Files

23 lines
477 B
C++

/**
* @file gamemenu.h
*
* Interface of the in-game menu functions.
*/
#pragma once
#include "utils/attributes.h"
namespace devilution {
void gamemenu_on();
void gamemenu_off();
void gamemenu_handle_previous();
void gamemenu_exit_game(bool bActivate);
void gamemenu_quit_game(bool bActivate);
void gamemenu_load_game(bool bActivate);
void gamemenu_save_game(bool bActivate);
extern DVL_API_FOR_TEST bool isGameMenuOpen;
} // namespace devilution