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https://github.com/diasurgical/DevilutionX.git
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Now that the project targets C++23, use the standard library's std::expected instead of the vendored tl::expected polyfill: - tl::expected -> std::expected, tl::unexpected/tl::make_unexpected -> std::unexpected - .map()/.map_error() -> .transform()/.transform_error() - #include <expected.hpp> -> #include <expected>, grouped with std headers - Remove 3rdParty/tl/expected.hpp (the tl target remains for function_ref.hpp) Co-Authored-By: Claude Fable 5 <[email protected]>
18 lines
336 B
C++
18 lines
336 B
C++
#pragma once
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#include <expected>
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#include <string>
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#include "engine/clx_sprite.hpp"
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#include "engine/surface.hpp"
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namespace devilution {
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extern OptionalOwnedClxSpriteList pChrButtons;
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void DrawChr(const Surface &);
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std::expected<void, std::string> LoadCharPanel();
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void FreeCharPanel();
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} // namespace devilution
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