Gleb Mazovetskiy
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88f706e0d1
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SDL3: Add some backports / compat helpers
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2025-10-10 00:49:44 +01:00 |
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Gleb Mazovetskiy
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1bbe8bfe08
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SDL3: Even more migration
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2025-10-09 01:28:37 +01:00 |
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Gleb Mazovetskiy
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a99cc9b40a
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SDL3: Some more migration
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2025-10-09 01:28:37 +01:00 |
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Gleb Mazovetskiy
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72d42143a1
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Demo: Disable KBCTRL while the demo is running
KBCTRL can interfere with the demo mode.
For example, Escape maps to Select on most KBCTRL platforms.
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2023-06-16 18:49:14 +01:00 |
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staphen
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b66b6c611b
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Produce multiple controller button events for SDL_JOYHATMOTION events
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2022-12-05 05:05:07 +01:00 |
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Gleb Mazovetskiy
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179ae009df
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Improve logic and fix for old compilers
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2022-10-17 01:01:21 +02:00 |
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staphen
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e67e4934cc
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Add padmapper for gamepad customization
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2022-10-17 01:01:21 +02:00 |
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Gleb Mazovetskiy
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9b8347996a
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Fix OpenDingux/RetroFW builds
Follow-up to https://github.com/diasurgical/devilutionX/pull/4414,
which removed the `state` field.
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2022-04-13 23:27:05 +02:00 |
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Anders Jenbo
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66d7a3c222
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[gamepad] Reuse repeat logic from mouse
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2022-04-13 02:13:31 +02:00 |
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Gleb Mazovetskiy
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787bc54310
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Only query cbutton state for button events
Similar to https://github.com/diasurgical/devilutionX/pull/4374
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2022-04-10 16:10:04 +01:00 |
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staphen
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a0bc3f218f
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Only query jbutton state for button events
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2022-04-10 00:31:54 +02:00 |
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Felipe Wannmacher
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889cc04f95
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Enhanced attack using controllers (#4019)
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2022-04-04 14:19:16 +02:00 |
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Anders Jenbo
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6b2481a76c
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Touch support on all SDL2 platforms
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2022-01-02 11:37:38 +01:00 |
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staphen
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74a77666b9
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Improve behavior of ToControllerButtonEvent()
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2021-12-24 23:08:41 +01:00 |
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Anders Jenbo
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2641932763
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Clang-tidy: readability-static-accessed-through-instance
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2021-06-27 00:56:08 +02:00 |
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Anders Jenbo
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b978d80119
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🎨 llvm-include-order
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2021-04-19 20:11:20 +02:00 |
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Anders Jenbo
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bb4e1960e7
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🎨 modernize-use-nullptr
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2021-04-19 16:02:05 +02:00 |
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Anders Jenbo
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8c821e98d3
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🚚 Restructure files
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2021-04-16 03:57:22 +02:00 |
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