
volatile uint64_t *p = (volatile uint64_t *)m;
p[0] = 0; p[1] = 0;
}
bool check() const {
return (m[0] == M0 && 0 == strncmp((char *)&m[1], M1, M1_len));
}
bool fastcheck() const {
#if CHECK_AUTORELEASEPOOL
return check();
#else
return (m[0] == M0);
#endif
}
# undef M1
};
class AutoreleasePoolPage;
struct AutoreleasePoolPageData
{
magic_t const magic;
__unsafe_unretained id *next;
pthread_t const thread;
AutoreleasePoolPage * const parent;
AutoreleasePoolPage *child;
uint32_t const depth;
uint32_t hiwat;
AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
: magic(), next(_next), thread(_thread),
parent(_parent), child(nil),
depth(_depth), hiwat(_hiwat)
{
}
};
struct thread_data_t
{
#ifdef __LP64__
pthread_t const thread;
uint32_t const hiwat;
uint32_t const depth;
#else
pthread_t const thread;
uint32_t const hiwat;
uint32_t const depth;
uint32_t padding;
#endif
};
C_ASSERT(sizeof(thread_data_t) == 16);
#undef C_ASSERT
#endif
#endif