mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-10-12 02:13:06 +00:00
Split several monolithic files to reduce transitive dependencies and
enable the dun_render_benchmark to link without bringing in all of
DevilutionX:
- Extract dungeon tile globals and loading functions from `gendung` into
`dun_tile_data.{hpp,cpp}`
- Extract light table data and MakeLightTable from lighting into
`engine/light_tables.{hpp,cpp}`
- Move cursor_id and SelectionRegion to cursor_defs.hpp
- Extract quest log rendering to `panels/quest_log.{hpp,cpp}`
- Extract drlg quest setpiece logic to `levels/drlg_quests.{hpp,cpp}`
- Extract quest data loading to `tables/questdat.{hpp,cpp}`
- Move `GameData` and `gbIsMultiplayer` into `game_mode.{hpp,cpp}`
- Add `parse_sfx_id.{hpp,cpp}`
- Update CMake libraries accordingly
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/**
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* @file cursor.h
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*
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* Interface of cursor tracking functionality.
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*/
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#pragma once
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#include "cursor_defs.hpp"
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#include "engine/clx_sprite.hpp"
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#include "engine/point.hpp"
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#include "engine/size.hpp"
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#include "engine/surface.hpp"
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#include "utils/attributes.h"
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namespace devilution {
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extern int pcursmonst;
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extern int8_t pcursinvitem;
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extern uint16_t pcursstashitem;
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extern int8_t pcursitem;
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struct Object; // Defined in objects.h
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extern Object *ObjectUnderCursor;
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struct Player; // Defined in player.h
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extern const Player *PlayerUnderCursor;
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extern Point cursPosition;
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extern DVL_API_FOR_TEST int pcurs;
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void InitCursor();
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void FreeCursor();
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void ResetCursor();
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struct Item;
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/**
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* @brief Use the item sprite as the cursor (or show the default hand cursor if the item isEmpty)
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*/
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void NewCursor(const Item &item);
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void NewCursor(int cursId);
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void InitLevelCursor();
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void CheckRportal();
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void CheckTown();
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void CheckCursMove();
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void DrawSoftwareCursor(const Surface &out, Point position, int cursId);
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void DrawItem(const Item &item, const Surface &out, Point position, ClxSprite clx);
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/** Returns the sprite for the given inventory index. */
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ClxSprite GetInvItemSprite(int cursId);
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ClxSprite GetHalfSizeItemSprite(int cursId);
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ClxSprite GetHalfSizeItemSpriteRed(int cursId);
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void CreateHalfSizeItemSprites();
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void FreeHalfSizeItemSprites();
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/** Returns the width and height for an inventory index. */
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Size GetInvItemSize(int cursId);
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} // namespace devilution
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