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Gleb Mazovetskiy c31836eab8 Split up engine.{h,cpp}
Untangles dependencies by splitting up `engine.{h,cpp}` into 3 files:

1. `primitive_render`
2. `ticks` -- only contains `GetAnimationFrame` for now.
3. `GetWidth2` renamed to `CalculateSpriteTileCenterX` and moved to `levels/dun_tile.hpp`.
2025-01-09 08:51:55 +00:00

18 lines
279 B
C++

/**
* @file doom.h
*
* Interface of the map of the stars quest.
*/
#pragma once
#include "engine/surface.hpp"
namespace devilution {
extern bool DoomFlag;
void doom_init();
void doom_close();
void doom_draw(const Surface &out);
} // namespace devilution