mirror of
https://github.com/diasurgical/DevilutionX.git
synced 2026-10-12 02:13:06 +00:00
In C++, globals initialization order accross translation units is not defined. Accessing a global via a function ensures that it is initialized. This will be needed for #7638, which will statically initialize change handlers after the Options object has been initialized.
3356 lines
96 KiB
C++
3356 lines
96 KiB
C++
/**
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* @file msg.cpp
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*
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* Implementation of function for sending and receiving network messages.
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*/
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#include <climits>
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#include <cmath>
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#include <cstdint>
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#include <list>
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#include <memory>
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#include <ankerl/unordered_dense.h>
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#include <fmt/format.h>
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#if !defined(UNPACKED_MPQS) || !defined(UNPACKED_SAVES) || !defined(NONET)
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#define USE_PKWARE
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#include "encrypt.h"
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#endif
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#include "DiabloUI/diabloui.h"
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#include "automap.h"
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#include "config.h"
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#include "control.h"
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#include "dead.h"
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#include "engine/backbuffer_state.hpp"
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#include "engine/random.hpp"
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#include "engine/world_tile.hpp"
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#include "gamemenu.h"
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#include "levels/crypt.h"
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#include "levels/town.h"
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#include "levels/trigs.h"
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#include "lighting.h"
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#include "missiles.h"
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#include "nthread.h"
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#include "objects.h"
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#include "options.h"
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#include "pack.h"
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#include "pfile.h"
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#include "plrmsg.h"
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#include "spells.h"
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#include "storm/storm_net.hpp"
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#include "sync.h"
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#include "tmsg.h"
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#include "towners.h"
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#include "utils/is_of.hpp"
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#include "utils/language.h"
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#include "utils/str_cat.hpp"
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#include "utils/utf8.hpp"
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#define ValidateField(logValue, condition) \
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do { \
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if (!(condition)) { \
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LogFailedPacket(#condition, #logValue, logValue); \
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EventFailedPacket(player._pName); \
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return false; \
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} \
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} while (0)
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#define ValidateFields(logValue1, logValue2, condition) \
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do { \
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if (!(condition)) { \
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LogFailedPacket(#condition, #logValue1, logValue1, #logValue2, logValue2); \
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EventFailedPacket(player._pName); \
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return false; \
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} \
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} while (0)
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namespace devilution {
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void EventFailedPacket(const char *playerName)
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{
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std::string message = fmt::format("Player '{}' sent an invalid packet.", playerName);
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EventPlrMsg(message);
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}
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template <typename T>
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void LogFailedPacket(const char *condition, const char *name, T value)
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{
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LogDebug("Remote player packet validation failed: ValidateField({}: {}, {})", name, value, condition);
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}
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template <typename T1, typename T2>
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void LogFailedPacket(const char *condition, const char *name1, T1 value1, const char *name2, T2 value2)
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{
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LogDebug("Remote player packet validation failed: ValidateFields({}: {}, {}: {}, {})", name1, value1, name2, value2, condition);
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}
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// #define LOG_RECEIVED_MESSAGES
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uint8_t gbBufferMsgs;
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int dwRecCount;
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namespace {
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#ifdef LOG_RECEIVED_MESSAGES
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std::string_view CmdIdString(_cmd_id cmd)
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{
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// clang-format off
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switch (cmd) {
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case CMD_STAND: return "CMD_STAND";
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case CMD_WALKXY: return "CMD_WALKXY";
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case CMD_ACK_PLRINFO: return "CMD_ACK_PLRINFO";
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case CMD_ADDSTR: return "CMD_ADDSTR";
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case CMD_ADDMAG: return "CMD_ADDMAG";
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case CMD_ADDDEX: return "CMD_ADDDEX";
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case CMD_ADDVIT: return "CMD_ADDVIT";
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case CMD_GETITEM: return "CMD_GETITEM";
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case CMD_AGETITEM: return "CMD_AGETITEM";
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case CMD_PUTITEM: return "CMD_PUTITEM";
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case CMD_SPAWNITEM: return "CMD_SPAWNITEM";
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case CMD_RESPAWNITEM: return "CMD_RESPAWNITEM";
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case CMD_ATTACKXY: return "CMD_ATTACKXY";
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case CMD_RATTACKXY: return "CMD_RATTACKXY";
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case CMD_SPELLXY: return "CMD_SPELLXY";
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case CMD_OPOBJXY: return "CMD_OPOBJXY";
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case CMD_DISARMXY: return "CMD_DISARMXY";
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case CMD_ATTACKID: return "CMD_ATTACKID";
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case CMD_ATTACKPID: return "CMD_ATTACKPID";
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case CMD_RATTACKID: return "CMD_RATTACKID";
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case CMD_RATTACKPID: return "CMD_RATTACKPID";
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case CMD_SPELLID: return "CMD_SPELLID";
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case CMD_SPELLPID: return "CMD_SPELLPID";
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case CMD_RESURRECT: return "CMD_RESURRECT";
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case CMD_OPOBJT: return "CMD_OPOBJT";
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case CMD_KNOCKBACK: return "CMD_KNOCKBACK";
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case CMD_TALKXY: return "CMD_TALKXY";
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case CMD_NEWLVL: return "CMD_NEWLVL";
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case CMD_WARP: return "CMD_WARP";
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case CMD_CHEAT_EXPERIENCE: return "CMD_CHEAT_EXPERIENCE";
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case CMD_CHEAT_SPELL_LEVEL: return "CMD_CHEAT_SPELL_LEVEL";
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case CMD_DEBUG: return "CMD_DEBUG";
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case CMD_SYNCDATA: return "CMD_SYNCDATA";
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case CMD_MONSTDEATH: return "CMD_MONSTDEATH";
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case CMD_MONSTDAMAGE: return "CMD_MONSTDAMAGE";
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case CMD_PLRDEAD: return "CMD_PLRDEAD";
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case CMD_REQUESTGITEM: return "CMD_REQUESTGITEM";
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case CMD_REQUESTAGITEM: return "CMD_REQUESTAGITEM";
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case CMD_GOTOGETITEM: return "CMD_GOTOGETITEM";
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case CMD_GOTOAGETITEM: return "CMD_GOTOAGETITEM";
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case CMD_OPENDOOR: return "CMD_OPENDOOR";
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case CMD_CLOSEDOOR: return "CMD_CLOSEDOOR";
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case CMD_OPERATEOBJ: return "CMD_OPERATEOBJ";
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case CMD_BREAKOBJ: return "CMD_BREAKOBJ";
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case CMD_CHANGEPLRITEMS: return "CMD_CHANGEPLRITEMS";
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case CMD_DELPLRITEMS: return "CMD_DELPLRITEMS";
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case CMD_CHANGEINVITEMS: return "CMD_CHANGEINVITEMS";
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case CMD_DELINVITEMS: return "CMD_DELINVITEMS";
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case CMD_CHANGEBELTITEMS: return "CMD_CHANGEBELTITEMS";
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case CMD_DELBELTITEMS: return "CMD_DELBELTITEMS";
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case CMD_PLRDAMAGE: return "CMD_PLRDAMAGE";
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case CMD_PLRLEVEL: return "CMD_PLRLEVEL";
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case CMD_DROPITEM: return "CMD_DROPITEM";
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case CMD_PLAYER_JOINLEVEL: return "CMD_PLAYER_JOINLEVEL";
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case CMD_SEND_PLRINFO: return "CMD_SEND_PLRINFO";
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case CMD_SATTACKXY: return "CMD_SATTACKXY";
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case CMD_ACTIVATEPORTAL: return "CMD_ACTIVATEPORTAL";
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case CMD_DEACTIVATEPORTAL: return "CMD_DEACTIVATEPORTAL";
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case CMD_DLEVEL: return "CMD_DLEVEL";
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case CMD_DLEVEL_JUNK: return "CMD_DLEVEL_JUNK";
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case CMD_DLEVEL_END: return "CMD_DLEVEL_END";
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case CMD_HEALOTHER: return "CMD_HEALOTHER";
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case CMD_STRING: return "CMD_STRING";
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case CMD_FRIENDLYMODE: return "CMD_FRIENDLYMODE";
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case CMD_SETSTR: return "CMD_SETSTR";
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case CMD_SETMAG: return "CMD_SETMAG";
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case CMD_SETDEX: return "CMD_SETDEX";
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case CMD_SETVIT: return "CMD_SETVIT";
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case CMD_RETOWN: return "CMD_RETOWN";
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case CMD_SPELLXYD: return "CMD_SPELLXYD";
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case CMD_ITEMEXTRA: return "CMD_ITEMEXTRA";
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case CMD_SYNCPUTITEM: return "CMD_SYNCPUTITEM";
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case CMD_KILLGOLEM: return "CMD_KILLGOLEM";
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case CMD_SYNCQUEST: return "CMD_SYNCQUEST";
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case CMD_AWAKEGOLEM: return "CMD_AWAKEGOLEM";
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case CMD_SETSHIELD: return "CMD_SETSHIELD";
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case CMD_REMSHIELD: return "CMD_REMSHIELD";
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case CMD_SETREFLECT: return "CMD_SETREFLECT";
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case CMD_NAKRUL: return "CMD_NAKRUL";
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case CMD_OPENHIVE: return "CMD_OPENHIVE";
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case CMD_OPENGRAVE: return "CMD_OPENGRAVE";
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case CMD_SPAWNMONSTER: return "CMD_SPAWNMONSTER";
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case FAKE_CMD_SETID: return "FAKE_CMD_SETID";
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case FAKE_CMD_DROPID: return "FAKE_CMD_DROPID";
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case CMD_INVALID: return "CMD_INVALID";
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default: return "";
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}
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// clang-format on
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}
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#endif // LOG_RECEIVED_MESSAGES
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struct TMegaPkt {
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size_t spaceLeft;
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std::byte data[32000];
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TMegaPkt()
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: spaceLeft(sizeof(data))
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{
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}
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};
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#pragma pack(push, 1)
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struct DMonsterStr {
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WorldTilePosition position;
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uint8_t _menemy;
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uint8_t _mactive;
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int32_t hitPoints;
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int8_t mWhoHit;
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};
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#pragma pack(pop)
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struct DObjectStr {
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_cmd_id bCmd;
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};
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struct DSpawnedMonster {
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size_t typeIndex;
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uint32_t seed;
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};
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struct DLevel {
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TCmdPItem item[MAXITEMS];
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ankerl::unordered_dense::map<WorldTilePosition, DObjectStr> object;
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ankerl::unordered_dense::map<size_t, DSpawnedMonster> spawnedMonsters;
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DMonsterStr monster[MaxMonsters];
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};
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#pragma pack(push, 1)
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struct LocalLevel {
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LocalLevel(const uint8_t (&other)[DMAXX][DMAXY])
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{
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memcpy(&automapsv, &other, sizeof(automapsv));
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}
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uint8_t automapsv[DMAXX][DMAXY];
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};
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struct DPortal {
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uint8_t x;
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uint8_t y;
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uint8_t level;
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uint8_t ltype;
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uint8_t setlvl;
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};
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struct MultiQuests {
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quest_state qstate;
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uint8_t qlog;
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uint8_t qvar1;
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uint8_t qvar2;
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int16_t qmsg;
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};
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struct DJunk {
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DPortal portal[MAXPORTAL];
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MultiQuests quests[MAXQUESTS];
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};
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#pragma pack(pop)
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constexpr size_t MAX_MULTIPLAYERLEVELS = NUMLEVELS + SL_LAST;
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constexpr size_t MAX_CHUNKS = MAX_MULTIPLAYERLEVELS + 4;
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uint32_t sgdwOwnerWait;
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uint32_t sgdwRecvOffset;
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int sgnCurrMegaPlayer;
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ankerl::unordered_dense::map<uint8_t, DLevel> DeltaLevels;
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uint8_t sbLastCmd;
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/**
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* @brief buffer used to receive level deltas, size is the worst expected case assuming every object on a level was touched
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*/
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std::byte sgRecvBuf[1U + sizeof(DLevel::item) + sizeof(uint8_t) + (sizeof(WorldTilePosition) + sizeof(_cmd_id)) * MAXOBJECTS + sizeof(DLevel::monster)];
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_cmd_id sgbRecvCmd;
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ankerl::unordered_dense::map<uint8_t, LocalLevel> LocalLevels;
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DJunk sgJunk;
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uint8_t sgbDeltaChunks;
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std::list<TMegaPkt> MegaPktList;
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Item ItemLimbo;
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/** @brief Last sent player command for the local player. */
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TCmdLocParam5 lastSentPlayerCmd;
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uint8_t GetLevelForMultiplayer(uint8_t level, bool isSetLevel)
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{
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if (isSetLevel)
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return level + NUMLEVELS;
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return level;
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}
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/** @brief Gets a delta level. */
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DLevel &GetDeltaLevel(uint8_t level)
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{
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auto keyIt = DeltaLevels.find(level);
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if (keyIt != DeltaLevels.end())
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return keyIt->second;
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DLevel &deltaLevel = DeltaLevels[level];
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memset(&deltaLevel.item, 0xFF, sizeof(deltaLevel.item));
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memset(&deltaLevel.monster, 0xFF, sizeof(deltaLevel.monster));
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return deltaLevel;
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}
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/** @brief Gets a delta level. */
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DLevel &GetDeltaLevel(const Player &player)
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{
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uint8_t level = GetLevelForMultiplayer(player);
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return GetDeltaLevel(level);
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}
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Point GetItemPosition(Point position)
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{
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if (CanPut(position))
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return position;
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for (int k = 1; k < 50; k++) {
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for (int j = -k; j <= k; j++) {
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int yy = position.y + j;
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for (int l = -k; l <= k; l++) {
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int xx = position.x + l;
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if (CanPut({ xx, yy }))
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return { xx, yy };
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}
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}
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}
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return position;
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}
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/**
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* @brief Throttles that a player command is only sent once per game tick.
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* This is a workaround for a desync that happens when a command is processed in different game ticks for different clients. See https://github.com/diasurgical/devilutionX/issues/2681 for details.
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* When a proper fix is implemented this workaround can be removed.
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*/
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bool WasPlayerCmdAlreadyRequested(_cmd_id bCmd, Point position = {}, uint16_t wParam1 = 0, uint16_t wParam2 = 0, uint16_t wParam3 = 0, uint16_t wParam4 = 0, uint16_t wParam5 = 0)
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{
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switch (bCmd) {
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// All known commands that result in a changed player action (player.destAction)
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case _cmd_id::CMD_RATTACKID:
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case _cmd_id::CMD_SPELLID:
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case _cmd_id::CMD_ATTACKID:
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case _cmd_id::CMD_RATTACKPID:
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case _cmd_id::CMD_SPELLPID:
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case _cmd_id::CMD_ATTACKPID:
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case _cmd_id::CMD_ATTACKXY:
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case _cmd_id::CMD_SATTACKXY:
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case _cmd_id::CMD_RATTACKXY:
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case _cmd_id::CMD_SPELLXY:
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case _cmd_id::CMD_SPELLXYD:
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case _cmd_id::CMD_WALKXY:
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case _cmd_id::CMD_TALKXY:
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case _cmd_id::CMD_DISARMXY:
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case _cmd_id::CMD_OPOBJXY:
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case _cmd_id::CMD_GOTOGETITEM:
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case _cmd_id::CMD_GOTOAGETITEM:
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break;
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default:
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// None player actions should work normally
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return false;
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}
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TCmdLocParam5 newSendParam = { bCmd, static_cast<uint8_t>(position.x), static_cast<uint8_t>(position.y),
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SDL_SwapLE16(wParam1), SDL_SwapLE16(wParam2), SDL_SwapLE16(wParam3), SDL_SwapLE16(wParam4), SDL_SwapLE16(wParam5) };
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if (lastSentPlayerCmd.bCmd == newSendParam.bCmd && lastSentPlayerCmd.x == newSendParam.x && lastSentPlayerCmd.y == newSendParam.y
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&& lastSentPlayerCmd.wParam1 == newSendParam.wParam1 && lastSentPlayerCmd.wParam2 == newSendParam.wParam2
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&& lastSentPlayerCmd.wParam3 == newSendParam.wParam3 && lastSentPlayerCmd.wParam4 == newSendParam.wParam4
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&& lastSentPlayerCmd.wParam5 == newSendParam.wParam5) {
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// Command already send in this game tick => don't send again / throttle
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return true;
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}
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lastSentPlayerCmd = newSendParam;
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return false;
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}
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void GetNextPacket()
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{
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MegaPktList.emplace_back();
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}
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void FreePackets()
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{
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MegaPktList.clear();
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}
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void PrePacket()
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{
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uint8_t playerId = std::numeric_limits<uint8_t>::max();
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for (TMegaPkt &pkt : MegaPktList) {
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std::byte *data = pkt.data;
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size_t spaceLeft = sizeof(pkt.data);
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while (spaceLeft != pkt.spaceLeft) {
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auto cmdId = static_cast<_cmd_id>(*data);
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if (cmdId == FAKE_CMD_SETID) {
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auto *cmd = (TFakeCmdPlr *)data;
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data += sizeof(*cmd);
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spaceLeft -= sizeof(*cmd);
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playerId = cmd->bPlr;
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continue;
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}
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if (cmdId == FAKE_CMD_DROPID) {
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auto *cmd = (TFakeDropPlr *)data;
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data += sizeof(*cmd);
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spaceLeft -= sizeof(*cmd);
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multi_player_left(cmd->bPlr, SDL_SwapLE32(cmd->dwReason));
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continue;
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}
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if (playerId >= Players.size()) {
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Log("Missing source of network message");
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return;
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}
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size_t size = ParseCmd(playerId, (TCmd *)data);
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if (size == 0) {
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Log("Discarding bad network message");
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return;
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}
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data += size;
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spaceLeft -= size;
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}
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}
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}
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void SendPacket(uint8_t pnum, const void *packet, size_t dwSize)
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{
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if (pnum != sgnCurrMegaPlayer) {
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sgnCurrMegaPlayer = pnum;
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TFakeCmdPlr cmd;
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cmd.bCmd = FAKE_CMD_SETID;
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cmd.bPlr = pnum;
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SendPacket(pnum, &cmd, sizeof(cmd));
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}
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if (MegaPktList.back().spaceLeft < dwSize)
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GetNextPacket();
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TMegaPkt &currMegaPkt = MegaPktList.back();
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memcpy(currMegaPkt.data + sizeof(currMegaPkt.data) - currMegaPkt.spaceLeft, packet, dwSize);
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currMegaPkt.spaceLeft -= dwSize;
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}
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void SendPacket(const Player &player, const void *packet, size_t dwSize)
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{
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SendPacket(player.getId(), packet, dwSize);
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}
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int WaitForTurns()
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{
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uint32_t turns;
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if (sgbDeltaChunks == 0) {
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nthread_send_and_recv_turn(0, 0);
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SNetGetOwnerTurnsWaiting(&turns);
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if (SDL_GetTicks() - sgdwOwnerWait <= 2000 && turns < gdwTurnsInTransit)
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return 0;
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sgbDeltaChunks++;
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}
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multi_process_network_packets();
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nthread_send_and_recv_turn(0, 0);
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if (nthread_has_500ms_passed()) {
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nthread_recv_turns();
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}
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if (gbGameDestroyed)
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return 100;
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if (gbDeltaSender >= Players.size()) {
|
|
sgbDeltaChunks = 0;
|
|
sgbRecvCmd = CMD_DLEVEL_END;
|
|
gbDeltaSender = MyPlayerId;
|
|
nthread_set_turn_upper_bit();
|
|
}
|
|
if (sgbDeltaChunks == MAX_CHUNKS - 1) {
|
|
sgbDeltaChunks = MAX_CHUNKS;
|
|
return 99;
|
|
}
|
|
return 100 * sgbDeltaChunks / MAX_CHUNKS;
|
|
}
|
|
|
|
std::byte *DeltaExportItem(std::byte *dst, const TCmdPItem *src)
|
|
{
|
|
for (int i = 0; i < MAXITEMS; i++, src++) {
|
|
if (src->bCmd == CMD_INVALID) {
|
|
*dst++ = std::byte { 0xFF };
|
|
} else {
|
|
memcpy(dst, src, sizeof(TCmdPItem));
|
|
dst += sizeof(TCmdPItem);
|
|
}
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
size_t DeltaImportItem(const std::byte *src, TCmdPItem *dst)
|
|
{
|
|
size_t size = 0;
|
|
for (int i = 0; i < MAXITEMS; i++, dst++) {
|
|
if (src[size] == std::byte { 0xFF }) {
|
|
memset(dst, 0xFF, sizeof(TCmdPItem));
|
|
size++;
|
|
} else {
|
|
memcpy(dst, &src[size], sizeof(TCmdPItem));
|
|
size += sizeof(TCmdPItem);
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
std::byte *DeltaExportObject(std::byte *dst, const ankerl::unordered_dense::map<WorldTilePosition, DObjectStr> &src)
|
|
{
|
|
*dst++ = static_cast<std::byte>(src.size());
|
|
for (const auto &[position, obj] : src) {
|
|
*dst++ = static_cast<std::byte>(position.x);
|
|
*dst++ = static_cast<std::byte>(position.y);
|
|
*dst++ = static_cast<std::byte>(obj.bCmd);
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
const std::byte *DeltaImportObjects(const std::byte *src, ankerl::unordered_dense::map<WorldTilePosition, DObjectStr> &dst)
|
|
{
|
|
dst.clear();
|
|
|
|
uint8_t numDeltas = static_cast<uint8_t>(*src++);
|
|
dst.reserve(numDeltas);
|
|
|
|
for (unsigned i = 0; i < numDeltas; i++) {
|
|
WorldTilePosition objectPosition { static_cast<WorldTileCoord>(src[0]), static_cast<WorldTileCoord>(src[1]) };
|
|
src += 2;
|
|
dst[objectPosition] = DObjectStr { static_cast<_cmd_id>(*src++) };
|
|
}
|
|
|
|
return src;
|
|
}
|
|
|
|
std::byte *DeltaExportMonster(std::byte *dst, const DMonsterStr *src)
|
|
{
|
|
for (size_t i = 0; i < MaxMonsters; i++, src++) {
|
|
if (src->position.x == 0xFF) {
|
|
*dst++ = std::byte { 0xFF };
|
|
} else {
|
|
memcpy(dst, src, sizeof(DMonsterStr));
|
|
dst += sizeof(DMonsterStr);
|
|
}
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
size_t DeltaImportMonster(const std::byte *src, DMonsterStr *dst)
|
|
{
|
|
size_t size = 0;
|
|
for (size_t i = 0; i < MaxMonsters; i++, dst++) {
|
|
if (src[size] == std::byte { 0xFF }) {
|
|
memset(dst, 0xFF, sizeof(DMonsterStr));
|
|
size++;
|
|
} else {
|
|
memcpy(dst, &src[size], sizeof(DMonsterStr));
|
|
size += sizeof(DMonsterStr);
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
std::byte *DeltaExportSpawnedMonsters(std::byte *dst, const ankerl::unordered_dense::map<size_t, DSpawnedMonster> &spawnedMonsters)
|
|
{
|
|
auto &size = *reinterpret_cast<uint16_t *>(dst);
|
|
size = static_cast<uint16_t>(spawnedMonsters.size());
|
|
dst += sizeof(uint16_t);
|
|
|
|
for (const auto &deltaSpawnedMonster : spawnedMonsters) {
|
|
auto &monsterId = *reinterpret_cast<uint16_t *>(dst);
|
|
monsterId = static_cast<uint16_t>(deltaSpawnedMonster.first);
|
|
dst += sizeof(uint16_t);
|
|
|
|
memcpy(dst, &deltaSpawnedMonster.second, sizeof(DSpawnedMonster));
|
|
dst += sizeof(DSpawnedMonster);
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
const std::byte *DeltaImportSpawnedMonsters(const std::byte *src, ankerl::unordered_dense::map<size_t, DSpawnedMonster> &spawnedMonsters)
|
|
{
|
|
uint16_t size = *reinterpret_cast<const uint16_t *>(src);
|
|
src += sizeof(uint16_t);
|
|
|
|
for (size_t i = 0; i < size; i++) {
|
|
uint16_t monsterId = *reinterpret_cast<const uint16_t *>(src);
|
|
src += sizeof(uint16_t);
|
|
DSpawnedMonster spawnedMonster;
|
|
memcpy(&spawnedMonster, src, sizeof(DSpawnedMonster));
|
|
src += sizeof(DSpawnedMonster);
|
|
spawnedMonsters.emplace(monsterId, spawnedMonster);
|
|
}
|
|
|
|
return src;
|
|
}
|
|
|
|
std::byte *DeltaExportJunk(std::byte *dst)
|
|
{
|
|
for (auto &portal : sgJunk.portal) {
|
|
if (portal.x == 0xFF) {
|
|
*dst++ = std::byte { 0xFF };
|
|
} else {
|
|
memcpy(dst, &portal, sizeof(DPortal));
|
|
dst += sizeof(DPortal);
|
|
}
|
|
}
|
|
|
|
int q = 0;
|
|
for (auto &quest : Quests) {
|
|
if (QuestsData[quest._qidx].isSinglePlayerOnly && UseMultiplayerQuests()) {
|
|
continue;
|
|
}
|
|
sgJunk.quests[q].qlog = quest._qlog ? 1 : 0;
|
|
sgJunk.quests[q].qstate = quest._qactive;
|
|
sgJunk.quests[q].qvar1 = quest._qvar1;
|
|
sgJunk.quests[q].qvar2 = quest._qvar2;
|
|
sgJunk.quests[q].qmsg = static_cast<int16_t>(quest._qmsg);
|
|
memcpy(dst, &sgJunk.quests[q], sizeof(MultiQuests));
|
|
dst += sizeof(MultiQuests);
|
|
q++;
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
void DeltaImportJunk(const std::byte *src)
|
|
{
|
|
for (int i = 0; i < MAXPORTAL; i++) {
|
|
if (*src == std::byte { 0xFF }) {
|
|
memset(&sgJunk.portal[i], 0xFF, sizeof(DPortal));
|
|
src++;
|
|
} else {
|
|
memcpy(&sgJunk.portal[i], src, sizeof(DPortal));
|
|
src += sizeof(DPortal);
|
|
}
|
|
}
|
|
|
|
int q = 0;
|
|
for (int qidx = 0; qidx < MAXQUESTS; qidx++) {
|
|
if (QuestsData[qidx].isSinglePlayerOnly && UseMultiplayerQuests()) {
|
|
continue;
|
|
}
|
|
memcpy(&sgJunk.quests[q], src, sizeof(MultiQuests));
|
|
src += sizeof(MultiQuests);
|
|
q++;
|
|
}
|
|
}
|
|
|
|
uint32_t CompressData(std::byte *buffer, std::byte *end)
|
|
{
|
|
#ifdef USE_PKWARE
|
|
const auto size = static_cast<uint32_t>(end - buffer - 1);
|
|
const uint32_t pkSize = PkwareCompress(buffer + 1, size);
|
|
|
|
*buffer = size != pkSize ? std::byte { 1 } : std::byte { 0 };
|
|
|
|
return pkSize + 1;
|
|
#else
|
|
*buffer = std::byte { 0 };
|
|
return end - buffer;
|
|
#endif
|
|
}
|
|
|
|
void DeltaImportData(_cmd_id cmd, uint32_t recvOffset)
|
|
{
|
|
#ifdef USE_PKWARE
|
|
if (sgRecvBuf[0] != std::byte { 0 })
|
|
PkwareDecompress(&sgRecvBuf[1], recvOffset, sizeof(sgRecvBuf) - 1);
|
|
#endif
|
|
|
|
const std::byte *src = &sgRecvBuf[1];
|
|
if (cmd == CMD_DLEVEL_JUNK) {
|
|
DeltaImportJunk(src);
|
|
} else if (cmd == CMD_DLEVEL) {
|
|
uint8_t i = static_cast<uint8_t>(src[0]);
|
|
src += sizeof(uint8_t);
|
|
DLevel &deltaLevel = GetDeltaLevel(i);
|
|
src += DeltaImportItem(src, deltaLevel.item);
|
|
src = DeltaImportObjects(src, deltaLevel.object);
|
|
src += DeltaImportMonster(src, deltaLevel.monster);
|
|
src = DeltaImportSpawnedMonsters(src, deltaLevel.spawnedMonsters);
|
|
} else {
|
|
app_fatal(StrCat("Unknown network message type: ", cmd));
|
|
}
|
|
|
|
sgbDeltaChunks++;
|
|
}
|
|
|
|
size_t OnLevelData(uint8_t pnum, const TCmd *pCmd)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
|
|
const uint16_t wBytes = SDL_SwapLE16(message.wBytes);
|
|
const uint16_t wOffset = SDL_SwapLE16(message.wOffset);
|
|
|
|
if (gbDeltaSender != pnum) {
|
|
if (message.bCmd != CMD_DLEVEL_END && (message.bCmd != CMD_DLEVEL || wOffset != 0)) {
|
|
return wBytes + sizeof(message);
|
|
}
|
|
|
|
gbDeltaSender = pnum;
|
|
sgbRecvCmd = CMD_DLEVEL_END;
|
|
}
|
|
|
|
if (sgbRecvCmd == CMD_DLEVEL_END) {
|
|
if (message.bCmd == CMD_DLEVEL_END) {
|
|
sgbDeltaChunks = MAX_CHUNKS - 1;
|
|
return wBytes + sizeof(message);
|
|
}
|
|
if (message.bCmd != CMD_DLEVEL || wOffset != 0) {
|
|
return wBytes + sizeof(message);
|
|
}
|
|
|
|
sgdwRecvOffset = 0;
|
|
sgbRecvCmd = message.bCmd;
|
|
} else if (sgbRecvCmd != message.bCmd || wOffset == 0) {
|
|
DeltaImportData(sgbRecvCmd, sgdwRecvOffset);
|
|
if (message.bCmd == CMD_DLEVEL_END) {
|
|
sgbDeltaChunks = MAX_CHUNKS - 1;
|
|
sgbRecvCmd = CMD_DLEVEL_END;
|
|
return wBytes + sizeof(message);
|
|
}
|
|
sgdwRecvOffset = 0;
|
|
sgbRecvCmd = message.bCmd;
|
|
}
|
|
|
|
assert(wOffset == sgdwRecvOffset);
|
|
memcpy(&sgRecvBuf[wOffset], &message + 1, wBytes);
|
|
sgdwRecvOffset += wBytes;
|
|
return wBytes + sizeof(message);
|
|
}
|
|
|
|
void DeltaSyncGolem(const TCmdGolem &message, const Player &player, uint8_t level)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
DMonsterStr &monster = GetDeltaLevel(level).monster[player.getId()];
|
|
monster.position.x = message._mx;
|
|
monster.position.y = message._my;
|
|
monster._mactive = UINT8_MAX;
|
|
monster._menemy = message._menemy;
|
|
monster.hitPoints = SDL_SwapLE32(message._mhitpoints);
|
|
}
|
|
|
|
void DeltaLeaveSync(uint8_t bLevel)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
if (leveltype == DTYPE_TOWN) {
|
|
DungeonSeeds[0] = GenerateSeed();
|
|
return;
|
|
}
|
|
|
|
DLevel &deltaLevel = GetDeltaLevel(bLevel);
|
|
|
|
for (size_t i = 0; i < ActiveMonsterCount; i++) {
|
|
const unsigned ma = ActiveMonsters[i];
|
|
Monster &monster = Monsters[ma];
|
|
if (monster.hitPoints == 0)
|
|
continue;
|
|
DMonsterStr &delta = deltaLevel.monster[ma];
|
|
delta.position = monster.position.tile;
|
|
delta._menemy = encode_enemy(monster);
|
|
delta.hitPoints = monster.hitPoints;
|
|
delta._mactive = monster.activeForTicks;
|
|
delta.mWhoHit = monster.whoHit;
|
|
}
|
|
LocalLevels.insert_or_assign(bLevel, AutomapView);
|
|
}
|
|
|
|
void DeltaSyncObject(WorldTilePosition position, _cmd_id bCmd, const Player &player)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
auto &objectDeltas = GetDeltaLevel(player).object;
|
|
objectDeltas[position].bCmd = bCmd;
|
|
}
|
|
|
|
bool DeltaGetItem(const TCmdGItem &message, uint8_t bLevel)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return true;
|
|
|
|
DLevel &deltaLevel = GetDeltaLevel(bLevel);
|
|
|
|
for (TCmdPItem &item : deltaLevel.item) {
|
|
if (item.bCmd == CMD_INVALID || item.def.wIndx != message.def.wIndx
|
|
|| item.def.wCI != message.def.wCI || item.def.dwSeed != message.def.dwSeed) {
|
|
continue;
|
|
}
|
|
|
|
if (item.bCmd == TCmdPItem::PickedUpItem) {
|
|
return true;
|
|
}
|
|
if (item.bCmd == TCmdPItem::FloorItem) {
|
|
item.bCmd = TCmdPItem::PickedUpItem;
|
|
return true;
|
|
}
|
|
if (item.bCmd == TCmdPItem::DroppedItem) {
|
|
item.bCmd = CMD_INVALID;
|
|
return true;
|
|
}
|
|
|
|
app_fatal("delta:1");
|
|
}
|
|
|
|
if ((message.def.wCI & CF_PREGEN) == 0)
|
|
return false;
|
|
|
|
for (TCmdPItem &delta : deltaLevel.item) {
|
|
if (delta.bCmd == CMD_INVALID) {
|
|
delta.bCmd = TCmdPItem::PickedUpItem;
|
|
delta.x = message.x;
|
|
delta.y = message.y;
|
|
delta.def.wIndx = message.def.wIndx;
|
|
delta.def.wCI = message.def.wCI;
|
|
delta.def.dwSeed = message.def.dwSeed;
|
|
if (message.def.wIndx == IDI_EAR) {
|
|
delta.ear.bCursval = message.ear.bCursval;
|
|
CopyUtf8(delta.ear.heroname, message.ear.heroname, sizeof(delta.ear.heroname));
|
|
} else {
|
|
delta.item.bId = message.item.bId;
|
|
delta.item.bDur = message.item.bDur;
|
|
delta.item.bMDur = message.item.bMDur;
|
|
delta.item.bCh = message.item.bCh;
|
|
delta.item.bMCh = message.item.bMCh;
|
|
delta.item.wValue = message.item.wValue;
|
|
delta.item.dwBuff = message.item.dwBuff;
|
|
delta.item.wToHit = message.item.wToHit;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void DeltaPutItem(const TCmdPItem &message, Point position, const Player &player)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
DLevel &deltaLevel = GetDeltaLevel(player);
|
|
|
|
for (const TCmdPItem &item : deltaLevel.item) {
|
|
if (item.bCmd != TCmdPItem::PickedUpItem
|
|
&& item.bCmd != CMD_INVALID
|
|
&& item.def.wIndx == message.def.wIndx
|
|
&& item.def.wCI == message.def.wCI
|
|
&& item.def.dwSeed == message.def.dwSeed) {
|
|
if (item.bCmd == TCmdPItem::DroppedItem)
|
|
return;
|
|
app_fatal(_("Trying to drop a floor item?"));
|
|
}
|
|
}
|
|
|
|
for (TCmdPItem &item : deltaLevel.item) {
|
|
if (item.bCmd == CMD_INVALID) {
|
|
memcpy(&item, &message, sizeof(TCmdPItem));
|
|
item.bCmd = TCmdPItem::DroppedItem;
|
|
item.x = position.x;
|
|
item.y = position.y;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DeltaOpenPortal(size_t pnum, Point position, uint8_t bLevel, dungeon_type bLType, bool bSetLvl)
|
|
{
|
|
sgJunk.portal[pnum].x = position.x;
|
|
sgJunk.portal[pnum].y = position.y;
|
|
sgJunk.portal[pnum].level = bLevel;
|
|
sgJunk.portal[pnum].ltype = bLType;
|
|
sgJunk.portal[pnum].setlvl = bSetLvl ? 1 : 0;
|
|
}
|
|
|
|
void NetSendCmdGItem2(bool usonly, _cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item)
|
|
{
|
|
TCmdGItem cmd;
|
|
|
|
memcpy(&cmd, &item, sizeof(cmd));
|
|
cmd.bPnum = pnum;
|
|
cmd.bCmd = bCmd;
|
|
cmd.bMaster = mast;
|
|
|
|
if (!usonly) {
|
|
cmd.dwTime = 0;
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
return;
|
|
}
|
|
|
|
int ticks = SDL_GetTicks();
|
|
if (cmd.dwTime == 0) {
|
|
cmd.dwTime = SDL_SwapLE32(ticks);
|
|
} else if (ticks - SDL_SwapLE32(cmd.dwTime) > 5000) {
|
|
return;
|
|
}
|
|
|
|
tmsg_add((std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
bool NetSendCmdReq2(_cmd_id bCmd, const Player &player, uint8_t pnum, const TCmdGItem &item)
|
|
{
|
|
TCmdGItem cmd;
|
|
|
|
memcpy(&cmd, &item, sizeof(cmd));
|
|
cmd.bCmd = bCmd;
|
|
cmd.bPnum = pnum;
|
|
cmd.bMaster = player.getId();
|
|
|
|
int ticks = SDL_GetTicks();
|
|
if (cmd.dwTime == 0)
|
|
cmd.dwTime = SDL_SwapLE32(ticks);
|
|
else if (ticks - SDL_SwapLE32(cmd.dwTime) > 5000)
|
|
return false;
|
|
|
|
tmsg_add((std::byte *)&cmd, sizeof(cmd));
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetSendCmdExtra(const TCmdGItem &item)
|
|
{
|
|
TCmdGItem cmd;
|
|
|
|
memcpy(&cmd, &item, sizeof(cmd));
|
|
cmd.dwTime = 0;
|
|
cmd.bCmd = CMD_ITEMEXTRA;
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
size_t OnWalk(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
|
|
ClrPlrPath(player);
|
|
MakePlrPath(player, position, true);
|
|
player.destAction = ACTION_NONE;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAddStrength(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, sizeof(message));
|
|
else if (message.wParam1 <= 256)
|
|
ModifyPlrStr(player, SDL_SwapLE16(message.wParam1));
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAddMagic(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, sizeof(message));
|
|
else if (message.wParam1 <= 256)
|
|
ModifyPlrMag(player, SDL_SwapLE16(message.wParam1));
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAddDexterity(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, sizeof(message));
|
|
else if (message.wParam1 <= 256)
|
|
ModifyPlrDex(player, SDL_SwapLE16(message.wParam1));
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAddVitality(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, sizeof(message));
|
|
else if (message.wParam1 <= 256)
|
|
ModifyPlrVit(player, SDL_SwapLE16(message.wParam1));
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnGotoGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && SDL_SwapLE16(message.wParam1) < MAXITEMS + 1) {
|
|
MakePlrPath(player, position, false);
|
|
player.destAction = ACTION_PICKUPITEM;
|
|
player.destParam1 = SDL_SwapLE16(message.wParam1);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
bool IsGItemValid(const TCmdGItem &message)
|
|
{
|
|
if (message.bMaster >= Players.size())
|
|
return false;
|
|
if (message.bPnum >= Players.size())
|
|
return false;
|
|
if (message.bCursitem >= MAXITEMS + 1)
|
|
return false;
|
|
if (!IsValidLevelForMultiplayer(message.bLevel))
|
|
return false;
|
|
|
|
if (!InDungeonBounds({ message.x, message.y }))
|
|
return false;
|
|
|
|
return IsItemAvailable(static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)));
|
|
}
|
|
|
|
bool IsPItemValid(const TCmdPItem &message, const Player &player)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return true;
|
|
|
|
const Point position { message.x, message.y };
|
|
|
|
if (!InDungeonBounds(position))
|
|
return false;
|
|
|
|
auto idx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
|
|
if (idx != IDI_EAR) {
|
|
uint16_t creationFlags = SDL_SwapLE16(message.item.wCI);
|
|
uint32_t dwBuff = SDL_SwapLE16(message.item.dwBuff);
|
|
|
|
if (idx != IDI_GOLD)
|
|
ValidateField(creationFlags, IsCreationFlagComboValid(creationFlags));
|
|
if ((creationFlags & CF_TOWN) != 0)
|
|
ValidateField(creationFlags, IsTownItemValid(creationFlags, player));
|
|
else if ((creationFlags & CF_USEFUL) == CF_UPER15)
|
|
ValidateFields(creationFlags, dwBuff, IsUniqueMonsterItemValid(creationFlags, dwBuff));
|
|
else if ((dwBuff & CF_HELLFIRE) != 0 && AllItemsList[idx].iMiscId == IMISC_BOOK)
|
|
return RecreateHellfireSpellBook(player, message.item);
|
|
else
|
|
ValidateFields(creationFlags, dwBuff, IsDungeonItemValid(creationFlags, dwBuff));
|
|
}
|
|
|
|
return IsItemAvailable(idx);
|
|
}
|
|
|
|
void PrepareItemForNetwork(const Item &item, TCmdGItem &message)
|
|
{
|
|
message.def.wIndx = static_cast<_item_indexes>(SDL_SwapLE16(item.IDidx));
|
|
message.def.wCI = SDL_SwapLE16(item._iCreateInfo);
|
|
message.def.dwSeed = SDL_SwapLE32(item._iSeed);
|
|
|
|
if (item.IDidx == IDI_EAR)
|
|
PrepareEarForNetwork(item, message.ear);
|
|
else
|
|
PrepareItemForNetwork(item, message.item);
|
|
}
|
|
|
|
void PrepareItemForNetwork(const Item &item, TCmdPItem &message)
|
|
{
|
|
message.def.wIndx = static_cast<_item_indexes>(SDL_SwapLE16(item.IDidx));
|
|
message.def.wCI = SDL_SwapLE16(item._iCreateInfo);
|
|
message.def.dwSeed = SDL_SwapLE32(item._iSeed);
|
|
|
|
if (item.IDidx == IDI_EAR)
|
|
PrepareEarForNetwork(item, message.ear);
|
|
else
|
|
PrepareItemForNetwork(item, message.item);
|
|
}
|
|
|
|
void PrepareItemForNetwork(const Item &item, TCmdChItem &message)
|
|
{
|
|
message.def.wIndx = static_cast<_item_indexes>(SDL_SwapLE16(item.IDidx));
|
|
message.def.wCI = SDL_SwapLE16(item._iCreateInfo);
|
|
message.def.dwSeed = SDL_SwapLE32(item._iSeed);
|
|
|
|
if (item.IDidx == IDI_EAR)
|
|
PrepareEarForNetwork(item, message.ear);
|
|
else
|
|
PrepareItemForNetwork(item, message.item);
|
|
}
|
|
|
|
void RecreateItem(const Player &player, const TCmdPItem &message, Item &item)
|
|
{
|
|
if (message.def.wIndx == SDL_SwapLE16(IDI_EAR))
|
|
RecreateEar(item, SDL_SwapLE16(message.ear.wCI), SDL_SwapLE32(message.ear.dwSeed), message.ear.bCursval, message.ear.heroname);
|
|
else
|
|
RecreateItem(player, message.item, item);
|
|
}
|
|
|
|
void RecreateItem(const Player &player, const TCmdChItem &message, Item &item)
|
|
{
|
|
if (message.def.wIndx == SDL_SwapLE16(IDI_EAR))
|
|
RecreateEar(item, SDL_SwapLE16(message.ear.wCI), SDL_SwapLE32(message.ear.dwSeed), message.ear.bCursval, message.ear.heroname);
|
|
else
|
|
RecreateItem(player, message.item, item);
|
|
}
|
|
|
|
int SyncDropItem(Point position, const TItem &item)
|
|
{
|
|
return SyncDropItem(
|
|
position,
|
|
static_cast<_item_indexes>(SDL_SwapLE16(item.wIndx)),
|
|
SDL_SwapLE16(item.wCI),
|
|
SDL_SwapLE32(item.dwSeed),
|
|
item.bId,
|
|
item.bDur,
|
|
item.bMDur,
|
|
item.bCh,
|
|
item.bMCh,
|
|
SDL_SwapLE16(item.wValue),
|
|
SDL_SwapLE32(item.dwBuff),
|
|
SDL_SwapLE16(item.wToHit),
|
|
SDL_SwapLE16(item.wMaxDam));
|
|
}
|
|
|
|
int SyncDropEar(Point position, const TEar &ear)
|
|
{
|
|
return SyncDropEar(
|
|
position,
|
|
SDL_SwapLE16(ear.wCI),
|
|
SDL_SwapLE32(ear.dwSeed),
|
|
ear.bCursval,
|
|
ear.heroname);
|
|
}
|
|
|
|
int SyncDropItem(const TCmdGItem &message)
|
|
{
|
|
Point position = GetItemPosition({ message.x, message.y });
|
|
if (message.def.wIndx == IDI_EAR) {
|
|
return SyncDropEar(
|
|
position,
|
|
message.ear);
|
|
}
|
|
|
|
return SyncDropItem(
|
|
position,
|
|
message.item);
|
|
}
|
|
|
|
int SyncDropItem(const TCmdPItem &message)
|
|
{
|
|
Point position = GetItemPosition({ message.x, message.y });
|
|
if (message.def.wIndx == IDI_EAR) {
|
|
return SyncDropEar(
|
|
position,
|
|
message.ear);
|
|
}
|
|
|
|
return SyncDropItem(
|
|
position,
|
|
message.item);
|
|
}
|
|
|
|
size_t OnRequestGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs != 1 && player.isLevelOwnedByLocalClient() && IsGItemValid(message)) {
|
|
const Point position { message.x, message.y };
|
|
const uint32_t dwSeed = SDL_SwapLE32(message.def.dwSeed);
|
|
const uint16_t wCI = SDL_SwapLE16(message.def.wCI);
|
|
const _item_indexes wIndx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
if (GetItemRecord(dwSeed, wCI, wIndx)) {
|
|
int ii = -1;
|
|
if (InDungeonBounds(position)) {
|
|
ii = std::abs(dItem[position.x][position.y]) - 1;
|
|
if (ii >= 0 && !Items[ii].keyAttributesMatch(dwSeed, wIndx, wCI)) {
|
|
ii = -1;
|
|
}
|
|
}
|
|
|
|
if (ii == -1) {
|
|
// No item at the target position or the key attributes don't match, so try find a matching item.
|
|
int activeItemIndex = FindGetItem(dwSeed, wIndx, wCI);
|
|
if (activeItemIndex != -1) {
|
|
ii = ActiveItems[activeItemIndex];
|
|
}
|
|
}
|
|
|
|
if (ii != -1) {
|
|
NetSendCmdGItem2(false, CMD_GETITEM, MyPlayerId, message.bPnum, message);
|
|
if (message.bPnum != MyPlayerId)
|
|
SyncGetItem(position, dwSeed, wIndx, wCI);
|
|
else
|
|
InvGetItem(*MyPlayer, ii);
|
|
SetItemRecord(dwSeed, wCI, wIndx);
|
|
} else if (!NetSendCmdReq2(CMD_REQUESTGITEM, *MyPlayer, message.bPnum, message)) {
|
|
NetSendCmdExtra(message);
|
|
}
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsGItemValid(message)) {
|
|
const Point position { message.x, message.y };
|
|
const uint32_t dwSeed = SDL_SwapLE32(message.def.dwSeed);
|
|
const uint16_t wCI = SDL_SwapLE16(message.def.wCI);
|
|
const _item_indexes wIndx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
if (DeltaGetItem(message, message.bLevel)) {
|
|
bool isOnActiveLevel = GetLevelForMultiplayer(*MyPlayer) == message.bLevel;
|
|
if ((isOnActiveLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
|
|
if (message.bPnum == MyPlayerId) {
|
|
if (!isOnActiveLevel) {
|
|
int ii = SyncDropItem(message);
|
|
if (ii != -1)
|
|
InvGetItem(*MyPlayer, ii);
|
|
} else {
|
|
int activeItemIndex = FindGetItem(dwSeed, wIndx, wCI);
|
|
InvGetItem(*MyPlayer, ActiveItems[activeItemIndex]);
|
|
}
|
|
} else {
|
|
SyncGetItem(position, dwSeed, wIndx, wCI);
|
|
}
|
|
}
|
|
} else {
|
|
NetSendCmdGItem2(true, CMD_GETITEM, message.bMaster, message.bPnum, message);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnGotoAutoGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
const uint16_t itemIdx = SDL_SwapLE16(message.wParam1);
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && itemIdx < MAXITEMS + 1) {
|
|
MakePlrPath(player, position, false);
|
|
player.destAction = ACTION_PICKUPAITEM;
|
|
player.destParam1 = itemIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnRequestAutoGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs != 1 && player.isLevelOwnedByLocalClient() && IsGItemValid(message)) {
|
|
const Point position { message.x, message.y };
|
|
const uint32_t dwSeed = SDL_SwapLE32(message.def.dwSeed);
|
|
const uint16_t wCI = SDL_SwapLE16(message.def.wCI);
|
|
const _item_indexes wIndx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
if (GetItemRecord(dwSeed, wCI, wIndx)) {
|
|
if (FindGetItem(dwSeed, wIndx, wCI) != -1) {
|
|
NetSendCmdGItem2(false, CMD_AGETITEM, MyPlayerId, message.bPnum, message);
|
|
if (message.bPnum != MyPlayerId)
|
|
SyncGetItem(position, dwSeed, wIndx, wCI);
|
|
else
|
|
AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem);
|
|
SetItemRecord(dwSeed, wCI, wIndx);
|
|
} else if (!NetSendCmdReq2(CMD_REQUESTAGITEM, *MyPlayer, message.bPnum, message)) {
|
|
NetSendCmdExtra(message);
|
|
}
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAutoGetItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsGItemValid(message)) {
|
|
const Point position { message.x, message.y };
|
|
if (DeltaGetItem(message, message.bLevel)) {
|
|
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
|
|
if ((localLevel == message.bLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
|
|
if (message.bPnum == MyPlayerId) {
|
|
if (localLevel != message.bLevel) {
|
|
int ii = SyncDropItem(message);
|
|
if (ii != -1)
|
|
AutoGetItem(*MyPlayer, &Items[ii], ii);
|
|
} else {
|
|
AutoGetItem(*MyPlayer, &Items[message.bCursitem], message.bCursitem);
|
|
}
|
|
} else {
|
|
SyncGetItem(position, SDL_SwapLE32(message.def.dwSeed), static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)), SDL_SwapLE16(message.def.wCI));
|
|
}
|
|
}
|
|
} else {
|
|
NetSendCmdGItem2(true, CMD_AGETITEM, message.bMaster, message.bPnum, message);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnItemExtra(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsGItemValid(message)) {
|
|
DeltaGetItem(message, message.bLevel);
|
|
if (player.isOnActiveLevel()) {
|
|
const Point position { message.x, message.y };
|
|
SyncGetItem(position, SDL_SwapLE32(message.def.dwSeed), static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)), SDL_SwapLE16(message.def.wCI));
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnPutItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsPItemValid(message, player)) {
|
|
const Point position { message.x, message.y };
|
|
bool isSelf = &player == MyPlayer;
|
|
const int32_t dwSeed = SDL_SwapLE32(message.def.dwSeed);
|
|
const uint16_t wCI = SDL_SwapLE16(message.def.wCI);
|
|
const _item_indexes wIndx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
if (player.isOnActiveLevel()) {
|
|
int ii;
|
|
if (isSelf) {
|
|
std::optional<Point> itemTile = FindAdjacentPositionForItem(player.position.tile, GetDirection(player.position.tile, position));
|
|
if (itemTile)
|
|
ii = PlaceItemInWorld(std::move(ItemLimbo), *itemTile);
|
|
else
|
|
ii = -1;
|
|
} else
|
|
ii = SyncDropItem(message);
|
|
if (ii != -1) {
|
|
PutItemRecord(dwSeed, wCI, wIndx);
|
|
DeltaPutItem(message, Items[ii].position, player);
|
|
if (isSelf)
|
|
pfile_update(true);
|
|
}
|
|
return sizeof(message);
|
|
} else {
|
|
PutItemRecord(dwSeed, wCI, wIndx);
|
|
DeltaPutItem(message, position, player);
|
|
if (isSelf)
|
|
pfile_update(true);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSyncPutItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, sizeof(message));
|
|
else if (IsPItemValid(message, player)) {
|
|
const int32_t dwSeed = SDL_SwapLE32(message.def.dwSeed);
|
|
const uint16_t wCI = SDL_SwapLE16(message.def.wCI);
|
|
const _item_indexes wIndx = static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx));
|
|
if (player.isOnActiveLevel()) {
|
|
int ii = SyncDropItem(message);
|
|
if (ii != -1) {
|
|
PutItemRecord(dwSeed, wCI, wIndx);
|
|
DeltaPutItem(message, Items[ii].position, player);
|
|
if (&player == MyPlayer)
|
|
pfile_update(true);
|
|
}
|
|
return sizeof(message);
|
|
} else {
|
|
PutItemRecord(dwSeed, wCI, wIndx);
|
|
DeltaPutItem(message, { message.x, message.y }, player);
|
|
if (&player == MyPlayer)
|
|
pfile_update(true);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAttackTile(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
|
|
MakePlrPath(player, position, false);
|
|
player.destAction = ACTION_ATTACK;
|
|
player.destParam1 = position.x;
|
|
player.destParam2 = position.y;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnStandingAttackTile(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_ATTACK;
|
|
player.destParam1 = position.x;
|
|
player.destParam2 = position.y;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnRangedAttackTile(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position)) {
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_RATTACK;
|
|
player.destParam1 = position.x;
|
|
player.destParam2 = position.y;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
bool InitNewSpell(Player &player, uint16_t wParamSpellID, uint16_t wParamSpellType, uint16_t wParamSpellFrom)
|
|
{
|
|
wParamSpellID = SDL_SwapLE16(wParamSpellID);
|
|
wParamSpellType = SDL_SwapLE16(wParamSpellType);
|
|
wParamSpellFrom = SDL_SwapLE16(wParamSpellFrom);
|
|
|
|
if (wParamSpellID > static_cast<int8_t>(SpellID::LAST))
|
|
return false;
|
|
auto spellID = static_cast<SpellID>(wParamSpellID);
|
|
if (!IsValidSpell(spellID)) {
|
|
LogError(_("{:s} has cast an invalid spell."), player._pName);
|
|
return false;
|
|
}
|
|
if (leveltype == DTYPE_TOWN && !GetSpellData(spellID).isAllowedInTown()) {
|
|
LogError(_("{:s} has cast an illegal spell."), player._pName);
|
|
return false;
|
|
}
|
|
|
|
if (wParamSpellType > static_cast<uint8_t>(SpellType::Invalid))
|
|
return false;
|
|
|
|
if (wParamSpellFrom > INVITEM_BELT_LAST)
|
|
return false;
|
|
auto spellFrom = static_cast<int8_t>(wParamSpellFrom);
|
|
if (!IsValidSpellFrom(spellFrom))
|
|
return false;
|
|
|
|
player.queuedSpell.spellId = spellID;
|
|
player.queuedSpell.spellType = static_cast<SpellType>(wParamSpellType);
|
|
player.queuedSpell.spellFrom = spellFrom;
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t OnSpellWall(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam4 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs == 1)
|
|
return sizeof(message);
|
|
if (!player.isOnActiveLevel())
|
|
return sizeof(message);
|
|
if (!InDungeonBounds(position))
|
|
return sizeof(message);
|
|
const int16_t wParamDirection = SDL_SwapLE16(message.wParam3);
|
|
if (wParamDirection > static_cast<uint16_t>(Direction::SouthEast))
|
|
return sizeof(message);
|
|
|
|
if (!InitNewSpell(player, message.wParam1, message.wParam2, message.wParam4))
|
|
return sizeof(message);
|
|
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_SPELLWALL;
|
|
player.destParam1 = position.x;
|
|
player.destParam2 = position.y;
|
|
player.destParam3 = wParamDirection;
|
|
player.destParam4 = player.GetSpellLevel(player.queuedSpell.spellId);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSpellTile(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs == 1)
|
|
return sizeof(message);
|
|
if (!player.isOnActiveLevel())
|
|
return sizeof(message);
|
|
if (!InDungeonBounds(position))
|
|
return sizeof(message);
|
|
|
|
if (!InitNewSpell(player, message.wParam1, message.wParam2, message.wParam3))
|
|
return sizeof(message);
|
|
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_SPELL;
|
|
player.destParam1 = position.x;
|
|
player.destParam2 = position.y;
|
|
player.destParam3 = player.GetSpellLevel(player.queuedSpell.spellId);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnObjectTileAction(const TCmd &cmd, Player &player, action_id action, bool pathToObject = true)
|
|
{
|
|
const auto &message = reinterpret_cast<const TCmdLoc &>(cmd);
|
|
const Point position { message.x, message.y };
|
|
const Object *object = FindObjectAtPosition(position);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && object != nullptr) {
|
|
if (pathToObject)
|
|
MakePlrPath(player, position, !object->_oSolidFlag && !object->_oDoorFlag);
|
|
|
|
player.destAction = action;
|
|
player.destParam1 = object->GetId();
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAttackMonster(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && monsterIdx < MaxMonsters) {
|
|
Point position = Monsters[monsterIdx].position.future;
|
|
if (player.position.tile.WalkingDistance(position) > 1)
|
|
MakePlrPath(player, position, false);
|
|
player.destAction = ACTION_ATTACKMON;
|
|
player.destParam1 = monsterIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAttackPlayer(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t playerIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && playerIdx < Players.size()) {
|
|
MakePlrPath(player, Players[playerIdx].position.future, false);
|
|
player.destAction = ACTION_ATTACKPLR;
|
|
player.destParam1 = playerIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnRangedAttackMonster(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && monsterIdx < MaxMonsters) {
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_RATTACKMON;
|
|
player.destParam1 = monsterIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnRangedAttackPlayer(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t playerIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && playerIdx < Players.size()) {
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_RATTACKPLR;
|
|
player.destParam1 = playerIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSpellMonster(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
return sizeof(message);
|
|
if (!player.isOnActiveLevel())
|
|
return sizeof(message);
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wParam1);
|
|
if (monsterIdx >= MaxMonsters)
|
|
return sizeof(message);
|
|
|
|
if (!InitNewSpell(player, message.wParam2, message.wParam3, message.wParam4))
|
|
return sizeof(message);
|
|
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_SPELLMON;
|
|
player.destParam1 = monsterIdx;
|
|
player.destParam2 = player.GetSpellLevel(player.queuedSpell.spellId);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSpellPlayer(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
return sizeof(message);
|
|
if (!player.isOnActiveLevel())
|
|
return sizeof(message);
|
|
const uint16_t playerIdx = SDL_SwapLE16(message.wParam1);
|
|
if (playerIdx >= Players.size())
|
|
return sizeof(message);
|
|
|
|
if (!InitNewSpell(player, message.wParam2, message.wParam3, message.wParam4))
|
|
return sizeof(message);
|
|
|
|
ClrPlrPath(player);
|
|
player.destAction = ACTION_SPELLPLR;
|
|
player.destParam1 = playerIdx;
|
|
player.destParam2 = player.GetSpellLevel(player.queuedSpell.spellId);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnKnockback(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && monsterIdx < MaxMonsters) {
|
|
Monster &monster = Monsters[monsterIdx];
|
|
M_GetKnockback(monster, player.position.tile);
|
|
M_StartHit(monster, player, 0);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnResurrect(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t playerIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (playerIdx < Players.size()) {
|
|
DoResurrect(player, Players[playerIdx]);
|
|
if (&player == MyPlayer)
|
|
pfile_update(true);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnHealOther(const TCmd *pCmd, const Player &caster)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t playerIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (caster.isOnActiveLevel() && playerIdx < Players.size()) {
|
|
DoHealOther(caster, Players[playerIdx]);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnTalkXY(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
const uint16_t townerIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1 && player.isOnActiveLevel() && InDungeonBounds(position) && townerIdx < NUM_TOWNERS) {
|
|
MakePlrPath(player, position, false);
|
|
player.destAction = ACTION_TALK;
|
|
player.destParam1 = townerIdx;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnNewLevel(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
|
|
const uint16_t eventIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer) {
|
|
if (eventIdx < WM_FIRST || eventIdx > WM_LAST)
|
|
return sizeof(message);
|
|
|
|
auto mode = static_cast<interface_mode>(eventIdx);
|
|
|
|
const auto levelId = static_cast<uint8_t>(SDL_SwapLE16(message.wParam2));
|
|
if (!IsValidLevel(levelId, mode == WM_DIABSETLVL)) {
|
|
return sizeof(message);
|
|
}
|
|
|
|
StartNewLvl(player, mode, levelId);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnWarp(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t portalIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (portalIdx < MAXPORTAL) {
|
|
StartWarpLvl(player, portalIdx);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnMonstDeath(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (&player != MyPlayer && InDungeonBounds(position) && monsterIdx < MaxMonsters) {
|
|
Monster &monster = Monsters[monsterIdx];
|
|
if (player.isOnActiveLevel())
|
|
M_SyncStartKill(monster, position, player);
|
|
delta_kill_monster(monster, position, player);
|
|
}
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnKillGolem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (&player != MyPlayer && InDungeonBounds(position)) {
|
|
Monster &monster = Monsters[player.getId()];
|
|
if (player.isOnActiveLevel())
|
|
M_SyncStartKill(monster, position, player);
|
|
delta_kill_monster(monster, position, player); // BUGFIX: should be p->wParam1, plrlevel will be incorrect if golem is killed because player changed levels
|
|
}
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnAwakeGolem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdGolem *>(pCmd);
|
|
const Point position { message._mx, message._my };
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (InDungeonBounds(position)) {
|
|
if (!player.isOnActiveLevel()) {
|
|
DeltaSyncGolem(message, player, message._currlevel);
|
|
} else if (&player != MyPlayer) {
|
|
// Check if this player already has an active golem
|
|
for (auto &missile : Missiles) {
|
|
if (missile._mitype == MissileID::Golem && &Players[missile._misource] == &player) {
|
|
return sizeof(message);
|
|
}
|
|
}
|
|
|
|
AddMissile(player.position.tile, position, message._mdir, MissileID::Golem, TARGET_MONSTERS, player, 0, 1);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnMonstDamage(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdMonDamage *>(pCmd);
|
|
const uint16_t monsterIdx = SDL_SwapLE16(message.wMon);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (&player != MyPlayer) {
|
|
if (player.isOnActiveLevel() && monsterIdx < MaxMonsters) {
|
|
Monster &monster = Monsters[monsterIdx];
|
|
monster.tag(player);
|
|
if (monster.hitPoints > 0) {
|
|
monster.hitPoints -= SDL_SwapLE32(message.dwDam);
|
|
if ((monster.hitPoints >> 6) < 1)
|
|
monster.hitPoints = 1 << 6;
|
|
delta_monster_hp(monster, player);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnPlayerDeath(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const DeathReason deathReason = static_cast<DeathReason>(SDL_SwapLE16(message.wParam1));
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (&player != MyPlayer)
|
|
StartPlayerKill(player, deathReason);
|
|
else
|
|
pfile_update(true);
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnPlayerDamage(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdDamage *>(pCmd);
|
|
const uint32_t damage = SDL_SwapLE32(message.dwDam);
|
|
|
|
Player &target = Players[message.bPlr];
|
|
if (&target == MyPlayer && leveltype != DTYPE_TOWN && gbBufferMsgs != 1) {
|
|
if (player.isOnActiveLevel() && damage <= 192000 && target._pHitPoints >> 6 > 0) {
|
|
ApplyPlrDamage(message.damageType, target, 0, 0, damage, DeathReason::Player);
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnOperateObject(const TCmd &pCmd, Player &player)
|
|
{
|
|
const auto &message = reinterpret_cast<const TCmdLoc &>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else {
|
|
WorldTilePosition position { message.x, message.y };
|
|
assert(InDungeonBounds(position));
|
|
if (player.isOnActiveLevel()) {
|
|
Object *object = FindObjectAtPosition(position);
|
|
if (object != nullptr)
|
|
SyncOpObject(player, message.bCmd, *object);
|
|
}
|
|
DeltaSyncObject(position, message.bCmd, player);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnBreakObject(const TCmd &pCmd, Player &player)
|
|
{
|
|
const auto &message = reinterpret_cast<const TCmdLoc &>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else {
|
|
WorldTilePosition position { message.x, message.y };
|
|
assert(InDungeonBounds(position));
|
|
if (player.isOnActiveLevel()) {
|
|
Object *object = FindObjectAtPosition(position);
|
|
if (object != nullptr)
|
|
SyncBreakObj(player, *object);
|
|
}
|
|
DeltaSyncObject(position, CMD_BREAKOBJ, player);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnChangePlayerItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdChItem *>(pCmd);
|
|
|
|
if (message.bLoc >= NUM_INVLOC)
|
|
return sizeof(message);
|
|
|
|
auto bodyLocation = static_cast<inv_body_loc>(message.bLoc);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer && IsItemAvailable(static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)))) {
|
|
Item &item = player.InvBody[message.bLoc];
|
|
item = {};
|
|
RecreateItem(player, message, item);
|
|
CheckInvSwap(player, bodyLocation);
|
|
}
|
|
|
|
player.ReadySpellFromEquipment(bodyLocation, message.forceSpell);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDeletePlayerItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdDelItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (&player != MyPlayer && message.bLoc < NUM_INVLOC)
|
|
inv_update_rem_item(player, static_cast<inv_body_loc>(message.bLoc));
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnChangeInventoryItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdChItem *>(pCmd);
|
|
|
|
if (message.bLoc >= InventoryGridCells)
|
|
return sizeof(message);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer && IsItemAvailable(static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)))) {
|
|
Item item {};
|
|
RecreateItem(player, message, item);
|
|
CheckInvSwap(player, item, message.bLoc);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDeleteInventoryItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t invGridIndex = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer && invGridIndex < InventoryGridCells) {
|
|
CheckInvRemove(player, invGridIndex);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnChangeBeltItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdChItem *>(pCmd);
|
|
|
|
if (message.bLoc >= MaxBeltItems)
|
|
return sizeof(message);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer && IsItemAvailable(static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)))) {
|
|
Item &item = player.SpdList[message.bLoc];
|
|
item = {};
|
|
RecreateItem(player, message, item);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDeleteBeltItems(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t spdBarIndex = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (&player != MyPlayer && spdBarIndex < MaxBeltItems) {
|
|
player.RemoveSpdBarItem(spdBarIndex);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnPlayerLevel(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t playerLevel = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (playerLevel <= player.getMaxCharacterLevel() && &player != MyPlayer)
|
|
player.setCharacterLevel(static_cast<uint8_t>(playerLevel));
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDropItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsPItemValid(message, player)) {
|
|
DeltaPutItem(message, { message.x, message.y }, player);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSpawnItem(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (IsPItemValid(message, player)) {
|
|
if (player.isOnActiveLevel() && &player != MyPlayer) {
|
|
SyncDropItem(message);
|
|
}
|
|
PutItemRecord(SDL_SwapLE32(message.def.dwSeed), SDL_SwapLE16(message.def.wCI), static_cast<_item_indexes>(SDL_SwapLE16(message.def.wIndx)));
|
|
DeltaPutItem(message, { message.x, message.y }, player);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSendPlayerInfo(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
|
|
const uint16_t wBytes = SDL_SwapLE16(message.wBytes);
|
|
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, &message, wBytes + sizeof(message));
|
|
else
|
|
recv_plrinfo(player, message, message.bCmd == CMD_ACK_PLRINFO);
|
|
|
|
return wBytes + sizeof(message);
|
|
}
|
|
|
|
size_t OnPlayerJoinLevel(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam2 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
return sizeof(message);
|
|
}
|
|
|
|
const uint8_t playerLevel = static_cast<uint8_t>(SDL_SwapLE16(message.wParam1));
|
|
bool isSetLevel = message.wParam2 != 0;
|
|
if (!IsValidLevel(playerLevel, isSetLevel) || !InDungeonBounds(position)) {
|
|
return sizeof(message);
|
|
}
|
|
|
|
player._pLvlChanging = false;
|
|
if (player._pName[0] != '\0' && !player.plractive) {
|
|
ResetPlayerGFX(player);
|
|
player.plractive = true;
|
|
gbActivePlayers++;
|
|
EventPlrMsg(fmt::format(fmt::runtime(_("Player '{:s}' (level {:d}) just joined the game")), player._pName, player.getCharacterLevel()));
|
|
}
|
|
|
|
if (player.plractive && &player != MyPlayer) {
|
|
player.position.tile = position;
|
|
SetPlayerOld(player);
|
|
if (isSetLevel)
|
|
player.setLevel(static_cast<_setlevels>(playerLevel));
|
|
else
|
|
player.setLevel(playerLevel);
|
|
ResetPlayerGFX(player);
|
|
if (player.isOnActiveLevel()) {
|
|
SyncInitPlr(player);
|
|
if ((player._pHitPoints >> 6) > 0) {
|
|
StartStand(player, Direction::South);
|
|
} else {
|
|
player._pgfxnum &= ~0xFU;
|
|
player._pmode = PM_DEATH;
|
|
NewPlrAnim(player, player_graphic::Death, Direction::South);
|
|
player.AnimInfo.currentFrame = player.AnimInfo.numberOfFrames - 2;
|
|
dFlags[player.position.tile.x][player.position.tile.y] |= DungeonFlag::DeadPlayer;
|
|
}
|
|
|
|
ActivateVision(player.position.tile, player._pLightRad, player.getId());
|
|
}
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnActivatePortal(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
|
|
const Point position { message.x, message.y };
|
|
const uint8_t level = static_cast<uint8_t>(SDL_SwapLE16(message.wParam1));
|
|
const uint16_t dungeonTypeIdx = SDL_SwapLE16(message.wParam2);
|
|
const bool isSetLevel = message.wParam3 != 0;
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else if (InDungeonBounds(position) && IsValidLevel(level, isSetLevel) && dungeonTypeIdx <= DTYPE_LAST) {
|
|
auto dungeonType = static_cast<dungeon_type>(dungeonTypeIdx);
|
|
|
|
ActivatePortal(player, position, level, dungeonType, isSetLevel);
|
|
if (&player != MyPlayer) {
|
|
if (leveltype == DTYPE_TOWN) {
|
|
AddPortalInTown(player);
|
|
} else if (player.isOnActiveLevel()) {
|
|
bool addPortal = true;
|
|
for (auto &missile : Missiles) {
|
|
if (missile._mitype == MissileID::TownPortal && &Players[missile._misource] == &player) {
|
|
addPortal = false;
|
|
break;
|
|
}
|
|
}
|
|
if (addPortal) {
|
|
AddPortalMissile(player, position, false);
|
|
}
|
|
} else {
|
|
RemovePortalMissile(player);
|
|
}
|
|
}
|
|
DeltaOpenPortal(player.getId(), position, level, dungeonType, isSetLevel);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDeactivatePortal(const TCmd *pCmd, Player &player)
|
|
{
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, pCmd, sizeof(*pCmd));
|
|
} else {
|
|
if (PortalOnLevel(player))
|
|
RemovePortalMissile(player);
|
|
DeactivatePortal(player);
|
|
delta_close_portal(player);
|
|
}
|
|
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnRestartTown(const TCmd *pCmd, Player &player)
|
|
{
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, pCmd, sizeof(*pCmd));
|
|
} else {
|
|
if (&player == MyPlayer) {
|
|
MyPlayerIsDead = false;
|
|
gamemenu_off();
|
|
}
|
|
RestartTownLvl(player);
|
|
}
|
|
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnSetStrength(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t value = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (value <= 750 && &player != MyPlayer)
|
|
SetPlrStr(player, value);
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSetDexterity(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t value = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (value <= 750 && &player != MyPlayer)
|
|
SetPlrDex(player, value);
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSetMagic(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t value = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (value <= 750 && &player != MyPlayer)
|
|
SetPlrMag(player, value);
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnSetVitality(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
const uint16_t value = SDL_SwapLE16(message.wParam1);
|
|
|
|
if (gbBufferMsgs != 1) {
|
|
if (value <= 750 && &player != MyPlayer)
|
|
SetPlrVit(player, value);
|
|
} else {
|
|
SendPacket(player, &message, sizeof(message));
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnString(const TCmd *pCmd, Player &player)
|
|
{
|
|
auto *p = (TCmdString *)pCmd;
|
|
|
|
size_t len = strlen(p->str);
|
|
if (gbBufferMsgs == 0)
|
|
SendPlrMsg(player, p->str);
|
|
|
|
return len + 2; // length of string + nul terminator + sizeof(p->bCmd)
|
|
}
|
|
|
|
size_t OnFriendlyMode(const TCmd *pCmd, Player &player) // NOLINT(misc-unused-parameters)
|
|
{
|
|
player.friendlyMode = !player.friendlyMode;
|
|
RedrawEverything();
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnSyncQuest(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdQuest *>(pCmd);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, &message, sizeof(message));
|
|
} else {
|
|
if (&player != MyPlayer && message.q < MAXQUESTS && message.qstate <= QUEST_HIVE_DONE)
|
|
SetMultiQuest(message.q, message.qstate, message.qlog != 0, message.qvar1, message.qvar2, message.qmsg);
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnCheatExperience(const TCmd *pCmd, Player &player) // NOLINT(misc-unused-parameters)
|
|
{
|
|
#ifdef _DEBUG
|
|
if (gbBufferMsgs == 1)
|
|
SendPacket(player, pCmd, sizeof(*pCmd));
|
|
else if (!player.isMaxCharacterLevel()) {
|
|
player._pExperience = player.getNextExperienceThreshold();
|
|
if (*GetOptions().Gameplay.experienceBar) {
|
|
RedrawEverything();
|
|
}
|
|
NextPlrLevel(player);
|
|
}
|
|
#endif
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnChangeSpellLevel(const TCmd *pCmd, Player &player) // NOLINT(misc-unused-parameters)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
|
|
const SpellID spellID = static_cast<SpellID>(SDL_SwapLE16(message.wParam1));
|
|
const uint8_t spellLevel = std::min(static_cast<uint8_t>(SDL_SwapLE16(message.wParam2)), MaxSpellLevel);
|
|
|
|
if (gbBufferMsgs == 1) {
|
|
SendPacket(player, pCmd, sizeof(*pCmd));
|
|
} else {
|
|
player._pMemSpells |= GetSpellBitmask(spellID);
|
|
player._pSplLvl[static_cast<size_t>(spellID)] = spellLevel;
|
|
}
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnDebug(const TCmd *pCmd)
|
|
{
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnSetShield(const TCmd *pCmd, Player &player)
|
|
{
|
|
if (gbBufferMsgs != 1)
|
|
player.pManaShield = true;
|
|
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnRemoveShield(const TCmd *pCmd, Player &player)
|
|
{
|
|
if (gbBufferMsgs != 1)
|
|
player.pManaShield = false;
|
|
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnSetReflect(const TCmd *pCmd, Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
|
|
|
|
if (gbBufferMsgs != 1)
|
|
player.wReflections = SDL_SwapLE16(message.wParam1);
|
|
|
|
return sizeof(message);
|
|
}
|
|
|
|
size_t OnNakrul(const TCmd *pCmd)
|
|
{
|
|
if (gbBufferMsgs != 1) {
|
|
if (currlevel == 24) {
|
|
PlaySfxLoc(SfxID::CryptDoorOpen, { UberRow, UberCol });
|
|
SyncNakrulRoom();
|
|
}
|
|
IsUberRoomOpened = true;
|
|
Quests[Q_NAKRUL]._qactive = QUEST_DONE;
|
|
WeakenNaKrul();
|
|
}
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnOpenHive(const TCmd *pCmd, Player &player)
|
|
{
|
|
if (gbBufferMsgs != 1) {
|
|
AddMissile({ 0, 0 }, { 0, 0 }, Direction::South, MissileID::OpenNest, TARGET_MONSTERS, player, 0, 0);
|
|
TownOpenHive();
|
|
InitTownTriggers();
|
|
}
|
|
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnOpenGrave(const TCmd *pCmd)
|
|
{
|
|
if (gbBufferMsgs != 1) {
|
|
TownOpenGrave();
|
|
InitTownTriggers();
|
|
if (leveltype == DTYPE_TOWN)
|
|
PlaySFX(SfxID::Sarcophagus);
|
|
}
|
|
return sizeof(*pCmd);
|
|
}
|
|
|
|
size_t OnSpawnMonster(const TCmd *pCmd, const Player &player)
|
|
{
|
|
const auto &message = *reinterpret_cast<const TCmdSpawnMonster *>(pCmd);
|
|
if (gbBufferMsgs == 1)
|
|
return sizeof(message);
|
|
|
|
const WorldTilePosition position { message.x, message.y };
|
|
|
|
size_t typeIndex = static_cast<size_t>(SDL_SwapLE16(message.typeIndex));
|
|
size_t monsterId = static_cast<size_t>(SDL_SwapLE16(message.monsterId));
|
|
|
|
DLevel &deltaLevel = GetDeltaLevel(player);
|
|
|
|
deltaLevel.spawnedMonsters[monsterId] = { typeIndex, message.seed };
|
|
// Override old monster delta information
|
|
auto &deltaMonster = deltaLevel.monster[monsterId];
|
|
deltaMonster.position = position;
|
|
deltaMonster.hitPoints = -1;
|
|
deltaMonster._menemy = 0;
|
|
deltaMonster._mactive = 0;
|
|
|
|
if (player.isOnActiveLevel() && &player != MyPlayer)
|
|
InitializeSpawnedMonster(position, message.dir, typeIndex, monsterId, message.seed);
|
|
return sizeof(message);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void PrepareItemForNetwork(const Item &item, TItem &messageItem)
|
|
{
|
|
messageItem.bId = item._iIdentified ? 1 : 0;
|
|
messageItem.bDur = item._iDurability;
|
|
messageItem.bMDur = item._iMaxDur;
|
|
messageItem.bCh = item._iCharges;
|
|
messageItem.bMCh = item._iMaxCharges;
|
|
messageItem.wValue = SDL_SwapLE16(item._ivalue);
|
|
messageItem.wToHit = SDL_SwapLE16(item._iPLToHit);
|
|
messageItem.wMaxDam = SDL_SwapLE16(item._iMaxDam);
|
|
messageItem.dwBuff = SDL_SwapLE32(item.dwBuff);
|
|
}
|
|
|
|
void PrepareEarForNetwork(const Item &item, TEar &ear)
|
|
{
|
|
ear.bCursval = item._ivalue | ((item._iCurs - ICURS_EAR_SORCERER) << 6);
|
|
CopyUtf8(ear.heroname, item._iIName, sizeof(ear.heroname));
|
|
}
|
|
|
|
void RecreateItem(const Player &player, const TItem &messageItem, Item &item)
|
|
{
|
|
const uint32_t dwBuff = SDL_SwapLE32(messageItem.dwBuff);
|
|
item.dwBuff = dwBuff;
|
|
RecreateItem(player, item,
|
|
static_cast<_item_indexes>(SDL_SwapLE16(messageItem.wIndx)), SDL_SwapLE16(messageItem.wCI),
|
|
SDL_SwapLE32(messageItem.dwSeed), SDL_SwapLE16(messageItem.wValue), (dwBuff & CF_HELLFIRE) != 0);
|
|
if (messageItem.bId != 0)
|
|
item._iIdentified = true;
|
|
item._iMaxDur = messageItem.bMDur;
|
|
item._iDurability = ClampDurability(item, messageItem.bDur);
|
|
item._iMaxCharges = std::clamp<int>(messageItem.bMCh, 0, item._iMaxCharges);
|
|
item._iCharges = std::clamp<int>(messageItem.bCh, 0, item._iMaxCharges);
|
|
if (gbIsHellfire) {
|
|
item._iPLToHit = ClampToHit(item, static_cast<uint8_t>(SDL_SwapLE16(messageItem.wToHit)));
|
|
item._iMaxDam = ClampMaxDam(item, static_cast<uint8_t>(SDL_SwapLE16(messageItem.wMaxDam)));
|
|
}
|
|
}
|
|
|
|
void ClearLastSentPlayerCmd()
|
|
{
|
|
lastSentPlayerCmd = {};
|
|
}
|
|
|
|
void msg_send_drop_pkt(uint8_t pnum, int reason)
|
|
{
|
|
TFakeDropPlr cmd;
|
|
|
|
cmd.dwReason = SDL_SwapLE32(reason);
|
|
cmd.bCmd = FAKE_CMD_DROPID;
|
|
cmd.bPlr = pnum;
|
|
SendPacket(pnum, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
bool msg_wait_resync()
|
|
{
|
|
bool success;
|
|
|
|
GetNextPacket();
|
|
sgbDeltaChunks = 0;
|
|
sgnCurrMegaPlayer = -1;
|
|
sgbRecvCmd = CMD_DLEVEL_END;
|
|
gbBufferMsgs = 1;
|
|
sgdwOwnerWait = SDL_GetTicks();
|
|
success = UiProgressDialog(WaitForTurns);
|
|
gbBufferMsgs = 0;
|
|
if (!success) {
|
|
FreePackets();
|
|
return false;
|
|
}
|
|
|
|
if (gbGameDestroyed) {
|
|
UiErrorOkDialog(PROJECT_NAME, _("The game ended"), /*error=*/false);
|
|
FreePackets();
|
|
return false;
|
|
}
|
|
|
|
if (sgbDeltaChunks != MAX_CHUNKS) {
|
|
UiErrorOkDialog(PROJECT_NAME, _("Unable to get level data"), /*error=*/false);
|
|
FreePackets();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void run_delta_info()
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
gbBufferMsgs = 2;
|
|
PrePacket();
|
|
gbBufferMsgs = 0;
|
|
FreePackets();
|
|
}
|
|
|
|
void DeltaExportData(uint8_t pnum)
|
|
{
|
|
for (const auto &[levelNum, deltaLevel] : DeltaLevels) {
|
|
const size_t bufferSize = 1U /* marker byte, always 0 */
|
|
+ sizeof(uint8_t) /* level id */
|
|
+ sizeof(deltaLevel.item) /* items spawned during dungeon generation which have been picked up, and items dropped by a player during a game */
|
|
+ sizeof(uint8_t) /* count of object interactions which caused a state change since dungeon generation */
|
|
+ (sizeof(WorldTilePosition) + sizeof(DObjectStr)) * deltaLevel.object.size() /* location/action pairs for the object interactions */
|
|
+ sizeof(deltaLevel.monster) /* latest monster state */
|
|
+ sizeof(uint16_t) /* spanwned monster count */
|
|
+ (sizeof(uint16_t) + sizeof(DSpawnedMonster)) * MaxMonsters; /* spanwned monsters */
|
|
std::unique_ptr<std::byte[]> dst { new std::byte[bufferSize] };
|
|
|
|
std::byte *dstEnd = &dst.get()[1];
|
|
*dstEnd = static_cast<std::byte>(levelNum);
|
|
dstEnd += sizeof(uint8_t);
|
|
dstEnd = DeltaExportItem(dstEnd, deltaLevel.item);
|
|
dstEnd = DeltaExportObject(dstEnd, deltaLevel.object);
|
|
dstEnd = DeltaExportMonster(dstEnd, deltaLevel.monster);
|
|
dstEnd = DeltaExportSpawnedMonsters(dstEnd, deltaLevel.spawnedMonsters);
|
|
uint32_t size = CompressData(dst.get(), dstEnd);
|
|
multi_send_zero_packet(pnum, CMD_DLEVEL, dst.get(), size);
|
|
}
|
|
|
|
std::byte dst[sizeof(DJunk) + 1];
|
|
std::byte *dstEnd = &dst[1];
|
|
dstEnd = DeltaExportJunk(dstEnd);
|
|
uint32_t size = CompressData(dst, dstEnd);
|
|
multi_send_zero_packet(pnum, CMD_DLEVEL_JUNK, dst, size);
|
|
|
|
std::byte src[1] = { static_cast<std::byte>(0) };
|
|
multi_send_zero_packet(pnum, CMD_DLEVEL_END, src, 1);
|
|
}
|
|
|
|
void delta_init()
|
|
{
|
|
memset(&sgJunk, 0xFF, sizeof(sgJunk));
|
|
DeltaLevels.clear();
|
|
LocalLevels.clear();
|
|
}
|
|
|
|
void DeltaClearLevel(uint8_t level)
|
|
{
|
|
DeltaLevels.erase(level);
|
|
LocalLevels.erase(level);
|
|
}
|
|
|
|
void delta_kill_monster(const Monster &monster, Point position, const Player &player)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
DMonsterStr *pD = &GetDeltaLevel(player).monster[monster.getId()];
|
|
pD->position = position;
|
|
pD->hitPoints = 0;
|
|
}
|
|
|
|
void delta_monster_hp(const Monster &monster, const Player &player)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
DMonsterStr *pD = &GetDeltaLevel(player).monster[monster.getId()];
|
|
if (pD->hitPoints > monster.hitPoints)
|
|
pD->hitPoints = monster.hitPoints;
|
|
}
|
|
|
|
void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
assert(level <= MAX_MULTIPLAYERLEVELS);
|
|
|
|
DMonsterStr &monster = GetDeltaLevel(level).monster[monsterSync._mndx];
|
|
if (monster.hitPoints == 0)
|
|
return;
|
|
|
|
monster.position.x = monsterSync._mx;
|
|
monster.position.y = monsterSync._my;
|
|
monster._mactive = UINT8_MAX;
|
|
monster._menemy = monsterSync._menemy;
|
|
monster.hitPoints = SDL_SwapLE32(monsterSync._mhitpoints);
|
|
monster.mWhoHit = monsterSync.mWhoHit;
|
|
}
|
|
|
|
void DeltaSyncJunk()
|
|
{
|
|
for (int i = 0; i < MAXPORTAL; i++) {
|
|
if (sgJunk.portal[i].x == 0xFF) {
|
|
SetPortalStats(i, false, { 0, 0 }, 0, DTYPE_TOWN, false);
|
|
} else {
|
|
SetPortalStats(
|
|
i,
|
|
true,
|
|
{ sgJunk.portal[i].x, sgJunk.portal[i].y },
|
|
sgJunk.portal[i].level,
|
|
(dungeon_type)sgJunk.portal[i].ltype,
|
|
sgJunk.portal[i].setlvl);
|
|
}
|
|
}
|
|
|
|
int q = 0;
|
|
for (auto &quest : Quests) {
|
|
if (QuestsData[quest._qidx].isSinglePlayerOnly && UseMultiplayerQuests()) {
|
|
continue;
|
|
}
|
|
if (sgJunk.quests[q].qstate != QUEST_INVALID) {
|
|
quest._qlog = sgJunk.quests[q].qlog != 0;
|
|
quest._qactive = sgJunk.quests[q].qstate;
|
|
quest._qvar1 = sgJunk.quests[q].qvar1;
|
|
quest._qvar2 = sgJunk.quests[q].qvar2;
|
|
quest._qmsg = static_cast<_speech_id>(sgJunk.quests[q].qmsg);
|
|
}
|
|
q++;
|
|
}
|
|
}
|
|
|
|
void DeltaAddItem(int ii)
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
|
|
DLevel &deltaLevel = GetDeltaLevel(localLevel);
|
|
|
|
for (const TCmdPItem &item : deltaLevel.item) {
|
|
if (item.bCmd != CMD_INVALID
|
|
&& static_cast<_item_indexes>(SDL_SwapLE16(item.def.wIndx)) == Items[ii].IDidx
|
|
&& SDL_SwapLE16(item.def.wCI) == Items[ii]._iCreateInfo
|
|
&& static_cast<uint32_t>(SDL_SwapLE32(item.def.dwSeed)) == Items[ii]._iSeed
|
|
&& IsAnyOf(item.bCmd, TCmdPItem::PickedUpItem, TCmdPItem::FloorItem)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (TCmdPItem &delta : deltaLevel.item) {
|
|
if (delta.bCmd != CMD_INVALID)
|
|
continue;
|
|
|
|
delta.bCmd = TCmdPItem::FloorItem;
|
|
delta.x = Items[ii].position.x;
|
|
delta.y = Items[ii].position.y;
|
|
PrepareItemForNetwork(Items[ii], delta);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void DeltaSaveLevel()
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
for (Player &player : Players) {
|
|
if (&player != MyPlayer)
|
|
ResetPlayerGFX(player);
|
|
}
|
|
uint8_t localLevel;
|
|
if (setlevel) {
|
|
localLevel = GetLevelForMultiplayer(static_cast<uint8_t>(setlvlnum), setlevel);
|
|
MyPlayer->_pSLvlVisited[static_cast<uint8_t>(setlvlnum)] = true;
|
|
} else {
|
|
localLevel = GetLevelForMultiplayer(currlevel, setlevel);
|
|
MyPlayer->_pLvlVisited[currlevel] = true;
|
|
}
|
|
DeltaLeaveSync(localLevel);
|
|
}
|
|
|
|
uint8_t GetLevelForMultiplayer(const Player &player)
|
|
{
|
|
return GetLevelForMultiplayer(player.plrlevel, player.plrIsOnSetLevel);
|
|
}
|
|
|
|
bool IsValidLevelForMultiplayer(uint8_t level)
|
|
{
|
|
return level <= MAX_MULTIPLAYERLEVELS;
|
|
}
|
|
|
|
bool IsValidLevel(uint8_t level, bool isSetLevel)
|
|
{
|
|
if (isSetLevel)
|
|
return level <= SL_LAST;
|
|
return level < NUMLEVELS;
|
|
}
|
|
|
|
void DeltaLoadLevel()
|
|
{
|
|
if (!gbIsMultiplayer)
|
|
return;
|
|
|
|
uint8_t localLevel = GetLevelForMultiplayer(*MyPlayer);
|
|
DLevel &deltaLevel = GetDeltaLevel(localLevel);
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (auto &deltaSpawnedMonster : deltaLevel.spawnedMonsters) {
|
|
LoadDeltaSpawnedMonster(deltaSpawnedMonster.second.typeIndex, deltaSpawnedMonster.first, deltaSpawnedMonster.second.seed);
|
|
assert(deltaLevel.monster[deltaSpawnedMonster.first].position.x != 0xFF);
|
|
}
|
|
for (size_t i = 0; i < MaxMonsters; i++) {
|
|
if (deltaLevel.monster[i].position.x == 0xFF)
|
|
continue;
|
|
|
|
Monster &monster = Monsters[i];
|
|
M_ClearSquares(monster);
|
|
{
|
|
const WorldTilePosition position = deltaLevel.monster[i].position;
|
|
monster.position.tile = position;
|
|
monster.position.old = position;
|
|
monster.position.future = position;
|
|
if (monster.lightId != NO_LIGHT)
|
|
ChangeLightXY(monster.lightId, position);
|
|
}
|
|
if (deltaLevel.monster[i].hitPoints != -1) {
|
|
monster.hitPoints = deltaLevel.monster[i].hitPoints;
|
|
monster.whoHit = deltaLevel.monster[i].mWhoHit;
|
|
}
|
|
if (deltaLevel.monster[i].hitPoints == 0) {
|
|
M_ClearSquares(monster);
|
|
if (monster.ai != MonsterAIID::Diablo) {
|
|
if (monster.isUnique()) {
|
|
AddCorpse(monster.position.tile, monster.corpseId, monster.direction);
|
|
} else {
|
|
AddCorpse(monster.position.tile, monster.type().corpseId, monster.direction);
|
|
}
|
|
}
|
|
monster.isInvalid = true;
|
|
M_UpdateRelations(monster);
|
|
} else {
|
|
decode_enemy(monster, deltaLevel.monster[i]._menemy);
|
|
if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell)
|
|
monster.occupyTile(monster.position.tile, false);
|
|
if (monster.type().type == MT_GOLEM) {
|
|
GolumAi(monster);
|
|
monster.flags |= (MFLAG_TARGETS_MONSTER | MFLAG_GOLEM);
|
|
} else {
|
|
M_StartStand(monster, monster.direction);
|
|
}
|
|
monster.activeForTicks = deltaLevel.monster[i]._mactive;
|
|
}
|
|
}
|
|
auto localLevelIt = LocalLevels.find(localLevel);
|
|
if (localLevelIt != LocalLevels.end())
|
|
memcpy(AutomapView, &localLevelIt->second, sizeof(AutomapView));
|
|
else
|
|
memset(AutomapView, 0, sizeof(AutomapView));
|
|
}
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
for (auto it = deltaLevel.object.begin(); it != deltaLevel.object.end();) {
|
|
Object *object = FindObjectAtPosition(it->first);
|
|
if (object == nullptr) {
|
|
it = deltaLevel.object.erase(it);
|
|
continue;
|
|
}
|
|
|
|
switch (it->second.bCmd) {
|
|
case CMD_OPENDOOR:
|
|
case CMD_OPERATEOBJ:
|
|
DeltaSyncOpObject(*object);
|
|
it++;
|
|
break;
|
|
case CMD_CLOSEDOOR:
|
|
DeltaSyncCloseObj(*object);
|
|
it++;
|
|
break;
|
|
case CMD_BREAKOBJ:
|
|
DeltaSyncBreakObj(*object);
|
|
it++;
|
|
break;
|
|
default:
|
|
it = deltaLevel.object.erase(it); // discard invalid commands
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < ActiveObjectCount; i++) {
|
|
Object &object = Objects[ActiveObjects[i]];
|
|
if (object.IsTrap()) {
|
|
UpdateTrapState(object);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAXITEMS; i++) {
|
|
if (deltaLevel.item[i].bCmd == CMD_INVALID)
|
|
continue;
|
|
|
|
if (deltaLevel.item[i].bCmd == TCmdPItem::PickedUpItem) {
|
|
int activeItemIndex = FindGetItem(
|
|
SDL_SwapLE32(deltaLevel.item[i].def.dwSeed),
|
|
static_cast<_item_indexes>(SDL_SwapLE16(deltaLevel.item[i].def.wIndx)),
|
|
SDL_SwapLE16(deltaLevel.item[i].def.wCI));
|
|
if (activeItemIndex != -1) {
|
|
const auto &position = Items[ActiveItems[activeItemIndex]].position;
|
|
if (dItem[position.x][position.y] == ActiveItems[activeItemIndex] + 1)
|
|
dItem[position.x][position.y] = 0;
|
|
DeleteItem(activeItemIndex);
|
|
}
|
|
}
|
|
if (deltaLevel.item[i].bCmd == TCmdPItem::DroppedItem) {
|
|
int ii = AllocateItem();
|
|
auto &item = Items[ii];
|
|
RecreateItem(*MyPlayer, deltaLevel.item[i], item);
|
|
|
|
int x = deltaLevel.item[i].x;
|
|
int y = deltaLevel.item[i].y;
|
|
item.position = GetItemPosition({ x, y });
|
|
dItem[item.position.x][item.position.y] = ii + 1;
|
|
RespawnItem(Items[ii], false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetSendCmd(bool bHiPri, _cmd_id bCmd)
|
|
{
|
|
TCmd cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdGolem(uint8_t mx, uint8_t my, Direction dir, uint8_t menemy, int hp, uint8_t cl)
|
|
{
|
|
TCmdGolem cmd;
|
|
|
|
cmd.bCmd = CMD_AWAKEGOLEM;
|
|
cmd._mx = mx;
|
|
cmd._my = my;
|
|
cmd._mdir = dir;
|
|
cmd._menemy = menemy;
|
|
cmd._mhitpoints = hp;
|
|
cmd._currlevel = cl;
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdSpawnMonster(Point position, Direction dir, uint16_t typeIndex, uint16_t monsterId, uint32_t seed)
|
|
{
|
|
TCmdSpawnMonster cmd;
|
|
|
|
cmd.bCmd = CMD_SPAWNMONSTER;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
cmd.dir = dir;
|
|
cmd.typeIndex = SDL_SwapLE16(typeIndex);
|
|
cmd.monsterId = SDL_SwapLE16(monsterId);
|
|
cmd.seed = SDL_SwapLE32(seed);
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdLoc(uint8_t playerId, bool bHiPri, _cmd_id bCmd, Point position)
|
|
{
|
|
if (playerId == MyPlayerId && WasPlayerCmdAlreadyRequested(bCmd, position))
|
|
return;
|
|
|
|
TCmdLoc cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
if (bHiPri)
|
|
NetSendHiPri(playerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(playerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, position, 0, 0);
|
|
}
|
|
|
|
void NetSendCmdLocParam1(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1))
|
|
return;
|
|
|
|
TCmdLocParam1 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, 0);
|
|
}
|
|
|
|
void NetSendCmdLocParam2(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2))
|
|
return;
|
|
|
|
TCmdLocParam2 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
cmd.wParam2 = SDL_SwapLE16(wParam2);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
|
|
}
|
|
|
|
void NetSendCmdLocParam3(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3))
|
|
return;
|
|
|
|
TCmdLocParam3 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
cmd.wParam2 = SDL_SwapLE16(wParam2);
|
|
cmd.wParam3 = SDL_SwapLE16(wParam3);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
|
|
}
|
|
|
|
void NetSendCmdLocParam4(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, position, wParam1, wParam2, wParam3, wParam4))
|
|
return;
|
|
|
|
TCmdLocParam4 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
cmd.wParam2 = SDL_SwapLE16(wParam2);
|
|
cmd.wParam3 = SDL_SwapLE16(wParam3);
|
|
cmd.wParam4 = SDL_SwapLE16(wParam4);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, position, wParam1, wParam3);
|
|
}
|
|
|
|
void NetSendCmdParam1(bool bHiPri, _cmd_id bCmd, uint16_t wParam1)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1))
|
|
return;
|
|
|
|
TCmdParam1 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, 0);
|
|
}
|
|
|
|
void NetSendCmdParam2(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2)
|
|
{
|
|
TCmdParam2 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
cmd.wParam2 = SDL_SwapLE16(wParam2);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdParam4(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
|
|
{
|
|
if (WasPlayerCmdAlreadyRequested(bCmd, {}, wParam1, wParam2, wParam3, wParam4))
|
|
return;
|
|
|
|
TCmdParam4 cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.wParam1 = SDL_SwapLE16(wParam1);
|
|
cmd.wParam2 = SDL_SwapLE16(wParam2);
|
|
cmd.wParam3 = SDL_SwapLE16(wParam3);
|
|
cmd.wParam4 = SDL_SwapLE16(wParam4);
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
|
|
MyPlayer->UpdatePreviewCelSprite(bCmd, {}, wParam1, wParam2);
|
|
}
|
|
|
|
void NetSendCmdQuest(bool bHiPri, const Quest &quest)
|
|
{
|
|
TCmdQuest cmd;
|
|
cmd.bCmd = CMD_SYNCQUEST;
|
|
cmd.q = quest._qidx,
|
|
cmd.qstate = quest._qactive;
|
|
cmd.qlog = quest._qlog ? 1 : 0;
|
|
cmd.qvar1 = quest._qvar1;
|
|
cmd.qvar2 = quest._qvar2;
|
|
cmd.qmsg = quest._qmsg;
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdGItem(bool bHiPri, _cmd_id bCmd, const Player &player, uint8_t ii)
|
|
{
|
|
uint8_t pnum = player.getId();
|
|
|
|
TCmdGItem cmd;
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.bPnum = pnum;
|
|
cmd.bMaster = pnum;
|
|
cmd.bLevel = GetLevelForMultiplayer(*MyPlayer);
|
|
cmd.bCursitem = ii;
|
|
cmd.dwTime = 0;
|
|
cmd.x = Items[ii].position.x;
|
|
cmd.y = Items[ii].position.y;
|
|
PrepareItemForNetwork(Items[ii], cmd);
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdPItem(bool bHiPri, _cmd_id bCmd, Point position, const Item &item)
|
|
{
|
|
TCmdPItem cmd {};
|
|
|
|
cmd.bCmd = bCmd;
|
|
cmd.x = position.x;
|
|
cmd.y = position.y;
|
|
PrepareItemForNetwork(item, cmd);
|
|
|
|
ItemLimbo = item;
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdChItem(bool bHiPri, uint8_t bLoc, bool forceSpellChange)
|
|
{
|
|
TCmdChItem cmd {};
|
|
|
|
Item &item = MyPlayer->InvBody[bLoc];
|
|
|
|
cmd.bCmd = CMD_CHANGEPLRITEMS;
|
|
cmd.bLoc = bLoc;
|
|
cmd.forceSpell = forceSpellChange;
|
|
PrepareItemForNetwork(item, cmd);
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdDelItem(bool bHiPri, uint8_t bLoc)
|
|
{
|
|
TCmdDelItem cmd;
|
|
|
|
cmd.bLoc = bLoc;
|
|
cmd.bCmd = CMD_DELPLRITEMS;
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSyncInvItem(const Player &player, int invListIndex)
|
|
{
|
|
if (&player != MyPlayer)
|
|
return;
|
|
|
|
for (int j = 0; j < InventoryGridCells; j++) {
|
|
if (player.InvGrid[j] == invListIndex + 1) {
|
|
NetSendCmdChInvItem(false, j);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetSendCmdChInvItem(bool bHiPri, int invGridIndex)
|
|
{
|
|
TCmdChItem cmd {};
|
|
|
|
int8_t invListIndex = std::abs(MyPlayer->InvGrid[invGridIndex]) - 1;
|
|
const Item &item = MyPlayer->InvList[invListIndex];
|
|
|
|
cmd.bCmd = CMD_CHANGEINVITEMS;
|
|
cmd.bLoc = invGridIndex;
|
|
PrepareItemForNetwork(item, cmd);
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdChBeltItem(bool bHiPri, int beltIndex)
|
|
{
|
|
TCmdChItem cmd {};
|
|
|
|
const Item &item = MyPlayer->SpdList[beltIndex];
|
|
|
|
cmd.bCmd = CMD_CHANGEBELTITEMS;
|
|
cmd.bLoc = beltIndex;
|
|
PrepareItemForNetwork(item, cmd);
|
|
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdDamage(bool bHiPri, const Player &player, uint32_t dwDam, DamageType damageType)
|
|
{
|
|
TCmdDamage cmd;
|
|
|
|
cmd.bCmd = CMD_PLRDAMAGE;
|
|
cmd.bPlr = player.getId();
|
|
cmd.dwDam = dwDam;
|
|
cmd.damageType = damageType;
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdMonDmg(bool bHiPri, uint16_t wMon, uint32_t dwDam)
|
|
{
|
|
TCmdMonDamage cmd;
|
|
|
|
cmd.bCmd = CMD_MONSTDAMAGE;
|
|
cmd.wMon = wMon;
|
|
cmd.dwDam = dwDam;
|
|
if (bHiPri)
|
|
NetSendHiPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
else
|
|
NetSendLoPri(MyPlayerId, (std::byte *)&cmd, sizeof(cmd));
|
|
}
|
|
|
|
void NetSendCmdString(uint32_t pmask, const char *pszStr)
|
|
{
|
|
TCmdString cmd;
|
|
|
|
cmd.bCmd = CMD_STRING;
|
|
CopyUtf8(cmd.str, pszStr, sizeof(cmd.str));
|
|
multi_send_msg_packet(pmask, (std::byte *)&cmd, strlen(cmd.str) + 2);
|
|
}
|
|
|
|
void delta_close_portal(const Player &player)
|
|
{
|
|
memset(&sgJunk.portal[player.getId()], 0xFF, sizeof(sgJunk.portal[player.getId()]));
|
|
}
|
|
|
|
size_t ParseCmd(uint8_t pnum, const TCmd *pCmd)
|
|
{
|
|
sbLastCmd = pCmd->bCmd;
|
|
if (sgwPackPlrOffsetTbl[pnum] != 0 && sbLastCmd != CMD_ACK_PLRINFO && sbLastCmd != CMD_SEND_PLRINFO)
|
|
return 0;
|
|
|
|
Player &player = Players[pnum];
|
|
|
|
#ifdef LOG_RECEIVED_MESSAGES
|
|
Log("📥 {}", CmdIdString(pCmd->bCmd));
|
|
#endif
|
|
|
|
switch (pCmd->bCmd) {
|
|
case CMD_SYNCDATA:
|
|
return OnSyncData(pCmd, player);
|
|
case CMD_WALKXY:
|
|
return OnWalk(pCmd, player);
|
|
case CMD_ADDSTR:
|
|
return OnAddStrength(pCmd, player);
|
|
case CMD_ADDDEX:
|
|
return OnAddDexterity(pCmd, player);
|
|
case CMD_ADDMAG:
|
|
return OnAddMagic(pCmd, player);
|
|
case CMD_ADDVIT:
|
|
return OnAddVitality(pCmd, player);
|
|
case CMD_GOTOGETITEM:
|
|
return OnGotoGetItem(pCmd, player);
|
|
case CMD_REQUESTGITEM:
|
|
return OnRequestGetItem(pCmd, player);
|
|
case CMD_GETITEM:
|
|
return OnGetItem(pCmd, player);
|
|
case CMD_GOTOAGETITEM:
|
|
return OnGotoAutoGetItem(pCmd, player);
|
|
case CMD_REQUESTAGITEM:
|
|
return OnRequestAutoGetItem(pCmd, player);
|
|
case CMD_AGETITEM:
|
|
return OnAutoGetItem(pCmd, player);
|
|
case CMD_ITEMEXTRA:
|
|
return OnItemExtra(pCmd, player);
|
|
case CMD_PUTITEM:
|
|
return OnPutItem(pCmd, player);
|
|
case CMD_SYNCPUTITEM:
|
|
return OnSyncPutItem(pCmd, player);
|
|
case CMD_SPAWNITEM:
|
|
return OnSpawnItem(pCmd, player);
|
|
case CMD_ATTACKXY:
|
|
return OnAttackTile(pCmd, player);
|
|
case CMD_SATTACKXY:
|
|
return OnStandingAttackTile(pCmd, player);
|
|
case CMD_RATTACKXY:
|
|
return OnRangedAttackTile(pCmd, player);
|
|
case CMD_SPELLXYD:
|
|
return OnSpellWall(pCmd, player);
|
|
case CMD_SPELLXY:
|
|
return OnSpellTile(pCmd, player);
|
|
case CMD_OPOBJXY:
|
|
return OnObjectTileAction(*pCmd, player, ACTION_OPERATE);
|
|
case CMD_DISARMXY:
|
|
return OnObjectTileAction(*pCmd, player, ACTION_DISARM);
|
|
case CMD_OPOBJT:
|
|
return OnObjectTileAction(*pCmd, player, ACTION_OPERATETK, false);
|
|
case CMD_ATTACKID:
|
|
return OnAttackMonster(pCmd, player);
|
|
case CMD_ATTACKPID:
|
|
return OnAttackPlayer(pCmd, player);
|
|
case CMD_RATTACKID:
|
|
return OnRangedAttackMonster(pCmd, player);
|
|
case CMD_RATTACKPID:
|
|
return OnRangedAttackPlayer(pCmd, player);
|
|
case CMD_SPELLID:
|
|
return OnSpellMonster(pCmd, player);
|
|
case CMD_SPELLPID:
|
|
return OnSpellPlayer(pCmd, player);
|
|
case CMD_KNOCKBACK:
|
|
return OnKnockback(pCmd, player);
|
|
case CMD_RESURRECT:
|
|
return OnResurrect(pCmd, player);
|
|
case CMD_HEALOTHER:
|
|
return OnHealOther(pCmd, player);
|
|
case CMD_TALKXY:
|
|
return OnTalkXY(pCmd, player);
|
|
case CMD_DEBUG:
|
|
return OnDebug(pCmd);
|
|
case CMD_NEWLVL:
|
|
return OnNewLevel(pCmd, player);
|
|
case CMD_WARP:
|
|
return OnWarp(pCmd, player);
|
|
case CMD_MONSTDEATH:
|
|
return OnMonstDeath(pCmd, player);
|
|
case CMD_KILLGOLEM:
|
|
return OnKillGolem(pCmd, player);
|
|
case CMD_AWAKEGOLEM:
|
|
return OnAwakeGolem(pCmd, player);
|
|
case CMD_MONSTDAMAGE:
|
|
return OnMonstDamage(pCmd, player);
|
|
case CMD_PLRDEAD:
|
|
return OnPlayerDeath(pCmd, player);
|
|
case CMD_PLRDAMAGE:
|
|
return OnPlayerDamage(pCmd, player);
|
|
case CMD_OPENDOOR:
|
|
case CMD_CLOSEDOOR:
|
|
case CMD_OPERATEOBJ:
|
|
return OnOperateObject(*pCmd, player);
|
|
case CMD_BREAKOBJ:
|
|
return OnBreakObject(*pCmd, player);
|
|
case CMD_CHANGEPLRITEMS:
|
|
return OnChangePlayerItems(pCmd, player);
|
|
case CMD_DELPLRITEMS:
|
|
return OnDeletePlayerItems(pCmd, player);
|
|
case CMD_CHANGEINVITEMS:
|
|
return OnChangeInventoryItems(pCmd, player);
|
|
case CMD_DELINVITEMS:
|
|
return OnDeleteInventoryItems(pCmd, player);
|
|
case CMD_CHANGEBELTITEMS:
|
|
return OnChangeBeltItems(pCmd, player);
|
|
case CMD_DELBELTITEMS:
|
|
return OnDeleteBeltItems(pCmd, player);
|
|
case CMD_PLRLEVEL:
|
|
return OnPlayerLevel(pCmd, player);
|
|
case CMD_DROPITEM:
|
|
return OnDropItem(pCmd, player);
|
|
case CMD_ACK_PLRINFO:
|
|
case CMD_SEND_PLRINFO:
|
|
return OnSendPlayerInfo(pCmd, player);
|
|
case CMD_PLAYER_JOINLEVEL:
|
|
return OnPlayerJoinLevel(pCmd, player);
|
|
case CMD_ACTIVATEPORTAL:
|
|
return OnActivatePortal(pCmd, player);
|
|
case CMD_DEACTIVATEPORTAL:
|
|
return OnDeactivatePortal(pCmd, player);
|
|
case CMD_RETOWN:
|
|
return OnRestartTown(pCmd, player);
|
|
case CMD_SETSTR:
|
|
return OnSetStrength(pCmd, player);
|
|
case CMD_SETMAG:
|
|
return OnSetMagic(pCmd, player);
|
|
case CMD_SETDEX:
|
|
return OnSetDexterity(pCmd, player);
|
|
case CMD_SETVIT:
|
|
return OnSetVitality(pCmd, player);
|
|
case CMD_STRING:
|
|
return OnString(pCmd, player);
|
|
case CMD_FRIENDLYMODE:
|
|
return OnFriendlyMode(pCmd, player);
|
|
case CMD_SYNCQUEST:
|
|
return OnSyncQuest(pCmd, player);
|
|
case CMD_CHEAT_EXPERIENCE:
|
|
return OnCheatExperience(pCmd, player);
|
|
case CMD_CHANGE_SPELL_LEVEL:
|
|
return OnChangeSpellLevel(pCmd, player);
|
|
case CMD_SETSHIELD:
|
|
return OnSetShield(pCmd, player);
|
|
case CMD_REMSHIELD:
|
|
return OnRemoveShield(pCmd, player);
|
|
case CMD_SETREFLECT:
|
|
return OnSetReflect(pCmd, player);
|
|
case CMD_NAKRUL:
|
|
return OnNakrul(pCmd);
|
|
case CMD_OPENHIVE:
|
|
return OnOpenHive(pCmd, player);
|
|
case CMD_OPENGRAVE:
|
|
return OnOpenGrave(pCmd);
|
|
case CMD_SPAWNMONSTER:
|
|
return OnSpawnMonster(pCmd, player);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (pCmd->bCmd < CMD_DLEVEL || pCmd->bCmd > CMD_DLEVEL_END) {
|
|
SNetDropPlayer(pnum, LEAVE_DROP);
|
|
return 0;
|
|
}
|
|
|
|
return OnLevelData(pnum, pCmd);
|
|
}
|
|
|
|
} // namespace devilution
|