LP
f295e67b9f
Add multiplayer event logging
2025-11-25 04:07:49 +01:00
Gleb Mazovetskiy
88f706e0d1
SDL3: Add some backports / compat helpers
2025-10-10 00:49:44 +01:00
Trihedraf
d7079b7625
Fix SDL MinGW build
2022-09-03 02:52:07 +02:00
Trihedraf
e10780f6d9
Fix Building SDL2 for MinGW
2022-07-27 04:40:59 +02:00
Gleb Mazovetskiy and Ryzee119
ace30d2085
Xbox NXDK: Handle drives
...
1. Automount D drive
2. Mount E drive
3. Set preference and config paths to `E:\UDATA\devilutionx`
Co-authored-by: Ryzee119 <[email protected] >
2022-07-09 18:50:53 +01:00
staphen
56af849632
Use romfs on Switch for devilutionx.mpq
2022-04-09 03:23:42 +02:00
Gleb Mazovetskiy
74b2c03793
Link SDL2::SDLmain correctly
...
The `SDL_main.h` header defines `main` to be `SDL_main` *when needed
by the target platform. This header must be included before defining
`main`.
The `SDL2::SDLmain` library should be linked only to the executable, not
to `libdevilutionx`.
2021-11-27 20:36:11 +01:00
Ivan Epifanov
8e6f511d6c
Add vita tcp network support
2021-10-20 19:02:47 +02:00
Anders Jenbo
d9e0658643
Clang-tidy: basic naming
2021-07-02 22:55:01 +02:00
Anders Jenbo
871f168ea0
Clang-tidy: bugprone-reserved-identifier
2021-06-27 02:59:07 +02:00
staphen
8fbe5efd9e
Switch custom RNG for libsodium
2021-06-26 13:26:56 -07:00
Anders Jenbo
e2ead2cc5e
Port engine to Android
...
Set the font path for Android
Do not check for FileExists on CharisSILB.ttf for Android, FileExists
will always fail as it doesn't detect files located in the APK
port
2021-06-15 00:23:35 +02:00
obligaron
6fb1b0fed9
Seperate main(...) for binary and tests
2021-05-15 02:08:26 +02:00
Gleb Mazovetskiy
1c2650b235
GPERF: Option to dump heap profile of the 1st game iteration
...
If `GPERF` and `GPERF_HEAP_FIRST_GAME_ITERATION` are set,
start tracking allocation in `main` and save the heap state of the first game iteration.
2021-05-12 10:25:11 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00