mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-10-11 22:29:54 +00:00
Split several monolithic files to reduce transitive dependencies and
enable the dun_render_benchmark to link without bringing in all of
DevilutionX:
- Extract dungeon tile globals and loading functions from `gendung` into
`dun_tile_data.{hpp,cpp}`
- Extract light table data and MakeLightTable from lighting into
`engine/light_tables.{hpp,cpp}`
- Move cursor_id and SelectionRegion to cursor_defs.hpp
- Extract quest log rendering to `panels/quest_log.{hpp,cpp}`
- Extract drlg quest setpiece logic to `levels/drlg_quests.{hpp,cpp}`
- Extract quest data loading to `tables/questdat.{hpp,cpp}`
- Move `GameData` and `gbIsMultiplayer` into `game_mode.{hpp,cpp}`
- Add `parse_sfx_id.{hpp,cpp}`
- Update CMake libraries accordingly
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
// Stubbed implementations of effects for the NOSOUND mode.
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#include "effects.h"
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#include <expected>
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#include <magic_enum/magic_enum.hpp>
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#include "engine/random.hpp"
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namespace devilution {
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int sfxdelay;
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SfxID sfxdnum;
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bool effect_is_playing(SfxID nSFX) { return false; }
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void stream_stop() { }
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void PlaySFX(SfxID psfx)
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{
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switch (psfx) {
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case SfxID::Warrior69:
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case SfxID::Sorceror69:
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case SfxID::Rogue69:
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case SfxID::Monk69:
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case SfxID::Swing:
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case SfxID::SpellAcid:
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case SfxID::OperateShrine:
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case SfxID::Warrior14:
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case SfxID::Warrior15:
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case SfxID::Warrior16:
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case SfxID::Warrior2:
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case SfxID::Rogue14:
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case SfxID::Sorceror14:
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case SfxID::Monk14:
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AdvanceRndSeed();
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break;
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default:
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break;
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}
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}
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void PlaySfxLoc(SfxID psfx, Point position, bool randomizeByCategory)
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{
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if (!randomizeByCategory)
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return;
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PlaySFX(psfx);
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}
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void sound_stop() { }
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void sound_update() { }
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void effects_cleanup_sfx(bool fullUnload) { }
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void sound_init() { }
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void ui_sound_init() { }
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void effects_play_sound(SfxID id) { }
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int GetSFXLength(SfxID nSFX) { return 0; }
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std::expected<HeroSpeech, std::string> ParseHeroSpeech(std::string_view value)
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{
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const std::optional<HeroSpeech> enumValueOpt = magic_enum::enum_cast<HeroSpeech>(value);
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if (enumValueOpt.has_value()) {
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return enumValueOpt.value();
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}
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return std::unexpected("Unknown enum value.");
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}
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} // namespace devilution
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