Files
Gleb MazovetskiyandClaude Sonnet 4.6 53b91fd7a2 Untangle more dependencies
Split several monolithic files to reduce transitive dependencies and
enable the dun_render_benchmark to link without bringing in all of
DevilutionX:

- Extract dungeon tile globals and loading functions from `gendung` into
  `dun_tile_data.{hpp,cpp}`
- Extract light table data and MakeLightTable from lighting into
  `engine/light_tables.{hpp,cpp}`
- Move cursor_id and SelectionRegion to cursor_defs.hpp
- Extract quest log rendering to `panels/quest_log.{hpp,cpp}`
- Extract drlg quest setpiece logic to `levels/drlg_quests.{hpp,cpp}`
- Extract quest data loading to `tables/questdat.{hpp,cpp}`
- Move `GameData` and `gbIsMultiplayer` into `game_mode.{hpp,cpp}`
- Add `parse_sfx_id.{hpp,cpp}`
- Update CMake libraries accordingly

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-08-23 06:08:15 +01:00
..
2026-07-22 00:00:04 +02:00
2026-08-23 06:08:15 +01:00
2021-07-08 03:30:25 -07:00
2026-04-03 22:57:48 +02:00
2025-10-09 01:28:37 +01:00
2025-10-09 01:28:37 +01:00
2025-10-09 01:28:37 +01:00
2021-04-16 03:57:22 +02:00
2021-07-08 02:01:14 -07:00
2023-11-02 15:16:31 +01:00