Files
DevilutionX/Source/controls/devices/kbcontroller.h
T

31 lines
590 B
C++

#pragma once
// Keyboard keys acting like gamepad buttons
#ifndef HAS_KBCTRL
#define HAS_KBCTRL 0
#endif
#if HAS_KBCTRL == 1
#ifdef USE_SDL3
#include <SDL3/SDL_events.h>
#else
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
#endif
#include "controls/controller_buttons.h"
namespace devilution {
ControllerButton KbCtrlToControllerButton(const SDL_Event &event);
SDL_Keycode ControllerButtonToKbCtrlKeyCode(ControllerButton button);
bool IsKbCtrlButtonPressed(ControllerButton button);
} // namespace devilution
#endif