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Gleb Mazovetskiy c31836eab8 Split up engine.{h,cpp}
Untangles dependencies by splitting up `engine.{h,cpp}` into 3 files:

1. `primitive_render`
2. `ticks` -- only contains `GetAnimationFrame` for now.
3. `GetWidth2` renamed to `CalculateSpriteTileCenterX` and moved to `levels/dun_tile.hpp`.
2025-01-09 08:51:55 +00:00

10 lines
158 B
C++

#pragma once
#include <cstdint>
namespace devilution {
uint32_t GetAnimationFrame(uint32_t frames, uint32_t fps = 60);
} // namespace devilution