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Gleb Mazovetskiy c31836eab8 Split up engine.{h,cpp}
Untangles dependencies by splitting up `engine.{h,cpp}` into 3 files:

1. `primitive_render`
2. `ticks` -- only contains `GetAnimationFrame` for now.
3. `GetWidth2` renamed to `CalculateSpriteTileCenterX` and moved to `levels/dun_tile.hpp`.
2025-01-09 08:51:55 +00:00

20 lines
481 B
C++

#include <gtest/gtest.h>
#include "dead.h"
#include "engine/render/primitive_render.hpp"
#include "levels/gendung.h"
using namespace devilution;
TEST(Corpses, AddCorpse)
{
AddCorpse({ 21, 48 }, 8, Direction::West);
EXPECT_EQ(dCorpse[21][48], 8 + (static_cast<int>(Direction::West) << 5));
}
TEST(Corpses, AddCorpse_OOB)
{
AddCorpse({ 21, 48 }, MaxCorpses + 1, Direction::West);
EXPECT_EQ(dCorpse[21][48], 0 + (static_cast<int>(Direction::West) << 5));
}