mirror of
https://github.com/darlinghq/darling-top.git
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75 lines
2.1 KiB
C
75 lines
2.1 KiB
C
/*
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* Copyright (c) 2008 Apple Computer, Inc. All rights reserved.
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* The contents of this file constitute Original Code as defined in and
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* are subject to the Apple Public Source License Version 1.1 (the
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* "License"). You may not use this file except in compliance with the
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* License. Please obtain a copy of the License at
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* http://www.apple.com/publicsource and read it before using this file.
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*
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* This Original Code and all software distributed under the License are
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* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
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* License for the specific language governing rights and limitations
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* under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <curses.h>
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#include "preferences.h"
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#include "userinput_order.h"
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#include "top.h"
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static void mode_completion(void *tinst, struct user_input_state *s) {
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if(!strlen(s->buf)) {
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/* Use the current mode. */
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user_input_set_state(NULL);
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return;
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}
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if(top_prefs_set_mode(s->buf)) {
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char errbuf[60];
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if(-1 == snprintf(errbuf, sizeof(errbuf), "invalid mode: %s\n",
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s->buf)) {
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user_input_set_error_state("mode error buffer overflow");
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return;
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}
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user_input_set_error_state(errbuf);
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return;
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}
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/*Success*/
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/*
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* This has an order dependency, and assumes that the
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* relayout will be lazy.
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*/
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top_relayout_force();
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top_insert(tinst);
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user_input_set_state(NULL);
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}
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static void mode_draw(void *tinst, struct user_input_state *s, WINDOW *win,
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int row, int column) {
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char display[60];
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if(-1 == snprintf(display, sizeof(display), "mode [%s]: %s\n",
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top_prefs_get_mode_string(), s->buf))
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return;
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mvwaddstr(win, row, column, display);
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}
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struct user_input_state top_user_input_mode_state = {
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.offset = 0,
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.completion = mode_completion,
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.draw = mode_draw
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};
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