Files

23 lines
373 B
C++

#include "utils/sdl_thread.h"
namespace devilution {
#if !defined(__EMSCRIPTEN__)
int SDLCALL SdlThread::ThreadTranslate(void *ptr)
{
auto handler = (void (*)())ptr;
handler();
return 0;
}
void SdlThread::ThreadDeleter(SDL_Thread *thread)
{
if (thread != nullptr)
app_fatal("Joinable thread destroyed");
}
#endif
} // namespace devilution