5 Commits
Author SHA1 Message Date
Gleb MazovetskiyandClaude Sonnet 4.6 53b91fd7a2 Untangle more dependencies
Split several monolithic files to reduce transitive dependencies and
enable the dun_render_benchmark to link without bringing in all of
DevilutionX:

- Extract dungeon tile globals and loading functions from `gendung` into
  `dun_tile_data.{hpp,cpp}`
- Extract light table data and MakeLightTable from lighting into
  `engine/light_tables.{hpp,cpp}`
- Move cursor_id and SelectionRegion to cursor_defs.hpp
- Extract quest log rendering to `panels/quest_log.{hpp,cpp}`
- Extract drlg quest setpiece logic to `levels/drlg_quests.{hpp,cpp}`
- Extract quest data loading to `tables/questdat.{hpp,cpp}`
- Move `GameData` and `gbIsMultiplayer` into `game_mode.{hpp,cpp}`
- Add `parse_sfx_id.{hpp,cpp}`
- Update CMake libraries accordingly

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-08-23 06:08:15 +01:00
Gleb Mazovetskiy d3248e969a Untangle more dependencies
This allows us to make `clx_render_benchmark` and
`text_render_integration_test` standalone.
2025-07-20 14:11:36 +01:00
Anders Jenbo 3fb8be385b Add support for MPQ packed mods and turn Hellfire into one 2025-04-21 00:01:25 +02:00
Gleb Mazovetskiy 88a9a0656d Move option change handlers out of options.cpp
Fixes #7638
2025-01-13 11:57:25 +00:00
Gleb Mazovetskiy b76feb2be3 Extract game mode out of init.cpp
Untangles some dependencies
2025-01-09 11:02:19 +00:00