mirror of
https://github.com/diasurgical/DevilutionX.git
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- `fmt::format` with literal format strings -> `std::format`. - `fmt::format(fmt::runtime(...))` -> `FormatRuntime` in the new `utils/format.hpp`, a std::vformat wrapper that is also safe under the P2905 lvalue requirement of `std::make_format_args`. - `fmt::dynamic_format_arg_store` (Lua logging) -> a small hand-rolled per-field formatter over `std::variant`, returning `std::expected`. - `fmt::format_int` -> `std::to_chars`. - `fmt::join` -> manual joins at the two call sites. - SDL_audiolib: new patch that rewrites aulib_log.h to use std::format and drops the fmt dependency from its CMakeLists. - The `-static-libstdc++` guard now keys off `DEVILUTIONX_STATIC_SDL_AUDIOLIB` instead of `DEVILUTIONX_STATIC_LIBFMT`. - libfmt removed from CMake, vcpkg, Brewfile, CI workflows, Dockerfiles, packaging scripts, UWP project, and docs. - macOS bumped to 13.3+, iOS to 16.3+ (required for `<format>`) - Amiga m68k: provide `__cmpdf2`, which is missing from the hard-float libgcc multilib but referenced via libstdc++'s long double paths. Co-Authored-By: Claude Fable 5 <[email protected]>
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include <memory>
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#include <string>
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#include <asio/ts/buffer.hpp>
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#include <asio/ts/internet.hpp>
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#include <asio/ts/io_context.hpp>
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#include <asio/ts/net.hpp>
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#include <asio_handle_exception.hpp>
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#include "dvlnet/base.h"
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#include "dvlnet/frame_queue.h"
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#include "dvlnet/packet.h"
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#include "dvlnet/tcp_server.h"
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namespace devilution::net {
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class tcp_client : public base {
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public:
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int create(std::string_view addrstr) override;
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int join(std::string_view addrstr) override;
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std::expected<void, PacketError> poll() override;
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std::expected<void, PacketError> send(packet &pkt) override;
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void DisconnectNet(plr_t plr) override;
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bool SNetLeaveGame(net::leaveinfo_t type) override;
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~tcp_client() override;
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std::string make_default_gamename() override;
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protected:
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bool IsGameHost() override;
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private:
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frame_queue recv_queue;
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buffer_t recv_buffer = buffer_t(frame_queue::max_frame_size);
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asio::io_context ioc;
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asio::ip::tcp::resolver resolver = asio::ip::tcp::resolver(ioc);
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asio::ip::tcp::socket sock = asio::ip::tcp::socket(ioc);
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std::unique_ptr<tcp_server> local_server; // must be declared *after* ioc
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std::optional<PacketError> ioHandlerResult;
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void HandleReceive(const asio::error_code &error, size_t bytesRead);
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void StartReceive();
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void HandleSend(const asio::error_code &error, size_t bytesSent);
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void HandleTcpErrorCode();
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void RaiseIoHandlerError(const PacketError &error);
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};
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} // namespace devilution::net
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