mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-11-07 09:26:09 -10:00
Untangles dependencies by splitting up `engine.{h,cpp}` into 3 files:
1. `primitive_render`
2. `ticks` -- only contains `GetAnimationFrame` for now.
3. `GetWidth2` renamed to `CalculateSpriteTileCenterX` and moved to `levels/dun_tile.hpp`.
20 lines
481 B
C++
20 lines
481 B
C++
#include <gtest/gtest.h>
|
|
|
|
#include "dead.h"
|
|
#include "engine/render/primitive_render.hpp"
|
|
#include "levels/gendung.h"
|
|
|
|
using namespace devilution;
|
|
|
|
TEST(Corpses, AddCorpse)
|
|
{
|
|
AddCorpse({ 21, 48 }, 8, Direction::West);
|
|
EXPECT_EQ(dCorpse[21][48], 8 + (static_cast<int>(Direction::West) << 5));
|
|
}
|
|
|
|
TEST(Corpses, AddCorpse_OOB)
|
|
{
|
|
AddCorpse({ 21, 48 }, MaxCorpses + 1, Direction::West);
|
|
EXPECT_EQ(dCorpse[21][48], 0 + (static_cast<int>(Direction::West) << 5));
|
|
}
|