Files
DevilutionX/Source/engine/load_clx.hpp
Gleb Mazovetskiy 17a97450bc Convert assets to CLX
Converted using the following commands:

```
cd Packaging/resources/assets
pcx2clx --transparent-color 1 --num-sprites 256 fonts/*.pcx && rm fonts/*.pcx
pcx2clx --num-sprites 2 ui_art/dvl_but_sml.pcx && rm ui_art/dvl_but_sml.pcx
pcx2clx --transparent-color 1 data/hintbox.pcx data/hintboxbackground.pcx && rm data/hintbox.pcx data/hintboxbackground.pcx
pcx2clx --transparent-color 1 --num-sprites 6 data/hinticons.pcx && rm data/hinticons.pcx
pcx2clx --num-sprites 2 data/panel8buc.pcx data/dirtybuc.pcx data/dirtybucp.pcx && rm data/panel8buc.pcx data/dirtybuc.pcx data/dirtybucp.pcx
pcx2clx --transparent-color 1 data/healthbox.pcx && rm data/healthbox.pcx
pcx2clx --transparent-color 1 --num-sprites 6 data/resistance.pcx && rm data/resistance.pcx
pcx2clx --transparent-color 1 --num-sprites 5 data/monstertags.pcx && rm data/monstertags.pcx
pcx2clx --transparent-color 1 data/stash.pcx && rm data/stash.pcx
pcx2clx --transparent-color 1 --num-sprites 5 data/stashnavbtns.pcx && rm data/stashnavbtns.pcx
pcx2clx **/*.pcx && rm **/*.pcx
git checkout master -- ui_art/black_diablo.pcx ui_art/black_hellfire.pcx data/charbg.pcx data/talkbutton.pcx data/panel8bucp.pcx
rm ui_art/black_diablo.clx ui_art/black_hellfire.clx data/charbg.clx data/talkbutton.clx data/panel8bucp.clx
```
2022-08-03 16:37:04 +02:00

30 lines
692 B
C++

#pragma once
#include "clx_sprite.hpp"
namespace devilution {
OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path);
inline OwnedClxSpriteList LoadClx(const char *path)
{
return LoadClxListOrSheet(path).list();
}
inline OwnedClxSpriteSheet LoadClxSheet(const char *path)
{
return LoadClxListOrSheet(path).sheet();
}
OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path);
inline OptionalOwnedClxSpriteList LoadOptionalClx(const char *path)
{
OptionalOwnedClxSpriteListOrSheet result = LoadOptionalClxListOrSheet(path);
if (!result)
return std::nullopt;
return std::move(*result).list();
}
} // namespace devilution