mirror of
https://github.com/diasurgical/DevilutionX.git
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Untangles dependencies by splitting up `engine.{h,cpp}` into 3 files:
1. `primitive_render`
2. `ticks` -- only contains `GetAnimationFrame` for now.
3. `GetWidth2` renamed to `CalculateSpriteTileCenterX` and moved to `levels/dun_tile.hpp`.
21 lines
321 B
C++
21 lines
321 B
C++
/**
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* @file help.h
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*
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* Interface of the in-game help text.
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*/
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#pragma once
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#include "engine/surface.hpp"
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namespace devilution {
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extern bool HelpFlag;
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void InitHelp();
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void DrawHelp(const Surface &out);
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void DisplayHelp();
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void HelpScrollUp();
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void HelpScrollDown();
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} // namespace devilution
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