8433d68034
When building libcar for Windows, the array size calculation would be of type `unsigned long long` (aka `size_t`). However, `identifier` is of type `enum car_attribute_identifier` (aka `int`). This results in a warning due to the sign mismatch. Perform an explicit cast to the size type for the comparision to silence the warning. Take the opportunity to move the constant expression of the array length into a variable for ease of readability. |
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Libraries | ||
Specifications | ||
ThirdParty | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
LICENSE | ||
Makefile | ||
PATENTS | ||
README.md |
xcbuild
xcbuild is an Xcode-compatible build tool with the goal of providing faster builds, better documentation of the build process and running on multiple platforms (macOS, Linux, and Windows)
Why xcbuild?
Features | Performance | ||||
---|---|---|---|---|---|
🚀 | Blazing fast incremental builds | xcodebuild | xcbuild + Ninja | ||
📖 | Documents the Xcode build process | ||||
🔗 | Builds Xcode projects and workspaces | ||||
🐣 | Supports Swift apps and frameworks | Clean Build | 30.103s | 25.122s | |
✨ | Tools and libraries for Xcode projects | ||||
💝 | Fully compatible with xcpretty | ||||
🎩 | Uses Ninja and llbuild | Incremental Build | 2.190s | 0.046s ⚡ | |
:octocat: | Open source under the BSD license | ||||
🐧 | Builds on Linux and Windows |
xcbuild and other build tools
xctool | Buck | xcpretty |
---|---|---|
xcbuild and xctool are both Xcode-compatible build systems. We plan on slowly deprecating xctool's build support but keep it as a great way to run tests. | Facebook's main build system is Buck. Buck has a stronger architecture and advanced features like artifact caching while having a much simpler build format. If you have a new project, it's highly recommended. | xcbuild works great with xcpretty. Pipe the output from xcbuild to xcpretty the same way as you would from xcodebuild . |
Building
- Xcode 7 or later, on macOS.
- GCC 4.8 or later, on Linux.
libpng16-dev
,zlib1g-dev
,libxml2-dev
, andpkg-config
are also required. - Visual Studio 2015 or later, on Windows. A
zlib
DLL is also required. - CMake and Ninja (or llbuild).
- With Homebrew:
brew install cmake ninja
- With Chocolatey:
choco install cmake ninja
- With Homebrew:
To build:
- All platforms:
git clone https://github.com/facebook/xcbuild
cd xcbuild
git submodule update --init
- Linux and macOS:
make
Build output will be in the build
directory. Run xcbuild with ./build/xcbuild
.
- Windows (experimental):
cmake -Bbuild -H. -G "Visual Studio 14 2015" -DZLIB_ROOT=<path>
Open build\xcbuild.sln
and build.
Usage
The command line options are compatible with xcodebuild.
xcbuild -workspace Example.xcworkspace -scheme Example
Using Ninja (or llbuild)
To switch to the significantly faster Ninja executor:
xcbuild -executor ninja [-workspace Example.xcworkspace ...]
Besides the -executor ninja
parameters, the options are otherwise identical. The Ninja executor is fastest if it can avoid re-generating the Ninja files if the build configuration and input project files do not change.
Contributing
xcbuild actively welcomes contributions from the community. If you're interested in contributing, be sure to check out the contributing guide. It includes some tips for getting started in the codebase, as well as important information about the code of conduct, license, and CLA.
Thanks
xcbuild is built on build system documentation from the community. In particular, thanks to these people for their writing:
Third-party licenses are listed in the LICENSE
document.