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Adds a custom sized type for the world tile rectagle. This allows us to better express intent. It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
110 lines
4.9 KiB
C++
110 lines
4.9 KiB
C++
#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <array>
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#include "engine/points_in_rectangle_range.hpp"
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#include "engine/world_tile.hpp"
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#include "levels/gendung.h"
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namespace devilution {
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TEST(DrlgTest, RectangleRangeIterator)
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{
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constexpr WorldTileRectangle topLeftArea { { 1, 1 }, 1 };
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constexpr WorldTileRectangle bottomRightArea { { 3, 3 }, 1 };
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// Dungeon generation depends on the iteration order remaining unchanged to ensure we generate the same layout as vanilla Diablo/Hellfire
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std::array<std::array<int, 5>, 5> region {};
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int counter = 0;
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// Iterate over a 9 tile area in the top left of the region.
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for (WorldTilePosition position : PointsInRectangle(topLeftArea)) {
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region[position.x][position.y] = ++counter;
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}
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EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points";
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EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points";
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EXPECT_EQ(region[0][0], 1) << "Default order should be row-major (where x defines the column, y defines the row)";
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EXPECT_EQ(region[1][0], 2) << "Default order should be row-major (where x defines the column, y defines the row)";
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EXPECT_EQ(region[2][0], 3) << "Default order should be row-major (where x defines the column, y defines the row)";
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EXPECT_EQ(region[0][2], 7) << "Default order should be row-major (where x defines the column, y defines the row)";
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EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points";
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EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points";
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region = {};
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counter = 0;
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const auto rowMajorRange = PointsInRectangle(bottomRightArea);
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std::for_each(rowMajorRange.rbegin(), rowMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; });
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EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required";
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EXPECT_EQ(region[2][4], 3) << "Reverse iterators are required";
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EXPECT_EQ(region[4][2], 7) << "Reverse iterators are required";
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EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required";
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region = {};
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counter = 0;
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for (WorldTilePosition position : PointsInRectangleColMajor(topLeftArea)) {
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region[position.x][position.y] = ++counter;
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}
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EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points";
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EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points";
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EXPECT_EQ(region[0][0], 1) << "col-major iterator must use col-major order (where x defines the column, y defines the row)";
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EXPECT_EQ(region[0][1], 2) << "col-major iterator must use col-major order (where x defines the column, y defines the row)";
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EXPECT_EQ(region[0][2], 3) << "col-major iterator must use col-major order (where x defines the column, y defines the row)";
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EXPECT_EQ(region[2][0], 7) << "col-major iterator must use col-major order (where x defines the column, y defines the row)";
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EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points";
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EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points";
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region = {};
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counter = 0;
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const auto colMajorRange = PointsInRectangleColMajor(bottomRightArea);
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std::for_each(colMajorRange.rbegin(), colMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; });
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EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required";
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EXPECT_EQ(region[4][2], 3) << "Reverse iterators are required";
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EXPECT_EQ(region[2][4], 7) << "Reverse iterators are required";
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EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required";
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}
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TEST(DrlgTest, ThemeRoomSize)
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{
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memset(dungeon, 0, sizeof(dungeon));
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(8, 8)) << "All floor theme area should be 8x8";
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dungeon[9][9] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 7)) << "Corners shrink the chosen dimensions";
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dungeon[9][5] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 3)) << "Minimum dimensions are determined by corners outside the min area";
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dungeon[9][4] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(7, 8)) << "Walls below the min size let larger opposing dimensions get picked";
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dungeon[9][5] = 0;
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dungeon[9][4] = 0;
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dungeon[9][9] = 0;
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// Time for some unusual cases
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dungeon[7][2] = 1;
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dungeon[5][9] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(5, 7)) << "Search space terminates at width 8 due to the wall being in the first three rows";
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dungeon[6][4] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(4, 7)) << "Smallest width now defined by row 5, height still extends due to minSize";
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dungeon[6][4] = 0;
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dungeon[5][9] = 0;
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dungeon[7][2] = 0;
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dungeon[7][0] = 1;
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dungeon[6][6] = 1;
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dungeon[8][5] = 1;
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EXPECT_EQ(GetSizeForThemeRoom(), WorldTileSize(4, 4)) << "Search is terminated by the 0 width row 7, inset corner gives a larger height than otherwise expected";
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}
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} // namespace devilution
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