Files
DevilutionX/Source/loadsave.h
Gleb Mazovetskiy 4fa3732526 Add missing <cstdint> includes
Done with the following script:

```ruby
Dir["Source/**/*.{h,c,cc,cpp,hpp}"].each do |path|
  v = File.read(path)
  next if !v.include?("uint32_t") || v.include?("cstdint")

  lines = v.lines
  line_num = if lines[2].start_with?(" *")
    lines.index { |l| l.start_with?(" */") } + 3
  else
    3
  end

  lines.insert(line_num, "#include <cstdint>\n")

  File.write(path, lines.join(""))
end
```

then fixed-up manually
2023-05-10 13:50:12 +01:00

49 lines
1.4 KiB
C++

/**
* @file loadsave.h
*
* Interface of save game functionality.
*/
#pragma once
#include <cstdint>
#include "pfile.h"
#include "player.h"
#include "utils/attributes.h"
namespace devilution {
extern DVL_API_FOR_TEST bool gbIsHellfireSaveGame;
extern DVL_API_FOR_TEST uint8_t giNumberOfLevels;
void RemoveInvalidItem(Item &pItem);
_item_indexes RemapItemIdxFromDiablo(_item_indexes i);
_item_indexes RemapItemIdxToDiablo(_item_indexes i);
_item_indexes RemapItemIdxFromSpawn(_item_indexes i);
_item_indexes RemapItemIdxToSpawn(_item_indexes i);
bool IsHeaderValid(uint32_t magicNumber);
void LoadHotkeys();
void LoadHeroItems(Player &player);
/**
* @brief Remove invalid inventory items from the inventory grid
* @param player The player to remove invalid items from
*/
void RemoveEmptyInventory(Player &player);
/**
* @brief Load game state
* @param firstflag Can be set to false if we are simply reloading the current game
*/
void LoadGame(bool firstflag);
void SaveHotkeys(SaveWriter &saveWriter, const Player &player);
void SaveHeroItems(SaveWriter &saveWriter, Player &player);
void SaveGameData(SaveWriter &saveWriter);
void SaveGame();
void SaveLevel(SaveWriter &saveWriter);
void LoadLevel();
void ConvertLevels(SaveWriter &saveWriter);
void LoadStash();
void SaveStash(SaveWriter &stashWriter);
} // namespace devilution